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Latok

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Everything posted by Latok

  1. Fix a bug in avoid calculation in outcome and income damage. Now its seems more accurate, check: http://swtor.askmrrobot.com/combatlog/8b0e9afd-f0d6-4b78-98f0-aa0b15ab272e/overview#d=0,b=1 versus http://www.comunidad-swtor.com/combatlog/logs.php?id=390
  2. Fix a bug in avoid calculation in outcome and income damage.
  3. If you are able to develop a key logger in java your programming skills are better than mine. If this its a keylogger upload about 100 logs to the website from different people its really amazing. But in any case if you still not believe it you could check that this online parser has been check by Mr Robot web site and put in the list of know working parser. http://www.swtor.com/community/showthread.php?t=402152
  4. Added option to merge logs from others logs. Example, Karagga's all bosses recorder by 6-7 players http://www.comunidad-swtor.com/combatlog/logs.php?id=369
  5. Added option to merge logs from others logs. Example, Karagga's all bosses recorder by 6-7 players http://www.comunidad-swtor.com/combatlog/logs.php?id=369
  6. Added possibility to join two different fights in one (special for vanish or people resurrect in combat). Another example Firebrand & Stormcaller (Story Mode) 7 players log http://www.comunidad-swtor.com/combatlog/logs.php?id=343
  7. Added possibility to join two different fights in one (special for vanish or people resurrect in combat). Another example Firebrand & Stormcaller (Story Mode) 7 players log http://www.comunidad-swtor.com/combatlog/logs.php?id=343
  8. Added merge fights. Example 1 fight combined: http://www.comunidad-swtor.com/combatlog/logs.php?id=326 From 5 differnt logs, 5 different players: http://www.comunidad-swtor.com/combatlog/logs.php?id=265&filtercombat=3226 http://www.comunidad-swtor.com/combatlog/logs.php?id=266&filtercombat=3246 http://www.comunidad-swtor.com/combatlog/logs.php?id=270&filtercombat=3284 http://www.comunidad-swtor.com/combatlog/logs.php?id=271&filtercombat=3301 http://www.comunidad-swtor.com/combatlog/logs.php?id=273&filtercombat=3324
  9. Added merge fights. Example 1 fight combined: http://www.comunidad-swtor.com/combatlog/logs.php?id=326 From 5 differnt logs, 5 different players: http://www.comunidad-swtor.com/combatlog/logs.php?id=265&filtercombat=3226 http://www.comunidad-swtor.com/combatlog/logs.php?id=266&filtercombat=3246 http://www.comunidad-swtor.com/combatlog/logs.php?id=270&filtercombat=3284 http://www.comunidad-swtor.com/combatlog/logs.php?id=271&filtercombat=3301 http://www.comunidad-swtor.com/combatlog/logs.php?id=273&filtercombat=3324
  10. Add deaths view. In the general view you could see what unit has been killed in the combat, in the detail view for a selected unit you could see who has killed it, and with which spell. Add auto select combats longer that a certain value (90s by default) after analyse a log file, added auto analyse a log file after click browse to select a file.
  11. I've implemented in my parser filters for explore logs using those ids, so now you could see hard mode logs, or 16 men logs, or per boss. I've update the spreadsheet since some boss where wrong.
  12. Added filter in the explorer for Ops, Modes, Bosses
  13. Thanks zoopercat, if you have any doubt just PM me I'll happy to help. Mis unnamed abilities are shown in my parser as "Desconocido" that Unknow in Spanish. I'll look after my database try to catach some of those this evening.
  14. Nope, seems that hard and nightmare are the same ids.
  15. There are many people that dont speak german or french. Spanish its just another language, if you are a foreign you really like to at least a web site with terms more familiar to yours. And in the ends that my parser its currently in spanish does not mean that I could not translate to English, I'll do when I have time.
  16. I've make a list of only operations bosses based in the full list provided by torparser and investigate it with my guild logs. Available here: https://docs.google.com/spreadsheet/ccc?key=0Autt88q289wbdEFqS19OaHAwcmR6UnlfMU1CMXVjX1E
  17. They are different from Story to Hard, but I think the same for Nightmare, I'll put my list together using my guild logs. Tomorrow I hope I added to my parser and share with the other parsers creators. If you just go to my parser, explore option in the top of the page, in the NPC drop down you could view source and see duplicated names, the hard mode ones usually has a higher ID (I believe because where added latter to the game).
  18. Thanks Zoopercat, great effort WTB I am recompilating many bos IDs in order to have in the filter selection on my parser a quick list of Ops boss, I've notice many of them, but not all of them, for example: Soa Hard Mode: 2289823159156736 Soa Normal : 1783790112342016 So I could show the rankings, and filter the logs (in the main explorer view) by boss easily instead to have a hugh NPCs list. Any one has do same approach?
  19. Its there any problem with my parser why its not shown on the list?
  20. For GXR-7 Commander http://www.comunidad-swtor.com/combatlog/logs.php?id=157&filterunit=1426904099848192 117 DPS Combined with the companion, player alone 70 DPS http://www.comunidad-swtor.com/combatlog/logs.php?id=157&filtercombat=2356 You could share by permalink. Couldn't merge yet (work in progress) The user interface for the parser its spanish but we are thinking in translated to english reads english logs only Is has anonymous upload but its deleted in 24 hours Is has guild management system so you could have all your guild logs together May features: Explore logs, combats, participants, npcs, and filter by many criterias. Details data include damage done/taken healing interrupts absorbs avoidance buffs procs energy targets threat charts rankings breakdown by damage and healing target and so on Comments & feedback appreciated Screen shoots http://www.majhost.com/gallery/latok/swtor2/parser000.jpg http://www.majhost.com/gallery/latok/swtor2/parser001.jpg http://www.majhost.com/gallery/latok/swtor2/parser002.jpg
  21. Added Rankings for Dps, Damage, Hps & Healing, and could be filter by region, server, guild or NPCs.
  22. Added absorb information in inbound and outbound damage. Previously some absorb may be interpreted as damage, its recomended to upload again the log files to have accurate data.
  23. Added Ability Interrupt details per combat, and per unit. In this game the combat log does not reflect the unit that has been interrupt onlye the one that perform the interrupt and the ability that has been interrupt.
  24. You dont need to download the .exe you could use just the java application, the jnlp on the page.
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