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Malorkis

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  1. I solo queue 80% of the time and do my best to help teams win. Before 1.2 I was a team player by passing, defending and trying to meet the individual Warzone objectives. I did this, because I like to win better than losing. Even thought I did not get the same amount of medals, credits and valor, it was still worth it, because I would be advancing little by little. All of that is now gone. I can no longer afford to go into a game that gets dominated off the bat by a pre-made nor a game already in progress. Pre 1.2 patch I was able to join a game in progress and do my best to win at the sake of barely getting any medals. Some could be turned around into wins and some not. It did not matter, because I could still get a good amount of valor, comms and credits. I applaud the rewarding of objectives post patch, but trying to meet the objectives in a losing game is difficult. Post 1.2 if I join a game in progress I have to chase down 3 medals before I can get the minimum amount of valor, comms and credits (30 comms). It's just not worth it! Even wins are hard to justify. I understand that it will now be 1 medal to get rewards, but will that mean 10 comms for helping 5-10 minutes? For a win you get 100 comms, but PvP medpacks and adrenals are now 20 comms a pop. If I am going to win against a good team I would normally us a few. Let's say I just use 3 medpacks (skipping the use of adrenals) for 60 comms total and therefore leaving me with only 30 comms (10 ranked comms) per win. Don't get me started on War Hero gear prices at this point of the game without ranked warzones. If I am on a losing team I normally get 50 comms and leaves me in the hole -10 comms. All things equal this also means that the apposing team does not have medpacks or adrenals to use as well, but the good teams that are organized and have time to run a pre-mades do. I won't be too dramatic and say Bioware killed PvP, but they have killed the casual aspect where I could advance and have a feeling of achievement. PvP has now become a time sink, with microscopic advancement, and therefore no longer fun for casual players. Due to time constrains and having to earn a living, I can't always be on and be a reliable pre-made member. This also means that I have no time for dailies or operations. I have kids to feed. After a long day I would login and relax for a few minutes, but the "relaxing" portion is now gone. Due to the 1.2 patch, I am playing much less than before and I can't justify the monthly fee for what is no longer fun. I will finish out my remaining time, but I don't think I will return unless some of these issues get addressed.
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