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Aidanya

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Posts posted by Aidanya

  1. BW Cannot limit the number of Advanced Classes that que for a warzone with their current server populations and people that que for warzones frequently. The only way to increase diversity is to implement cross-server warzones, which they did say is in the works. This will not stop a team of full bounty hunters from forming and would be unfair to implement this. What will you do if all your friends that pvp are all bounty hunters? Are you going to tell them sorry guys, we can only que 2 bounty hunters per match, and you cannot play with your friends, you will have to find some other pugs to que with.

     

    very good point.

    maybe something for ranked warzones than.

    i hate to see all ranked warzones and heavy pvp servers all roll 1 class to make 8man BH premades.

     

    i doubt the limit on the regular 4 classes (not the advanced classes) to 3 will limit the pvp warzones in low cap servers. you can still play a warzone without 1 full main class and still have 1 to spare.

  2. Good points i agree with all 3.

     

    Specially nr 2 sounds good, my server (Sluis Shipyards) is a small server that has roughly 30 or so pvp players.

    and we often have warzones with 6-7 commando's in 1 group.

    when this happens i can stop queuing for tonight cause it keeps like that all night. many pvp players have left for different servers nearly killing ours. i have been begging BW to limit the classes.

     

    A better option for me is to limit the major classes (inquis, IA, BH ct.) to 3 a WZ.

    this allows a variation of setups without gimping the warzones.

     

    as for point 1

    Guildwars (yes Guildwars) split its skills up in a pve and pvp version after about 2 years struggling to balance between pve and pvp. before it had specs that were OP in pvp and just useless in pve. (for those who played the game: Hammer Warrior and Channeling Rit)

    I remember the day they split that. it made pvp so much better and the whole pvp community was thrilled about it.

    And my experience (played the game for 5 years). the changing of skills and cooldowns for pvp doesn't effect the player much. you get used very fast to the new skills.

     

    it only made a whole lot of ppl happy.

     

    greetz

    Aidan

  3. Our woes. Cyclone + Ball lightning = death. Platforms fail to align. Battle rezz loads tank outside of the instance. Mind trapping the tank resets the encounter. Pylons fall, but don't break his shield. Double damage ball lightning. This is just tonight. This boss is so random and buggy it's retarded.

     

    The base ressing on battleres happens everywhere not only in soa.

    its also not really a bug and can be avoided.

    When you get battleressed you get 2 options:

    1. use battleres, this has a slight cooldown you need to wait for.

    2. res in base (fleet).

     

    When the countdown on 1. reaches 0 it disappears for a tiny sec placing option 2. right where 1. used to be.

     

    So if u keep clicking option 1. during the countdown over and over u will res in fleet.

    Simply wait for the countdown till it shows its rdy. Than press it once.

     

     

     

    As for the lightning balls. on HM and nightmare the lightning balls also do a 1s interval AoE attack around them that hits about 5k (depending on class). and also ofc the explosion dmg.

     

    if you are unlucky this tick can hit u 1ns or 2 times + the explosion dmg is a sure death for most dps.

     

    We always make sure the player actively runs into the ball and not let the ball run into you. this way u get no or sometimes 1x extra dmg.

     

     

    hope it helps

    greetz

    Aidan

  4. I just did this one yesterday on my 32 operative.

    didnt have much trouble.

    i am DPS spec but i used vector as my companion.

    and i used my heroic moment (20mins cooldown) skill to keep him up.

    interupting that skill is important too.

    there are some medpacks too, that heal you and your companion. ask a biochem friend to make a few for you.

     

    if that all wont work ask a friend to help.

     

    greetz

    Aidan

  5. Nah the defense is fine at 13% for powertech.

    Assassin tanks have a lot more defense rating than powertech.

    i have near full rakata gear and im on 15%

    Your shield/absorb are very good as well. the higher lvl gear wont focus on that as much so a fully max geared powertech has about the same.

     

     

    few notes tho. shield rating and absorb rating have a soft cap at 50%

    that means u will get less shield chance per shield rating point above 50%.

    so i would focus on getting a bit more absorb rating from now.

     

    you best bet is to start off with Black talon, boarding party and foundry. they are not very tank heavy flashpoints.

    i suggest avoiding battle for ilum and directive 7 till later on.

     

    Anyway, with those stats i bet you can faceroll trough most HM flashpoints

     

    greetz

    Aidan

  6. There is too much accuracy with the current content (I assume it is so they don't have to change the gears when they add new stuff...), but as a tank in TOR, you want as much damage as possible while not giving your healer a heart attack.

     

    Fact is, even at higher difficulty, bosses in this game don't hurt very hard. You'll virtually never fail anything because the tank died or the healer ran out of cooldowns/energy healing the tank. Your enemies are the enrage timer, and stuff that hits non-tanks, either because the fight is taking too long or because you lost threat. To minimize those, you want 100% accuracy and the most damage possible while still soaking sufficient amount of damage.

     

    That means often you'll be using willpower stims instead of defense stims, that you want some accuracy, you don't want to forego willpower completely for endurance, etc. The standard rekata gear has a decent balance for that, if we're expecting level >50 bosses soon.

     

    very true. the higher difficulty bosses in this game the more defense rating they get (dodge). you need your accuracy rating to counter that. this game seems not to focus on tanking and healing much to beat the harder bosses but rather more on dps and mechanics. a good tank in this game is not the one that has the most survivability but the one who can manage his threat and the mechanics very well. for the former you need accuracy.

     

     

     

    greetz

    Aidan

  7. We had the very same problem 2 days ago.

    as we were debating this within our team 1 of my guild members came up with something.

    he said they might have change it up a bit and now both the boss and the mind-traps share a threat table. making your dps pull him if the tank doesn't agro the boss enough to counter the dps on the traps.

     

    With this in mind we tried again and i had no trouble tanking him and did not lose agro.

     

    i can't confirm this in anyway so i don't know if it is true.

    but it worked for us.

     

    greetz

    Aidanya

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