Jump to content

Riftknee

Members
  • Posts

    5
  • Joined

Reputation

10 Good
  1. I really wanted this game to succeed, when I first started playing I fell in love with this game and was instantly addicted, that being said after reaching level 50 on two characters on two different servers due to population issues and then starting a few alts in the mid 30s again on different servers I became instantly turned off. I felt 1.2 was a complete joke and imo cause many people to quit and I feel after seeing 1.3 it will do the same. My point being, if their expansion does not revamp this game in some major way, specifically end game this game won't last much longer than a year, 400k subs in 6 months reminds me of warhammer, soon this game will have 10 servers and a year after that if EA doesnt just shut the servers down on you there will be 5 servers. And even if they do revamp this game in some huge way it will never draw back the amount of subs it lost in one years time, this imo is a huge dissapointment and still I feel like we were cheated from what could of been a extremey great game to unsubbing and keeping an eye on it till some major change occurs to draw us back. I am not a troll just a dissapointed fan who really really loved this game out of the box but found myself asking, why another fail MMO, I played WoW for 6 years and I played DaoC for 5 years and yet since WoW I have played 5 or 6 MMO's in two years and not a single one has kept me around more than 6 months some didnt even last 2 weeks, I wonder why and until a company can answer that question and put that into a game I guess I will just keep bouncing from MMO to MMO.
  2. I think there are a few key problems with star wars atm. One is pvp, it is carbon copy BG garabage, it is no different then any other BG system any other MMO has copy and pasted, it is a failed system and one day these MMOs will get away from that, until then we are left with BG system touted with design flaws, it is a system based on server size, server activity, gear based not skill based, everyone wins so no one really cares anyways and randomness based on what classes join and how well geared they are. Crafting, in the end everyone is fighting over instance based gear, player crafted stuff is rarely good enough to fill any voids and imo this is at the heart of why so many community based MMO's suffer, games like Daoc and SWG had great communities and great open world pvp and imo the crafting was at the heart of this. I think player crafted gear should be just as good if not the best stuff available in the game, it would change the dynamics of server community. Questing, outside of the class story lines it is the same old stuff over and over again and while I really enjoyed the class stories and act's it was over to quick and to linear imo, not enough choices involving companions and how the story was affected. This is what made star wars so great for a few months and it is also its major flaw in the end because without keeping this fresh and adding new material when needed people are forced to start alts and see the quests over and over again and after 2 50s and a few 30s I got to the point I could not stand the space bar bashing to cut through the scenes anymore. End game, ah yes the ultimate topic, nothing new here really as one person stated already the story lines are thin at best, you are once again forced into joining an active guild of decent size to accomplish end game material which I am betting most of us wanted to stay away from after 6 years of wow and watching guilds destroy themselves over loot and raid rules. Again why companies feel compelled to copy wow in this reguard I don't know, most people are looking for something different, not wow's or eq's systems tweaked a little. In the end what made star wars fresh and cool wore out to early, unless they can find a way to make their unique style of play last longer or updated more often you will find people leaving and subs dwindling and nothing they can do will stop it, this is the way of the MMO, you reach 50 to easily these days imo, 1 week is the average for a decent MMO player and after two weeks most people are in end game mode, I just find this way to easy I remember in games where it took a month to reach max level it game developers time to add content and made people work together and build communities over time, instead we have insta 50s in a week and people are literally done with the game in a month, MMOs were not meant to be fast food resturaunts, imo this should be like fine dining where you are there for a few hours not a drive through and this is a major problem for MMO's. I really enjoyed star wars but in the end I am bored and diablo 3 comes out in a week, I canceled my sub but I am really sad as I had so much fun the 1st month or two in star wars. I really hope they figure out the problems so I can come back and enjoy it again.
