Kanana
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Posts posted by Kanana
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I guess I'll wait until the level cap is expanded and the storylines continued before returning to the game. There's nothing for me in this game at th moment, just stuff for raiders.
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If someone says "Spacebar" or "Skip" in flashpoints they want you to push the spacebar and skip through the cutscenes. You're not obligated to, of course.
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They should stop making pvp a gear grind, and switch to vanity rewards instead, especially with the move to free to play coming.
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The tier 6 abundant lockbox slicing mission takes less than 35 minutes with a companion with 10K affection. There are no higher lockbox missions.
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I would love it if Bioware would finally allow better customization. As it is it's like they hate people who want to customize their characters.
Allow us to get/create/buy armor mods that allow us to get recruit and BM gear stats with the set bonus.
Reduce the cost of removing mods so it's cheap, not prohibitive.
Stop making the same armor look differently on reps and imps.
Add more armor pieces so we have something between the slave outfit and a burka to choose from. There's an appalling lack of short skirts, shorts, sleeveless tops, tops without weird appendages on the waist or chin, and so on.
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With regards to recruit mk 2 - please, don't put out another ugly locked suit, just allow us to create or buy pvp-armor mods.
It's quite unsatisfying, to say the least, to be forced into wearing ugly armor as soon as you hit 50, after having had your favorite look for until then.
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Juggernaut allows you to respec from tank to dps and back. Marauder is DPS only. That doesn't matter for leveling, but tanks have an easier time with the group finder.
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Lockboxes add a steady if small profit over time, no matter the affection of the character. Sometimes you make a loss, sometimes you gain, usually in the realm of a few hundred creds if you are doing the tier 5 and 6 missions. But the crit boxes net you a few 1000 credits profit, and the mission discoveries can be sold for a lot on the GTN - or used on your crafter.
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Except it isn't. I want the open-world PvP experience. I just want it to be some semblance of fair (not even actually fair, just remotely close to fair).
Open-world PvP means UNFAIR fights. If you want fights that are even remotely close to fair, don't do open-world pvp.
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"World PvP" means ganking. There is nothing else you get on a pvp server you can't get on a pve server other than the ability to gank lower level or outnumbered people.
Unless you don't want to gank and be ganked, don't pick a pvp server. You can do WZs and (could) do Ilum on PvP servers just fine.
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Make an alt, get it to the fleet, pick slicing. Soon you'll have your own mats.
Or buy from the GTN.
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I've got all crafting skills maxed, great for alts.
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I'd guess about 11 to 12M in 2 days, depending on how you price the materials I used. I stopped selling kits when the prize fell below 100K to prepare to gear up friends and sold mostly augments, then cut that back and started to check what else the patch offers, didn't level the GTN for the whole patch day ).
Augment kits cost now 70K or so on my server as well.
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I fully agree. You shouldn't have to do anything - especially not anything "mind numbingly boring" - to be able to enjoy the game and get the gear. If you only pvp that should be enough to let you gain credits to keep up with those who farm dailies.
Spare me the "But I have costs" lies. You don't get noticeable repair costs in pve grinds. Even as a tank the repair costs are neglible when doing dailies.
Any activity - pve, raiding, pvp, space - should net comparable credits for time spent.
And before anyone comes with the oh so "intelligent" argumentabout "earning" stuff: it's a game. If you think it should be work you probably are too young to have worked in your life yet.
And no, I am not lazy and want free stuff - I got all crafting skills covered on alts, and I had enough materials prepared to make a decent sum of 1.3's initial augment rush. But that shouldn't be needed to enjoy the game.
A pvper's playtime is as valuable as a pvers, and should net equal credits.
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If you remove gear disparity from PvP, the PvErs pvping will be unhappy. You'd not want to make them cry, do you?
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It was just the usual patch day rush. Early evening yesterday, augmentation kits Mk 6 went for 250K on the GTN. They fell to around 90K now. I expect prices for augments will drop too soon.
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Tell him to put up or shut up - ranting is not helpful, if he can type rants he could also type stuff like "Ben, stay at the door, don't run off." "Stop, don't everyone rush to west, Al, stay at our base" and so on.
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A game should be fun, first and foremost. If a game is only fun for a minority of its players, then the game failed.
Now, anyone can handicap themselves and make things harder for themselves by using a handicap - no companion, no armor, etc. It's easy. But those who whine about things being too easy don't want a challenge for themselves, they want to make the game harder - too hard - for others so they can feel better/"über".
That's not the kind of people a game should cater to.
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They might have tweaked the bell curve, but I got an 8K+ crit yesterday off of a grade 5 rich slicing mission.
7800 for me yesterday.
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i would have to say on my lvl 32 char with lvl 400 slicing on average from crew mission skills im losing credits, now if thats because i dont have max affection with my companions or what im not sure but i would not suggest choosing it unless you want to stop along the road for nodes.
On average I make money with slicing missions, be it while leveling slicing up or at 400. Sometimes you take a loss, but over time it's a profit, even with less than maxed affection.
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Not easy to obtain, but FUN to obtain.
Slashing a million mobs in the same dailies to grind credits is not so fun... or is it just me who thinks that?
You're not alone. Making something "Hard" to obtain by making it not fun to get - which fits most repetitive grinds in game - is wrong.
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See, in Star Wars, we were told that the Jedi Knights protected the Republic for a thousand generations. (This usually means around 10,000 or more years.) According to the universe this order was feared by many criminal organizations including the Hutts and according to the histories the news that even one Jedi was there was enough to stop wars from erupting because people thought that Jedi were invincible super warriors who could not even be killed. According to the lore a Bounty Hunter with a single confirmed Jedi kill was able to demand top dollar for his higher than superior skills.
Now take that into account and also take into account that the numbers of Jedi in the galaxy have always been very small. At the height the Jedi Order has only 50,000 members. These 50,000 members were able to keep peace on thousands of Star Systems. According to the History the Manadalorians were a feared warrior race/culture that the Jedi Order alone wiped out in one major attack at the request of the Republic.
They are not able to keep the peace. Just check all the wars and conflicts going on.
The problem is the EU. The movies don't show unstoppable super-sayans on any side.
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LS/DS points are often stupid. Brainwashed victim getting forcibly extracted so she can be deprogrammed and returned to her family? Apparently dark side. Killing a man instead of letting him be tortured and later executed? Apparently dark side too.
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Mechanically, she's a good tank - I made it to 50 with her as my only companion on my operative.
Story-wise, she's a psycho, but then,
All the agent companions are mental cases. Even Temple, who seems normal at first, turns out to be so rules-obsessed she kills her own father. Vector's joined to a bug hive mind. Lokin voluntarily turns into monster and has more skeletons in his basement than a division of stormtroopers can kill in a day. The psycho killer droid speaks for itself.
New raid armor art going into gambling boxes.
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