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Lascero

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Everything posted by Lascero

  1. They should shoot for larger warzones in upcoming patches to make positioning worth a damn.
  2. Oh thank god. Oh yeah, random direction bounce pads are GREAT pvp. High catwalks with LONG walks to get back to wherever you were is GREAT pvp. Short cooldown charges/AOE knockbacks/deathgrips make this warzone absolutely annoying to play.
  3. The amount of people playing kind of makes that moot. If it got to the point that queues were a big deal for the majority of servers, there was something wrong, or the game would have been on its way out. With prelaunch guilds being added, Bioware had PLENTY of power to determine server populations -- much more so than any other game. It was downright brilliant, actually, so this queue time buffering is redundant at this point with how well the game is doing. If they want to keep it in, allow us to downvote a bloody warzone so we can have SOME degree of control over what we play without having to join, then leave warzones we don't want to play. ( I use one because the amount of warzones is currently small. As they add more, we should be able to downvote 2 or more, depending on how many they add )
  4. Yeah, but think about the people that have to clean that up. Also, welcome to your first MMO. ^_^
  5. Jesus christ the **** you people come up with, lol.
  6. I don't think counter means what you think it means. Additionally, try playing a Smuggler.
  7. Knockbacks, charges, and death grips all day every day.
  8. before I blow my brains out with a shotgun.
  9. What would be nice would be a talent that kept stealth 3-5 seconds after you actually took AoE (or possibly Damage over time)
  10. Oh, then welcome to your first MMORPG!
  11. Title should explain it all.
  12. It's more along the lines of every class with a knockback or a charge being really *********** good on that map, while the rest of us pretty much have no advantage to this map. Nothing about this map promotes smart play, because it's always run up to the ball carrier and knock or pull him or his escorts away.
  13. Just please remove it or allow us to downvote a Warzone. How any of the devs playtested it and didn't get *********** annoyed and scrap it immediately is a miracle.
  14. Huttball is bloody TERRIBLE with the amount of knockback. There would almost be a strategic element to the match if everyone wasn't hell bent on using their knockbacks at every opportunity. Being thrown down below COMPLETELY eliminates me from a fight, which is way too powerful -- especially since not every class has one.
  15. Yes. In this case, the stealth detection range exceeds the normal unstealthed aggro range. A workaround I've found is just entering stealth within the detection range and CC'ing the detector and going from there. It bypasses the detection mechanic, but that's not at all intuitive to figure out and probably not intended.
  16. Which is a fine explanation, but when the mob groups aggro you from farther away in stealth opposed to just walking around, it's backwards. I'm more than fine with the idea that some mobs have greater stealth detection, but the range needs to be tweaked.
  17. Play a stealthy doing quests on Ilum republic side.
  18. Silly enemies aggroing stealthies farther than if I had walked up uncloaked. Makes total sense. :|
  19. Um, no. Think before you post please.
  20. It hits for 4.5k at 49? Really?
  21. What is my metric and rationale? I can play this game effectively while completely trashed. Up the difficulty!
  22. Oh shi- I meant antagonist
  23. In all honesty, I should own a mac because I am in the audio/video production biz. :*(
  24. Awesome. Good for you. I don't have a significant other to bounce strategies off of. You lucky SOB.
  25. Not at 49, and if so, is probably an opener (which is one mob in the case of Scoundrel) or a long cooldown ability.
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