  3. I don't think star wars will fail, it will always have a player base, I do think however by adopting all the other MMO standards they do follow a trend of decline. Lets just be generic for a second, outside of the story lines and companions the rest of the game is so similar to every other MMO this is where companies fail. Pvp = BG system based on gear, big problem for MMO's because it is limited and by design destined to fail and struggle, server size and activity plays a big part, also gear driven not skill driven and ultimately depends on what classes join the match and how geared they are, there is no strategy involved and people generally do not care if they win because losers win also. MMO's need to look at Daoc, Warhammer and SWG for open word pvp if they ever want to break this BG fail cycle. Questing = repetitive and stale, after you level a few 50s that is it, no one wants to hear the same stuff 1000x's over, outside of the personal class story line I got so bored of the questing, the one thing that made the quests so great the 1st time is the interaction but it also made it bad in the end because it took 10x longer to do them, I found myself pounding the space bar over and over again. End game = Guilds, raid times, raid rules blah blah, everyone knows what end game means, it means sacrificing your fun to get the good stuff, following some guilds rules and policies on the chance you get into the raid or playing a spec they need, this is the one area I think MMO's need to break from, it does not have to be like this. Crafting = worthless for the most part, everyone will craft their own stuff and sell it in stacks on the AH and spend every waking hour trying to farm the best gear in instances or pvp, player crafted gear is a joke in most MMO's and imo one of the biggest reasons communities fail. In the end star wars had some great unique idea's but the problem is even those after a few months have become stale and boring, in order for this game to succeed and flourish they would have to add stuff every 2-3 months and I have yet to see a company meet those standards on a level of quality that will hold subscribers and not lose them, in the end star wars population will decline like every mmo out there, ultimately because it is exactly like every mmo out there, until companies go away from the carbon copy standards like pvp, crafting, end game this will always be the end result, people are looking for something different, not just a few tweaks we want an overhaul, something new.
  4. I really enjoyed star wars, I thought this game was well done overall, but unfortunately in the end it is just like every other MMO out there, here is why. PvP, same old BG systems that ultimately end up as gear farming sessions, unbalanced game play due to server size and activity or gear based non skill systems and just randomness based on who joins and what classes you have available. Until someone takes on the real world open rvr systems like Daoc or Warhammer did these BG systems will always end up this way, in the end it is the design that ultimately fails. Questing and end game, once again after leveling 2 50's and multiple 30's I found myself completely bored, I would have much rather spent my time on my 50s doing more story line quests then rehashing the stale quests over and over and over again. The problem is you reach 50 to fast, once you hit 50 you have little options, dailies which are done in a matter of an hour or two, companion quests which after a week of again those are over, joining a larger guild for end game stuff which is why I left WoW in the first place I got tired of have to show up at X time for X amount of hours just to fight over gear or be forced to subject my playing experience to a bunch of rules someone else made up. I totally forgot about the space missions, I think after 15 or so of those I erased it from my memory, way to boring and the rewards are not worth it. Community, once again this community is far and away better then WoW's but I still found myself turning general chat off on occasion, this is the root of why MMO's struggle, I have yet to see a good community since Daoc/Warhammer or SWG, not that it is bioware's fault I thought they did a lot of good things to keep the community strong but in the end it is the crafting and auction house systems that degrade communities, SWG, Daoc had strong communities and I really think it is because of the crafting systems they had, these games are just to focused on grinding for gear, I personally think the best gear should be player crafted it makes a better community imo. I know many may not agree and I think it is just my personal style that reflects some of this criticism, after 6 years of wow and a few MMO's in between I think people have gotten tired of the end game experiences that are carbon copies of the games we just left, wow left me with such a bad feeling of community and guilds, I saw so many guilds destroyed over gear and raiding I just found myself wanting something completely different and casual and star wars filled this gap for a few months, in the end though there was nothing for me to do but exactly what I did not want to and that was end game raiding. I personally am waiting for diablo 3, I can't wait for the mindless hack n slash I so loved in D2 no raid times, no arguing over gear and I don't have to listen to the barrens chat, just a few close friends and we can do everything diablo has to offer. The one thing that would make me play for another three months is an end game system that does not require a Guild to do, I wish we could run end game instances with companions and just a few close friends but that does not work so well.
×
×
  • Create New...