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Onnya

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  1. I agree with you. The hard enrage is a lazy solution and makes the end-game content not only boring, but inflexible, forcing players to have a certain group composition. It definitely doesn't fall under the definition of "fun". If you guys want to read more opinions on the matter, there are two other threads on the forum that you might want to see: "Hard mode bosses need mechanics, not unfairness" and "HM Flashpoints with "Enrage Timers" only ... why? ".
  2. If fun is subjective, it cannot be determined by the majority, but by the individual: what you said is simply a contradiction in terms. So I guess you know for a fact that the majority in this game appreciates enrages and it's not just an opinion. It's interesting how you got that kind of information... Because judging from what I've seen on the forums I am inclined to think people are not happy with this and see it as a lazy, unimaginative and frustrating solution.
  3. I still don't understand why there are so many people here giving advice on "how to" kill bosses in HM, most of them being: get geared up and get a proper party structure? This is exactly the problem with enrage timers: it's not that we can't do it, but that we are forced to have a certain gear (usually better than what you get from that HM) and to have certain classes in the group. And this is not happening for a few bosses, but for all of them. Why bother do a HM if you already have better gear? And what's the fun of doing HM if you have to leave friends behind because they're not the right class?
  4. To those that keep saying "learn to play" and the like, I would like to point out that most people complaining about enrages have done the HM modes, have managed to make it in time (so the skill and the gear are there), but they just don't like it, as it is restricting and you can only do these with a certain group composition or with gear that is better than/equal to what you get from that flashpoint (so what's the point and where's the motivation?). I think it's exactly the opposite of "fun"to have to tell one of your guild mates "you're not coming with us because you are not geared enough or the wrong class/spec", and then you don't do anything because the "right class" is missing at that moment. And you don't even have dual spec... And how is a guild supposed to help its members, if taking a mediocre player along, or a player that is not very well gearerd simply won't let you progress through a HM? Where is the team spirit? In saying "go grind your dailies, get geared, learn how to play and only then we can group"? What I'm trying to say is that debates like this one can go on like forever, because people are (fortunately) different, each of us expect something else from a game and think it's fun to do different things. So, if an MMO like SWTOR wants to get more players or keep those they already have, they should give more options, a little something for everyone. So why not have more options, flashes scaled to the number of players and dual spec? Not to mention that, if one day I really feel like doing somehting solo, why not? If I'm willing to spend 4 hours in HM solo (with my companion), it's better for BW because I spend more time ingame and good for me because I'm doing what I want. This is a win-win situation. From that to enrage timers that wipe a whole group in seconds and make flashes a dps rush...there's a looong looong way.
  5. "if you cant make it in time you are just bad and dont have the gear or the skills for it, Enrage timers are there to make sure you got A) the skills to kill the boss or B) the gear to kill the boss, L2P ****, ppl like you are the reason Operations and raids is getting nerfed back to the *********** stoneage.............................. " Sorry Xanxari, but I think you misunderstand: most people postig here have done the HM modes, have managed to make in time (so the skill and the gear are there), but they just don't like it, as it is restricting and you can only do these with a certain group composition. Just try doing it with two tanks or with two healers or with a companion (since they do count against party size) and you'll see that you are incredibly limited. I think it's exactly the opposite of "fun"to have to tell one of your guild mates "you're not coming tonight with us because you are the wrong class/spec", and then you don't do anything for the night because the "right class" is missing. And you don't even have dual spec... I don't want ops and flashes to be nerfed, I just want to have more options, to have flashes scaled to the number of players and dual spec. From that to enrage timers that make flashes a dps rush...there's a looong looong way.
  6. Honestly, adding timers is the laziest way possible the devs could have chosen for HM and it does not actually add any difficulty, but limits the group composition and makes you feel like you reach a dead end. Timers could have been used as bonuses, in special rush modes, to motivate players to get something extra, and not as penalty: you don't do it you don't get anything and you are not allowed to go on. Anyways, I feel the mechanics lack creativity and instead of the group thinking of special tactics and trying to adapt these to the group composition, all you have to do is to get the right classes then dps rush. Not to mention that companions (that normally count against the party size number, so you might be tempted to think they equal a player) are out of question for the HM. I've been playing with three friends, but two of us have chosen healer classes, one tank and one dps. We've chosen classes that we thought might be fun to play and characters we wanted to discover, not what is "required"to form a group, so, when entering a HM we obviously got really disappointed. So why continue playing if I can't play with my friends? And I thought that is the whole point of a MMO: to play with friends with characters you like and to have fun. Dead ends and timers are not something we consider to be fun.
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