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Mercato

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  1. Could you elaborate a bit more on this please?
  2. Hey guys this is Ashur, Please let us know what you think about this series and provide constructive criticism as you see fit. we want to make funny content for you guys!
  3. Mercato

    Ilum woes

    Dear Bioware, Either increase the spawn rate and location of the armaments or scrap this new daily quest in Ilum. I've been in Ilum for an hour and I can't find any republic and I'm fighting against 40 other empire players to grab the 5 crates of armaments to finish this outrageous daily. I guess it brings a whole new meaning to daily quest, because you know...IT TAKES ALL DAY TO COMPLETE IT.
  4. I don't enjoy playing as annihilation as much as I do the other two trees, so I'd rather see the game balanced for all three specs and not have the game end up like WoW where if I want to do RBG's I'm forced to play annihilation for predation in some kind of cookie cutter spec.
  5. Didn't you know? The class is fair and balanced as long as your equipped with your pro jedi mind tricks. /endsarcasm
  6. lol, wow was the only word that was coming to my mind when this kept happening to me!
  7. I made a similar post in the marauder forums and since sentinel's are the marauders equivalent I felt it appropriate to share this here as well. Just a little funny video I made to demonstrate why huttball can be frustrating sometimes as a sentinel. enjoy! http://www.youtube.com/watch?v=a5j2UH_ur8s This video is for entertainment purposes only...it is not a representation of my skill. I have fun on my sentinel destroying kids
  8. We want a knockback because it is a very game changing mechanic. No marauder wants a knockback for dps purposes. We want a knockback so we can get free kills on voidstar when people cross the bridge, we want a knockback so we can make use of the environment in huttball and get some amusement out of the slime pit/fire, we want a knockback for more survivability in huttball...many a ranged have saved themselves from dying to me by knocking me down out of their LOS long enough for them to heal up and/or run away, we want a knockback so we can combine it with our vanish to ensure we can escape even if there are no LOS opportunities available. think of the big picture and not just "oh we are melee so having a knockback is dumb because that puts them out of our dps range"
  9. Not everyone can be as elitist as you though. lol j/k your post is full of non sense
  10. This is a pretty good idea also, make the cooldown on it maybe around 3 minutes or so. I think I like that.
  11. I wouldn't mind having some kind of pull myself either, in fact it probably makes more sense for our class to have a pull since we are a melee class. Then I could stand near the green pool/fire and troll pull people into and watch them die MUHAHAHAHAHAHAHAHAHA
  12. LOL I could easily make a video like this
  13. ha yeah I know, I've been juggled around before quite a few times.
  14. I think I like the idea of having immunity from knockback after charging, even if it is only 5 seconds or so. That gives me enough time to do some damage before "LOL KNOCKBACK"
  15. Charge seems pretty buggy to me right now, I've had some complications with force charging someone and forgetting about the air vent in huttball, it will send me crazy high into the air. I've also just randomly fallen through the huttball map and been taken out of the rest of the game force charging. Also the bridge on voidstar is terrible...i've fallen through that bridge atleast 8 times because I forget and I forcecharge someone and I end up falling through the map.
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