While I'm waiting for me early access to pop up, I've been fiddling with Operative builds in hopes of finding something that resembles my Resto/Feral Druid from WoW. Now I know nothing's going to be a direct correlation, but ultimately what I'm striving for is some form of combat medic (focus on healing, good crowd control, and can output decent damage 1v1).
I've yet to play SWToR at all, so the builds I'm proposing may fall flat in practice, but I wanted to present them here for discussion. Both of these builds are very similar, taking 25 points in medicine with the rest distributed across the other two trees to acquire either additional damage or enhance crowd control.
The first enhances corrosive dart giving you a more powerful dot and improves debilatate. The idea would be to use your energy primarily for healing, while keeping a dot up on all active targets:
http://www.torhead.com/skill-calc#401rff0zhRRzZhcZGbbz.1
The second shifts points into stealth and various melee abilities such as backstab and shiv:
http://www.torhead.com/skill-calc#401rff0zhRRzZMIModZ0M.1
Both of these builds have their pros and cons, but I'd like to hear what other suggestions the community has for leveling and pvp-ing as an Operative Combat Medic.
What talents would you deem necessary as a combat medic? How should points be distributed while leveling? Should you even level as a healer?
Post your comments, suggestions, and Operative builds below for discussion.