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NeoRanga

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  1. I just leveled my Jug to 50 so I started an Op, I pushed an assassin to 34, BH to 28 so I'm not a complete newb, but I dont study the game like some. I know the default assumption is getting the top tier talent at lvl 40. but as I look over the Ops talents all I can think is "I like it all" so I'm wondering if it's possible to make do with all 3 11 point abilities like lacerate, kolto probe (I think) and the other one. Endgame I'm thinking it would work as sufficient dps and off heals, but I haven't played a lot of endgame so I don't know. Any advice is appreciated.
  2. I just hit 50 with my Juggernaut, now I want to get my agent up there but I'm not sure which path to take. For end game PVE content I know DPS needs to play smart(er) to help tanks control aggro, as a result I don't think it really matters which class side is damage king since keeping DPS peaked can make it hard for the tank to pull enemy focus. So that leaves me wondering which AC has the most and strongest CC. I have some experience with Sith Assassin, after talents I don't think you can argue the CC potential of the sin vs Sorc (mind trap vs AoE 1-3 target tornado). So where does the coin fall for the agent? Or are both ACs pretty even in this regard.
  3. Whenever I see people call for nerfs because of the impact on PVP I always think of a highschool football players telling the other team's coach to break his placekicker's leg. I somehow always pick the class most underpowered or heavily nerfed shortly after a game goes live (warlocks in WoW, Mental in DCUO...) now I'm playing a Juggernaut, when I tried Huttball at level 14 and caused problems for a geared level 50 Sorc I didn't really feel balance was an issue. I'm not saying "L2P" I'm just saying try not to let the quirks of the system get to you.
  4. USAF 01-07, 1N3. Played some WoW while I was in, now I'm a regular here and on DCUO.
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