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ingeniousclown

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  1. Sorry! My mistake BUT THE POINT STANDS! I don't remember this in Rift, but I do in WAR. I think it was called Murderball? That was a lot of fun... but tanks were a lot more resilient in WAR even at the low levels. Me as an ironbreaker and my buddy as a warrior priest would hold the ball the whole match, tanking everything.
  2. It's TURRET man. TURRET. T-U-R-R-E-T! No letter N! Ahh.. now that that's out of the way... I agree with most of the points here. Alderaan's issue isn't so much the speeders, it's partially to do with the incredibly lazily implemented and not-so-thought-out respawn system. I've literally had players that I have killed make it back to me at one of the side turrets before the second enemy is even halfway dead. This is just ridiculous. As for Huttball, no do not extend the clock. There are times when the game may just completely stalemate and people will just lose heart. For the longest time I was under the impression that the most recent point wins a tie (because that implies that the team that scored most recently currently has field control and advantage), and was disappointed to find out that it's just decided by who holds the ball. Finally I'm surprised you didn't mention the atrocious pile of garbage that is Void Star. At its core it's a decent (I hate the map type so decent is being generous) game type, but the implementation is awful. Most of the issues have to do with room transitions.
  3. I agree. The whole zone needs to be scrapped and re-made from the ground up. And I definitely agree on the size issue. In fact, the first thing I noticed about Ilum is that it is absurdly and unnecessarily large. Couple that with the fact that Ilum doesn't even work as intended in the first place! Case in point: when you reach the PvP area of Ilum, you can find instructions on how it works in your quest log. I read that after an objective is capped, there is a period of time where the objective can't be flipped again. This is obviously not the case. Bioware, please don't be too proud to start over. You've got a whole department of engineers and you need to UTILIZE them.
  4. I agree. In a next-gen MMO it's fairly pathetic to see such an old problem with no answer from the devs.
  5. It's this kind of mentality that I am talking about, really. There are definitely cases where playing objectively might get you a lot of medals, but that also pulls other factors in such as class and whether you're Biochem or not. And, hell, since nobody else is coming up with a solution for this, here's one: Increase all rewards for a quicker win to beat out the benefit of farming. That way the dominated side isn't alienated. I also like the idea of map-specific medals. I'm surprised those aren't in to begin with, but if done badly they would encourage fighting and arguments among the team: "OMG you stole my cap!" says the Vanguard to the Sage that pulled him off a cap. As for your juvenile "get good" suggestion. Sure, I'll get right on that. In fact, if that is simply the issue for EVERYONE, how about EVERYONE gets good and... oh wait, that doesn't solve anything. Nice try though.
  6. It was a great attempt at pushing people to try to be their best, Bioware, but ultimately this misses the mark. With the way medals are implemented, most matches end up degenerating into a medal farming frenzy. This is especially true in Huttball where most of the time, players just aim to get two points ahead just so they can go on a killing spree for medals. There is also the fact that certain classes (and crafting professions) are inherently able to get MORE medals per match more easily than others. This subject is explored in great detail in countless of other threads on this forum, so please take any discussion related to this detail elsewhere. I know some players may disagree with this assessment, but I believe that every PvP match's goal should be the objective, and never stray from that. The medals encourage long, drawn out matches that alienate some classes and lesser-geared players. Here's the thing, to create a game of this magnitude requires tons of engineering-minded people, and engineers are problem solvers. There is no reason that Bioware and its talented team of individuals can't come up with a BETTER system than this generic garbage. My two credits. Thoughts?
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