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Shanaki

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  1. In huttball. Enemy Assassin is just capping like a madman, 2 scores without blinking. Game ends up 2-3, they're in the lead. My team is mainly fighting to get medals and damage.. Running off to a low health target rather then defending the ball carrier, makes me a bit upset 1 minute left, other team gets the ball. ****.. But, we nuke him into oblivion and the ball gets passed to me. I start dashing to the finish, use protected by the force to walk through a fire trap. 5 seconds left.. I won't make it down the ramp in time! Ahah! A Jedi Guardian is right there, we can do this! I pass with 3 seconds remaining.. He catches it, takes 2 steps.. One step away from capping and 1 second left.. Yes! *Jedi Guardian force leaps into Imp spawn instantly dying* ...... I didnt know whether to laugh or cry..
  2. Fresh 50's are going to have this same problem of getting dominated. What they need to do is add more PvP gear for lower levels that is significant enough.
  3. So, features are kind of a big deal to me. Just as important as story, gameplay, music, etc. because it builds so much off of the game. A few features that I am noticing that seem be... Well, non-existant (although at the same time not entirely needed) are as follows. 1. Light saber stances. - A lot of us hold different light saber stances at a high level, at least from what I've seen typed over the years. To me, at least, being able to choose how a Jedi/Sith player holds a light saber in both his/her right and left hand adds a bit of personality to the mix. With in game problems such as block/parry animations would need to be rehauled for this to be possible, but it is something to consider. 2. Padawan and Master. - One thing I have hoped for over the years in MMO's is a "trainer" sort of program. Being able to take someone under your wing. Being able to teach that person how to be a better player, and show that person what is needed for success. The Star Wars universe is the perfect setting to be able to do this in. People looking for guidance can be placed on a bulliten, where more experienced players can take them as their Padawan. 3. Mixed PvP/PvE flashpoints. - In regards to the cash cow, they are doing it very, very wrong. With them, there are two sets of gear. That for PvE, and that for PvP, so you can be at an extreme disadvantage if you have even 1 piece of gear missing for the correct aspect. Though, there is a way to make a PvP mixed with PvE setting that is both rewarding and fun. You can do this in many different types of style, but the two I want to focus on are a style type that is associated with Left 4 Deads multiplayer, where one group of Republic or Empire try to reach a goal while going through the flashpoint, while the other faction try's to stop them. And, the other style is that there is a a-symmetric instance. Empire starts on one side, Republic on the other. There are bosses to fight on the way to the center (let's just say for giggles, control room.) and one of two things can happen. Both factions meet up at the center around the same time and an epic PvP showdown goes down for the final loot drop, or one side is slow to getting there by a large margin and now have to deal not only with the PvE content, but the PvP content at the same time, putting them at a disadvantage for dragging their feet. There are plenty more features I could throw out of thin air, but I believe this is pretty much a tl;dr thread as it stands. Just wanted to poor my heart out a little.
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