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Mrbippo

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Everything posted by Mrbippo

  1. There are some elements missing that would definitely give a more star wars feel. For one I think having a hover vehicle equivalent to other game's flying mounts would have helped a ton. Instead of having to go on a static path with speeders, being able to travel freely around/over terrain with our own vehicles would have really helped immersion. Instead of just catching the same glimpse of buildings on Dromund Kaas, Nar Shadda, Coruscant or Corellia on every flight it would be cool to fly around different buildings, catch a different point of view, maybe have a building or two where you could see business as usual going on through the windows of the skyscrapers. On planets like Alderaan it would be awesome to be able to have atmospheric flight between the hills and mountain ranges all the way up to an orbiting Star Destroyer or Republic battle cruiser instead of generic orbital stations and docks. Bounty Hunters perhaps having their own bounty hunting system tied into some type of open world pvp area would be another huge thing. Faction defects or having some type of structured 'factionless' option would also be pretty cool , as betrayal and interstellar politics are a pretty big theme in the Star Wars universe. There are touches of this in the game in one of the class storylines (won't spoil it for anyone), but suffice it to say you don't really get much choice in how all of that plays out.
  2. Back to a YES for me after a no last week. Level capped my imp. agent at 50 last week, got some gear and started playing a sage healer alt during downtime, really liking the class and glad to say I feel back in the groove with ToR.
  3. I'd like to think that Activision/Blizzard isn't paying disinformation trolls to litter the boards here, but posts like the OP's make me wonder...
  4. ^ This. I started playing WoW a month after release, and the game was awesome back then, but It's also worth noting that it had a ton of issues at release. IF was basically lag central (remember "Unknown Entities" all over the place?), and I can still remember the servers having severe latency issues for weeks at a time all the way through to the spring/summer of 2006 when my guild was clearing BWL and working on AQ40. I have my gripes with SWTOR at the moment, but overall I can't say that I haven't got more than 75 bucks worth of entertainment out of it. I think the endgame will pull through over time, the itemization will eventually get fixed, and and bugs will get ironed out once the devs find their footing.
  5. No, too buggy as it stands right now. I still have half a dozen quests that I can't get rid of, there's still a trace of ability delay and the new UI flash thing is annoying to look at and giving me a slight headache. Pre 50 the class storyline and quests helped overshadow the problems, but now that most of my time is spent farming dailys and pvping the loading times, lack of fluid combat, and overall mediocre performance is starting to stick out more and more. I absolutely loved this game from day 1, but now it's wearing off
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