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Sixxgun

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Everything posted by Sixxgun

  1. First, my accolades to the devs of SWTOR: Love it! However, i'm bored and I agree with this thread in regards to server population. My server, Port Nowhere, is absolutely dead. On a busy night we're still "Light". As it stands there is no incentive for me to log on, alluding to there being no incentive for me to continue spending my dollars on the SWTOR product. As a fan I dont want to do this, but as a consumer I'm rather forced to. I'm not enjoying myself like I did when SWTOR first came out. There was actually a queue on Port Nowhere and I had to wait a few minutes to get logged in. I was fine with that because once I got in, there were lots of people to play with and I thoroughly enjoyed playing! But now that my server is literally a ghost town (minus the tumbleweeds) I'm not incented to continue spending dollars to resubscribe. It doesnt make a difference how good the content is, or will be, without people to play with the game is dead. To echo what I'm hearing from the community, server population is a heated issue that requires immediate attention. I have to agree with earlier posts that server MERGERs should be the first course of action followed by the ability to transfer characters. At this stage I dont think there would be any heat from the community because in essence its just the server name that would change (from my perspective) and we would be playing in an environment with a higher population, thus we would be able to form pick-up groups, swell the guild ranks, and find players to run end-game content (just to name a few), and get back to talking smack on the forums. I think the high level strategy to merge servers is very simple and from the community's point of view, would do a lot of good to retain subscribers by increasing the value that we should have as subscribers to SWTOR. Obviously, Bioware/Electronic Arts is more than competent/capable to plan and execute this strat. I dont have all the data that they have access to, but from my perspective the lack of population is my #1 concern that is making me rethink the decision to renew my subscription. If i'm not getting what I'm paying for, why spend the money?
  2. I typically play a merc healer and I gotta say that I'm really frusterated on keeping my team alive in both PvE and PvP. I used to play the class hard to keep my ppl up, but I would not call this new patch a "challenge". I'd get pain-trained in PvP quite a bit... but so what. Comes with the territory of being a healer. But at the same time I could keep a friend, or two, alive a bit longer to keep our team's momentum going even as i'm getting beat on by an enemy player. I really find that the 1.2 patch did more harm than good in terms of nerfing the healing ability of the merc class.
  3. ^^^ Thats one reason I kept Armstech. Barrels are scarce so I can typically sell purps pretty quick even at higher prices. The other reason I kept this skill is that I think Armstech will change and I want to see to what degree. I'm hoping the devs put in something to really make it useful to the crafter and to party members whether it be raid or pvp groups. As far as useful in end-game content... nope. I really dont see the value. The pvp gear and drops from purple pvp bags is better than any gun I can currently make... which is silly.
  4. this is going to be so huge that a few whiners leaving will NOT hurt the community in the least
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