Apologies for the wall of text in advance – There is a TL/DR at the end.
I’m starting to come to the conclusion that PvP (Or more specifically, Warzones) would be far improved by stripping gear from the equation completely. Literally by entering a warzone your gear stats would be outright ignored.
PvP could still reward the player with Orange moddable gear with unique appearances (not just colour changes) as you gain valor. Specific colour crystals, speeders, outfits and titles all available as prestigious items. Requiring regular PvP to keep certain high-end titles or high ranks to make them all the more prestigious to keep, without making the player automatically face-roll their opponents due to a steep wall of gear-differential.
Quite simply, why should PvP gear make your character stronger? The idea of fighting another player is that you’re pitting your ability against theirs. If they play better than you, the fight will lean in their favour. If one has a ton of gear however, he will naturally have a large advantage over other player. This strips most of the skill out of the situation. Although not impossible to overcome in a 1v1 situation, when groups are involved this imbalance can greatly swing and in some cases are so great the battle is nigh impossible.
PvP gear puts those who have more experience and playtime logged on top of the barrel instantly, despite usually already being there due to organisation and skill gained through time spent playing.
This discourages new 50s who have to pass through the meat-grinder before getting the gear to be competitive. So less players PvPing, thus longer queues.
PvP is now simply another grind, systems put in place are constantly exploited because the benefits give players a serious advantage. No one wants to be the bottom of the barrel and they act on whatever they can in-game to get to the top. PvP is there for people who WANT to PvP, it shouldn’t be a grind to get gear to be competitive.
Adding more brackets seems to be a popular demand, but surely this just makes our already small PvP pools even smaller. Since the 50 bracket was implemented I've noticed 11-49 PvP to be far more enjoyable, yet the 50 pool still suffers if your team is gear deficient. I believe this more to be that bolster does of the job of basically making the gear of a majority of players completely inconsequential.
Level 50 Warzones will become a more challenging and interesting playing field for all if gear was simply a non-issue.
It also makes PvP-balancing far easier as you dont have to worry about the scaling of the spike-damage classes.
TL/DR – In my opinion, PvP gear does far more harm to a Warzones & PvP community than good.
Jasec Usoko, 50 Jedi Guardian on Bloodworthy
Currently as of posting, Valor Rank 43 and 3 pieces short of a full T2 PvP gear.