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Malmalmal

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  1. One of my close friends works for that other game, and tells me that regardless of whether or not it's posted on forums, the devs will correct any imbalance that they see. If it's not corrected, it's either not an imbalance, or not a priority. Either way feel free to share. I found a great place to farm for Archaeology grade 2 stuff in the Balmorrian trenches (near their giant AAA guns) and if I had the equipment to make a youtube video of it I would.
  2. Not everyone runs the game on a widescreen monitor or has a gamepad/gaming mouse either. WoW has the mobile armory that you can pay to access the Auction House with: I don't think that what the OP proposes is out of line.
  3. I'm doing this right now with the goal of having all 6 crafting skills (so 6 characters total). So far I'm around level 20 with my Artiface, Synthweaving, and Cybertech characters, and level 10 with my biochem specialist. Here are my observations so far: If I had to do it all over again, I would have leveled my Slicing/Cybertech character first simple because Slicing missions that produce lockboxes are still profitable. All my other characters are struggling to make enough money to buy their skills each level, while my Slicing toon has money to spare. I went Cybertech/Scavenging/Slicing, which means that my Cybertech has to look elsewhere for prototype/artifact quality metals. Cybertech hasn't really done a lot for me yet because the materials needed to make items past skill 60~ don't drop until the last mission area of Dromund Kaas, so it's lagged behind what I need to keep my custom armor and ship parts up to date. Hopefully this will change now that my character is in Balmorra. Instead my first character was Artifice/Archaeology/Treasure Hunting. While poor, this character always has the best most up-to-date lightsaber and easily supplies my other characters with color crystals/enhancements/etc. I think if I had leveled him last I wouldn't be so poor, but then my Synthweaving may not be where it is. That's because Synthweaving takes a ridiculous amount of materials to skill up, but I've found that my Sith Assassin is handling the content very easily with all the blue quality armor that I'm making. I did leveled this character second (behind the Artificer) so I was able to funnel more materials backward to him. I've spent a lot of money with underworld trading and splitting my results between blue/purple fabrics and metals, and find that (with Cybertech) I'm usually short on metals and fat on fabrics. I haven't really gotten a feel for Biochem yet. I don't use a lot of medpacks/stims but that's also because I don't have the spare cash to buy them from the med droid. This character is also Sith, so my Artifice and Synthweaving get funneled back to him. Bottom Line: Whatever you decide on for your skills, level your Slicing guy first. If you like Sith/Jedi, you'll need a lot of Archaeology. Cybertech will keep your custom armor up to date, but so far at early levels it's been unreliable.
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