Good points i agree with all 3.
Specially nr 2 sounds good, my server (Sluis Shipyards) is a small server that has roughly 30 or so pvp players.
and we often have warzones with 6-7 commando's in 1 group.
when this happens i can stop queuing for tonight cause it keeps like that all night. many pvp players have left for different servers nearly killing ours. i have been begging BW to limit the classes.
A better option for me is to limit the major classes (inquis, IA, BH ct.) to 3 a WZ.
this allows a variation of setups without gimping the warzones.
as for point 1
Guildwars (yes Guildwars) split its skills up in a pve and pvp version after about 2 years struggling to balance between pve and pvp. before it had specs that were OP in pvp and just useless in pve. (for those who played the game: Hammer Warrior and Channeling Rit)
I remember the day they split that. it made pvp so much better and the whole pvp community was thrilled about it.
And my experience (played the game for 5 years). the changing of skills and cooldowns for pvp doesn't effect the player much. you get used very fast to the new skills.
it only made a whole lot of ppl happy.
greetz
Aidan