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AuroraKet

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Everything posted by AuroraKet

  1. Feh, why stop there? After dying repeatedly and being stuck there for several years to the point of dropping SWTOR completely for multiple years, in the near-impossible event I met one of the chapter designers, I would do FAR WORSE than punch them in the mouth.
  2. Well, the guards were originally there to keep the PvPers from griefing people trying to do quests. Now that they'll get sent to a pvp instance if they set themselves to PvP, the only reason for the guards is to keep people from killing quest contacts or whatever, so it can probably be easier to kill guards for the quests or whatnot. So hopefully a feature.
  3. A few things like that still need to be converted over, really. Anything that's the end of a major quest, or especially a major quest line. the SoR and Rishi endgame stuff has solo modes since they're newer. The most glaring one to still need adjusting to the 'new' format is Oricon, add Shroud's Last Stand right with it. Without a solo mode on Fortress, the entirety of Oricon is a massive waste of time for some players, can get the creds from dailies in Black Hole, Section X, and on Makeb. Rishi and Yavin are newer, so have their 'end' things with a solo mode so that average players can see the content.
  4. I personally love all my Repside Sith Purebloods ^_^ Especially the Trooper Vanguard one I currently play most ^_^ Little girl with scrawny neck tanking. .Awesome ^_^
  5. Hmm, I want a tinkerbell outfit for my Rep side pureblood... lmao
  6. hmm... not enough people on to really test, but with the servers back up, it seems that the stuttering only happens now whenever walking over some of the fancy new shadows (was on Alderaan with a Sith, in a spot with lots of trees), but there aren't really enough people on to test it properly yet. But yeah, kinda worried about no FX fix. Honestly, rolling it back shouldn't be /that/ hard. As much as I want it to get better for appearance, well...
  7. I hope that the 'general performance issues' making it unplayable for people without SLI (since that was 'fixed' supposedly), are among the fixes. If the problem is so persistent, honestly, it'd be better to remove the new shadows entirely until a recode can take place. I still have friends who can't play it because of stutter. :/
  8. I'd really like to know this as well. There's no way to get there, the elevator crosses into enemy territory, tries to flag you for PvP, and has a lvl 50 Imp droid waiting at the door. That's ridiculous. Unless an op group of 50s is accompanying one to remove the droid, there's no doing it.
  9. If they add it to the companions, some people will complain because it isn't being added to player characters as well, though.
  10. STO is great about graphics options, they're even working on the beta for DX11 support to go even on top of the current graphics. And that's for an MMO that's going F2P... Too bad it has less than 1/10th the content, if that.
  11. He wouldn't be the only one. Any chance you could post where to get the official version of Inspector, and how to set it up?
  12. I wouldn't bet on it, given the response made. He's either figuring out the flowery wording of 'won't be fixed', or he's making sure everyone has their will in order for all the SW fanatics who bought the game, that live within striking range of them, when they say it.
  13. It must be because you're at level 50. For me, the missions are closer to my level (35 on main) so I get ~2500 xp and credits for it. The comm array paid significantly more at the Llanic assault in the outer rim, probably because I just got that mission a couple levels ago.
  14. ... I'll remember that, if I ever get a char to lvl 50. Highest one is at 33 right now. Cool.
  15. Thanks for the info, now that I have an 80 missile magazine I might try it
  16. Don't think the bottom spire is breachable. Wish it were. That and the bridge of the star destroyer on Makum Te. Someone said they unlock with level, not sure what levels though... I got them on the first three, but that's with a lvl 30. Maybe they unlock when you get a new set of space misssions? Gonna check soon with my lvl 22 Guardian.
  17. Playing all LS options during Trooper storyline missions is hilarious on a lot of planets just for being able to annoy Garza so much. She's a 'hero' according to the site, but essentially rips into you for LS choices. Except on Tattooine. She praises how well you represented the Republic there, mostly because the thing she didn't want leaked was beyond her or your control to stop. Hehehe. My trooper is at LS3 and counting. She's a good girl, and refuses to compromise it for military bs. Even if her pet Imp doesn't like it always.
  18. You absolutely need missiles for it. It takes two missiles per generator. So be prepared to do a lot more with guns.
  19. I was wondering if there was a comprehensive guide to space missions somewhere. I'm not quite 'new', but found new optional objectives on Fondor, Javaal, and Balosar, just last night. So it appears each space mission has two optional objectives to be unlocked. Fondor: Primary: Escort Shuttle to Safety Secondary: Destroy enemy Fighters (original) Destroy 20 Enemy Turrets (second) Javaal: Primary: Destroy Mk VII Interceptors and Infiltrator ship Secondary: Destroy Fighters and Turrets (original) Destroy 10 Shield Generators (Expose Fleet) (second) Balosar Outpost: Primary: Destroy 12 turrets, 2 shield generators, 3 hangars, 3 antennas Secondary: Destroy 60 fighters (original) Neutralize Defenses: Destroy 20 enemy frigate turrets, destroy all 4 defense satellites. (second) BIG BONUS (once a day, 500 XP After): Destroy comm array on bottom of station (not recommended without grade 3 missile mag and possibly power converter, takes ~20 missiles as per post later in thread) Achernar Assault: Primary: Destroy 60 fighters Secondary: Disable Star Destroyer (12 turrets) Destroy 100 fighters (bonus) (possible 'disable the star destroyer' bonus, unconfirmed. Might not get enough time on target) Makum Te Assault: Primary: Destroy 14 turrets and 4 shield generators on Star Destroyer Secondary: Destroy Fighters and Turrets (75) Destroy Enemy Shield Generators (5) BIG BONUS (Once a day, 500 xp after): Destroy Star Destroyer bridge. (Same recommendation as Balosar Comm Antenna) Llanic Station Assault: Primary: Destroy 12 turrets, 2 shield generators, 4 upper antennas, 4 Hangars (on station) Secondary: Clear Enemy Fighters (which have shields at this point, make sure they're popped!) BIG BONUS: Same as Balosar. Lot harder to get with all the other things going on though. Edit: Updated with new ones mentioned in thread. Must say, with two optional objectives to hit, space combat becomes much more interesting and difficult.
  20. +1 Please get this out ASAP. No iCrap for me, thanks.
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