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prien

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Posts posted by prien

  1. There is so many things wrong with it, and they have given no feedback that they even considering it to be broken right now. I just dont understand how you could ever play for more then 5 minutes in this zone and not think it is totally broken. Right now doing my weekly. 60ish imps vs 25 republic. Whats the zone even look like I sit in my base all day every day for my daily
  2. Even on the hugely underdog republic side ilum is such a huge amount of valor higher then warzones, it really completely trivializes pvp valor system. I had a few people in my guild and that I know that did 100-150k valor in ilum yesterday. That amount of valor gains would take winning every warzone for 2 days with no sleep.

     

    I would like it if battlemaster actually meant something, like you played warzones enough to have a clue what to do in them, not just that you sat in an aoe fest for a few days and now you have gear

  3. I put a post before working out the numbers, but there is no situation where you should use kolto pack right now, it is always worse then underworld+emergency combo. I really want it to be good, because having a second castable heal would be really big for pvp, as people dont fall for interrupting diagnostic scan unless they are super bad
  4. Honestly the classes that are getting the short end of the stick right now are healers and pure dpsers(no heals or guard)

     

    Pure dpsers are obviously bad off, 2.5k hit, 75k damage, 10 kills, 25 kills, 300k damage (maybe)

     

    Healers(if they want to win and focus on healing) 2.5k heal, 5k heal, 75k healing, 300k healing.

     

    Issue is healers don't often do that, instead they do what I do when I am with pugs and get to 75k healing or 300k healing, then hit 3i to 4 of the dps medals, which means they really arnt doing there job.

  5. I was about to make a thread saying the exact same thing. Cheat in warzones and you are rewarded with constant wins. No fear of bans, rollbacks or character deletion. You might want to change you policy to reflect that bioware. Maybe you should post here that rather then reporting people for exploiting you should just exploit every game yourself to receive the same massive rewards. (same guild has been exploiting pvp 12v8 bug for over 3 weeks now, many of them hit battlemaster from it and not one has a ban yet)
  6. Someone did make a good point that capping the amount of players in ilum would just leave all the sith in out in the cold, but how about implementing a man down buff for the pvp area on the zone if sides are un even. This said that doesnt really fix being man down cause doing 100% more damage as one char doesnt beat 2 chars doing 1/2 the damage (more stuns, cc, skills on the 2 players) but at least maybe republic could leave there base
  7. Its kinda sad that sorcs are the strongest/most durable healer as well as the highest dpsing class in warzones. As a scoundrel I hate that bubble as a dps sec sorc protects more then 2 stacks of slow release medpac over 18 seconds. Because of the mecanics even if it didn't protect for a higher number it would still be far superior due to the mechanics of the spells
  8. title says it all, this zone will never be anything but useless till there stops being 3v1 or 4v1 at all times. I have twice so far pushed out of my base playing as republic, and I am rank 55 and do the daily every day. I have not once been in the zone with closer then 2v1 imp vs republic ratio. What were you even thinking would happen with most servers 2-3 imps to every republic?
  9. Just from how much they heal for me this is what I have been able to tell

     

    Underworld medicine- 2.0 sec cast, 25 energy, heals 2700, adds upper hand

    Emergency Medpac- 1 second(universal cooldown), 0 energy, heals 1700

    total cast- 3 seconds

    total energy- 25

    total healing- 4400

     

    Kolto pack- 1.5 sec cast, 20 energy, heals 2200

    casting twice

    total cast- 3 seconds

    total energy- 40

    total healing- 4400

     

    I feel like this needs a rework, possibly talented to drop the energy cost way down, cause it just isn't worth being on the bar right now as one of our main heals

  10. Has someone else found a way that this helps? For me the energy systems is 100% the cap on how fast I can cast, I see no benefit from this personally

     

    Cast 2 heals back to back hasted up and your not reneging energy at 100% anymore, great itemization on end game items when its on almost every piece. It seems to me like you did this only to make the sets different from the dps one

  11. Is this an exploit or a bug, cause every warzone ive played today has been 12 imp vs 8 republic and ends in 2 minutes. If its an exploit, Imp side 'the fatman' is doing non stop. I have had it 8 warzones in a row now
  12. Slow effects are massively detrimental to melee. With so many classes with slows it can just make a warzone frustrating. Right now Juggs can aoe slow a group 100% of the time. How does that seem balanced at all? Don't think slows are imbalanced, well here is a scenario that played out a few games against premade groups.

     

    2 juggs/2 sorc in voidstar. bomb goes off and sorc sprints down. juggs sit at door and aoe slow all the way to next door, which has already been capped. Our whole group was slowed for over a minute straight, not an exaggeration they just spam aoe slow endlessly and even if you have a break up you get slowed again, instantly.

     

    Please don't explain that this is a strategy, since that would imply that there is a way to counter it. An aoe slow with no cool down is impossible to counter. As a melee you will get kited 100% of the time.

  13. There is presently someone on my sever (the fatman) on the republic side that afks every warzone. His name is 'ghetto' and he is rank 32 from afking. He gets reported constantly and yet there he is every day ruining warzones for us all. You might want to fix this, and by fix I mean put in an afk system (IE reporting someone sets a flag, have to fight to get it off) or ban accounts. If you warn, or ban char it does nothing cause these people never even played the char to start with.

     

    Simply put 1 person ruins a large part of the game for anyone else they play with. I lost 4 warzones in a row with this person in it, and not just lost but mandown destroyed each time. Now I logged off cause pvp obviously is not an option

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