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ShiningKnights

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Posts posted by ShiningKnights

  1. I'm actually kind of glad. The amount of bugs, logical inconsistencies such as cheating on your companion in front of him/her without their affection going down, lack of class story content (not this short 2 mission stuff from SOR), and the list goes on....

     

    Don't get me wrong. I love Star Wars to death. I've been a fan of it since Episode 4 (less so since Phantom Menace...but that's a different discussion;)) came out and have a ton of SW decorations in my room that are with me to this day. However, I feel that from what we've seen so far from TOR, it's been a slap in the face to the greatness of Star Wars. I'm very glad this game is just using the license and not actually shaping Star Wars canon.

     

    Going to take a break from this game from now after being a subscriber since day 1, but I hope to return one day with a much more optimistic outlook. Cheers.

  2. V.O. side quests are nice, guess they had not the budget nor time to do so.

     

    I can assure you that 95% of the reason they did this was because of budget. Somebody in their senior management told them their margins were too low and it wasn't acceptable to their shareholders, so they had to take a hit on something, and they figured the least objectionable would be in their VO.

     

    (Also, to the other poster that said that dailies are rarely VO except in Makeb....that simply is not true. They are all over the lvl 1-50 zones. In fact I just did one on my Republic Jedi in Nar Shadaa not too long ago.)

     

    Although I think putting back in class stories was definitely the right move (albeit short), the fact they cut out the VO in the daily quests seems to suggest that at this point, the company's management seems to care more about milking every last drop of this player base-because they know this game is starting to become less profitable and it's just a matter of time before this train crashes completely. When they decided to do put together the GSF project (which I think was one of their smoothest projects), but then decided to stop working on it because the CM didn't generate as much revenue as they were hoping, this sort of shows you the new approach this company is taking.

  3. Honestly, for the side quests I kind of liked it, and what they said wasn't that generic, it did pertain to the quest. Having a 5 minute conversation to kill 5 mobs does get tedious.

     

    Personally I thought it was a good compromise, and unlike WoW or other MMO quests, the text was very brief too.

     

    I guess this is where we have to agree to disagree. Since day 1, I've been a sub because SWTOR was one of the most immersive MMO's that I've played (plus the fact that it's freagin Star Wars!). However, it seems like when people were complaining about tedious conversations, instead of just adding a button to skip, they got rid of them entirely-at least for the side quests. It seems now they're definitely going in the wrong direction. I think my days with SWTOR are numbered.

  4. Just noticed that as I was questing and picking up missions, the quest givers only spoke in a written script-like in WOW. Is this the beginning of the end of voice-overs? If so, things are looking quite bleak for SWTOR's future.
  5. Exactly, either that, or wait until the devs fix this bug so that they can login again. May be a bit unfair, but there are already too few perks for subscribing, and I am happy that getting CS support is one of them.

    There once was a bug where F2P got stuck on other player's space ships and since they could not use fleet travel, they could no longer play that character again. The devs fixed that bug pretty quickly, so I'm sure this bug will also be fixed soonish.

     

    I totally disagree. F2P players support the game just as much as subscribers. If they didn't, why did the developers spend almost a year trying to make this game F2P? They may not pay $15/month, but they buy a lot of stuff from the Cartel Market because gameplay is gimped so much they have to buy off the CM just to afford basic features. They deserve to have at least some minimal level of customer support. Consider this: I bought a 5500 cartel coin pack from Amazon for a friend and he tried to redeem the code and only got 2400 coins. When he called customer service, they basically told him to get lost because he wasn't a subscriber. You really think only subscribers should be able to get help in those cases???

     

    The idea that Bioware Austin can design a game that has flaws on almost every level (engine, UI, billing...and during one of the Cantina events, one of their employees that was about to leave the company called it "swiss cheese built on sand") and then say nobody can basic customer support unless they're a sub is ludicrous IMO.

  6. Here's an idea.

     

    A GSF BG where there are 1-2 guild ships where each guild member has turret control, repair duties, and/or navigation. Throw in the regular GSF fighters as well. First team to take out a capital ship wins. Guild members get extra prestige.

     

    Let me know what you think.

  7. Hey folks,

     

    I wanted to give you all an update on the new ship role that Bruce had mentioned previously in his roadmap, slated for Game Update 2.8. Unfortunately, that ship role has been pushed out indefinitely. Not to say it is impossible to be brought in at a future date, but it has been pushed off of our current roadmap.

     

    Certainly the first question to be asked is why? Our roadmap began to shift into a new direction with a high priority placed around both Galactic Strongholds and that other expansion Bruce briefly mentioned before. In looking at our current schedule, we felt that Starfighter was in a healthy state and so by cutting the new role, we could make a better experience for our upcoming expansions.

     

    We definitely realize that this will be upsetting news to players who are big fans of GSF. We don't want you to feel like we are just leaving GSF in the dust in place of other features. Coming in GU 2.8 there are 2 new ship variants coming, a new Gunship and a new Bomber. I know it isn't as exciting as a whole new role but we want you to know we are still dedicated to expanding GSF, like all of our game systems.

     

    Thanks everyone!

     

    -eric

     

    I hate to break it to you, because I'm a huge fan of GSF and gave up the ground game for it. But basically what Eric is saying is this:

     

    "GSF did not generate the amount of participants we were hoping for, and nobody bought any of the new ships or custom parts from the CM, therefore, we are going to park this thing because it's simply not worth the investment. We won't make any new maps nor any new ships. But instead, to keep the existing player base happy, we'll reskin a bunch of ships and hope they stay happy. But GSF will go the way of the dodo just like the space missions on rails."

  8. I'm actually more annoyed at the fact that prior to any of this, they said that once the cartel packs were embargoed, these items would not be available ever again, creating a false sense or urgency to buy the cartel packs right away. For a while that was the case-up until now.

     

    I will give them a pass on the Shipment 1 packs, since they claimed it was due to Collections not beginning functional when the Shipment 1 packs were out. But now, they release the Grand Acquisitions pack where you can get basically whole armor sets? I burned a tons of CC and spent a lot of credits trying to acquire these hard to find items, like Revan's Armor- and now they just serve it up on a silver platter-whole armor sets!!.

     

    This smells of Bioware trying to milk every one of its customers-even if it means grossly misleading its loyal subscriber base trying to please its shareholders at any cost.

     

    When I got double charged twice on my credit card twice, I let it slide even though their customer service told me "Your credit card mistake is a very small amount. Please do not get angry over such a small mistake. Unfortunately we cannot do anything about this <click, hangup>". Now I'm wondering if this kind of behavior extends to all the way down to Bioware Austin.

  9. I get the feeling the deception this time was deliberate. The confirmation I got was actually 5500 Cartel Coins for $20.00. Then I find out on my credit card statement 3 days later that they double billed it. I'm guessing they were hoping you wouldn't notice. This isn't the first time Bioware has taken people's money (inadvertently or fraudulently)

     

    Then you call customer service. Then they asked you to send an email to support@swtor.com. The email says call customer service. Then customer service tells you they don't handle billing issues, so they ask you to send an email. The cycle goes on....

  10. Is it possible to break groups of items up into smaller groups? For example, if I have 50 nextor crystals, can I sell them in groups of 10 instead of having to sell all 50 as one sale? I have not found a way to do so.

     

    Sometimes I think smaller numbers of items sell better, maybe because more people can afford the sale then.

     

    Great question. The way you do is it hold Shift and click the item and drag your mouse into another slot. It will give you a desirable quantity you want to break it into. Hope this helps.

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