(Also posted this in the Imp Agent forum, these suggestions may have already been mentioned but without a forum search option, I could not find a thread mentioning them)
Let me preface this with I am a level 50 Sniper, Valor rank 31. I'm running an Intel I7 with 16 gigs of ram, clean OS (64bit Win 7) with Swtor and the OS installed on an SSD drive (with very little else installed on the system) and an ATI 6850 and Comcast cable internet (last speed test was around 25mb for what it’s worth) I usually run 60fps in BG's (and even in the fleet) and have 40-80ms response times to the Swtor servers. I only mention this to point out that these "lag" issues are not caused by trying to PVP on some old 386 system on a 14.4 dialup connection.
While I haven't done as much pvp as some of you, I'm by no means new to it. And all of us that play a sniper or gunslinger in pvp know how annoying the inherent lag in battlegrounds is when trying to use cover to get off the chunk of our abilities. There seem to be three main issues here.
1) You hit the key for cover(in place) and nothing happens, or it takes 1-2 seconds to actually go into cover. The issue with this is obvious, 1-2 seconds is the difference between cover pulse knocking the enemy where you want them, or giving them a fast track past the goal line in Hutt Ball (I've lost count of how many times that's happened to me now).
2) You hit the key for cover(in place), you go into cover and hit a cover only ability (such as spec’d instant snipe) and instead get whatever ability is on your normal (non cover) bar in the same slot. More than likely this is caused by UI delay, or latency, or possibly solar flares.
3) You hit the key for cover(in place) and get “unknown effect result”. Caused because the graphic for the ability will not work in the area you are in.
So how do we as sniper/gunslingers try to deal with this? By having not 1 hotkey (cover in place), not 2 hotkeys (environmental cover), but 3 hotkeys (crouch) all for more or less one ability. As if our class isn’t already too hotkey intensive. (Some of our abilities seriously need to be looked at, we have entirely to many long reuse, extremely limited usefulness abilities for “most” of the player population to be able to adequately manage them without macro spamming keyboards, but aside from the fact that we shouldn’t need 3 hotkeys for cover..that is a topic for another thread). Anyhow, even with 3 different ways to try to get ourselves into some form of cover we still run into constant issues with abilities not working correctly because the server does not register us as being in cover when we hit them.
So how do we(ahem Bioware/EA) fix this? Simple.
First option - Make cover(in place) a simple stance buff that roots you in place and does not check for environmental limitations (such as placing the cover graphic in the air). Now this might seem like an unnecessary suggestion, however I think it is clear that there is much more going on behind the scenes when you hit cover than the server side registering a new buff being placed on your character.
Second option (preferably in addition to the first) – Simply make any ability that requires cover, automatically place you in cover(in place) when used. There is no GCD on entering cover, so this would in no way change the “power” of the sniper class. However it would resolve 90%(yes that is a made up statistic) of all of the issues we have with the latency that occurs between hitting the cover hotkey, and not being able to use cover abilities when we need them.
I would like to point out that every rare once in a while I will get into a match that seems to be just running better than normal. In these matches the cover lag issues are much less prevalent and the class is much more enjoyable. I would love it if every match went this way. Ok I’ve said my piece, feel free to rip this apart, troll, call me a nub, whatever. At least now when I complain to my friends about these issues I know that I “tried” to get something done about them.