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Boomsyn

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Everything posted by Boomsyn

  1. There are only 2 builds that I use, and I it is largely based on user preference. Build 1 : http://www.torhead.com/skill-calc#301hMhZMsZfhrbzGhMM.1 This build gives the coveted 9% aim, which combined with the sorc buff, gives 14% overall aim. The more gear you have, the better it gets. Even without that 1% crit and 10% damage from the final point missing in Burnout, my crit chance is still ~42% when fully buffed for tech attacks, and my CGC crits for around 900 per tick when the mob is below 30% HP. Rail shots crit for around 4400 or more, depending on if you have your combat tech set bonus (8% bonus rail shot damage) and if the mobs armor is debuffed. Counting in the automatic tick when it resets CGC, Rail shot does a a whopping 5-6k damage per shot if it crits . Rocket Punch is still amazing, even though we are missing the 30% increased crit damage for it found in other trees. Typically crits for around 2500 and has a higher chance to proc rail shot than flame burst. Flame Bursting is tricky with pyro. It's tempting to keep spamming it, hoping for rail shot procs, but if you do this, you will most likely fail as a pyro. You HAVE to twist in your rapid shots to keep heat around 40, or else you'll build it up too fast and be stuck just "auto attacking". Regular old Rapid Shots will hit for around 1,000 damage on a burning target, and with a chance to proc an immediate tick of CGC, can do upwards of 2,000 damage per rapid shot. YES! I know I do not have thermal detonator talented, and that's ok. I find it really hard to twist into a "normal" rotation. And I much prefer 9% more aim now that I am better geared. It really is personal preference, and I still melt mobs. However, if you are lacking in gear or missing a ton of aim, my recommendation would be to do the build below until you get around 1500 aim. Build 2 : http://www.torhead.com/skill-calc#301bMZMsZfhrbzGhrs.1 The key differences in this build are: 1. No more 9% aim bonus. 2.2% less damage on fire attacks 3. 1% more crit and 10% more bonus damage to incendiary missile and CGC dots to targets below 30% hp 4. We have thermal detonator now. 5. Crits reduce useful cool down times (Kolto Overload and Thermal sensor override) A ton of people i know prefer this build for raiding, and that's fine. Yes, TD combined with rail shot procs do pack quite a punch, but again it is all user preference. I have no problem melting mobs with either build, and I still find build 1 more manageable for raiding IMO.
  2. Everyone is correct in assuming that Pyrotech is just flat out better as dps for both PvE and PvP. AP has a far superior vent heating system in place IMO. However, its damage is laughable. Retractable Blade's damage is just abysmal, and hard hitting Immolate and Flame Burst criticals don't make up for the extreme lackluster damage this entire tree does. My suggested fix to this entire problem is to massively bump up the percentage that High Energy Gas Cylinder gives to elemental and internal damage. 8% with talented is not nearly enough, especially when our Mercenary brother's High Energy Gas Cylinder gives them a passive 35% armor penetration. Shouldn't we get around 35% elemental and internal damage? It's the only way to fix AP without massively buffing the already powerful Pyrotech tree. My only other fix would be to just double the damage of Retractable Blade, because both it's DoT and straight damage are terrible. I know the blade is there to DoT the target so we can Rail Shot, but it shouldn't be that damn awful.
  3. Yes, it is checked off to show in the chat window. I've relogged, shut off the game entirely etc, and nothing works. Anyone have something they've used to get it back working?
  4. i dont need dual spec, but i also dont need it to cost 98800 credits at level 50 to respec! i mean... really? a hundred thousand?!
  5. I saw someone post asking about a Pyrotech DPS guide / build, and i was sort of shocked to see there really wasn't one. So i built the spec im currently using / will use and wanted to share with everyone vvvvvvvvvvvvvvv THE BUILD vvvvvvvvvvvvvvvvvvvvvv http://www.torhead.com/skill-calc#301hMZMsMZfhrbzGhMc.1 ^^^^^^^^^^^^ THE BUILD ^^^^^^^^^^^^^^^^^ Choice explanation, step by step - Pyrotech tree : First tier - 3/3 Bursting Flame - Since Combustible Gas Cylinder will be our main "blaster clip" or stance, this talent really shines. It guarantees to land the DoT that CGC provides. Works very well with later talents. 2/2 Iron Fist - We will use Rocket Punch on CD possible, so this is a worthy talent to an awesome skill. Second Tier - 3/3 Superheated Gas - The DoT from our cylinder now ticks 30% harder, and can be applied more easily when utilizing Unload or Rapid shots. Helps when trying to maintain heat without spamming skills, but wanting to maintain the DoT. 2/2 Sweltering heat - Applies a snare for 2 seconds every time the DoT from CGC is applied or refreshed. It actually can help a ton when adds spawn on bosses and run straight for the healer. I know it isn't a DPS increase, but it is nice utility to have. 2/2 Gyroscopic Alignment Jets - A chance to vent 8 heat when hit with pretty much any disable? Yes please! We are in melee a lot and get stunned / knocked back constantly, and every bit of heat dump helps out! Third tier - 2/2 Superheated Rail - A 30% armor ignore on Rail Shot!? Yes please! Add on top of that the fact that this automatically refreshes the DoT from CGC, and vents 8 heat if the DoT from CGC is active, it basically cuts the cost of Rail Shot in half if your DoT is up. Combined with later talents in the tree, It makes rail shot a way to constantly vent 8 heat with zero cost. 1/1 Incendiary Missile - It hits weak initially, but provides stable damage over time otherwise. An absolute must for the talent in provides in the next tier. Fourth Tier - 2/2 Rapid Venting - Makes your Vent Heat cool down 30 seconds shorter, which is nice for "oh ****" ability spamming situations, which CAN happen. 3/3 Prototype Particle Accelerator - This GODLY talent is what makes Pyrotech shine IMO! It gives your rocket punch a 45% chance and your Flame burst a 30% chance to automatically refresh your rail shot and make the next cast of it FREE! Combined with the earlier tier talent, Superheated Rail, it basically makes Rail shot provide 8 heat vented when this procs (AS LONG AS THE DOT FROM CGC IS UP). You will know when it procs because: 1. Your Rail Shot will refresh (duh) 2. Your character will let out an evil, cocky laugh! Fifth Tier - 3/3 Rain of Fire - This bad boy makes most of our core skills do 9% more damage to targets on fire. Folks, things we target are always on fire. This makes this talent a no brainer. 2/2 Firebug - By this late in the tier, you probably notice that you have gained a respectable amount of critical strike chance. Well, this talent makes your DoTs crit harder, and your Rail Shot (more importantly) crit WAY harder. This talent rocks! Sixth Tier - 3/3 Burnout - Increases tech crit chance by 3% (our special abilities) and makes your DoTs tick 30% harder on targets at or below 30% HP. Wonderful for boss fights when that last stretch can be very painful. The crit REALLY works well other talents, and the talents we still have to choose! The Advanced Prototype Tree - Tier 1 - 3/3 Puncture - This sucker gives Rail Shot 60% more armor penetration, and, combined with Superheated Rail, gives your rail shot a NINETY PERCENT armor reduction bonus. IT turns rail shot into the hard hitting train wreck it is supposed to be. 3/3 Prototype Burn Enhancers - A ton of our damage comes from fire damage, and this just throws out more crit for us. Great talent. Tier 2 - 1/1 Prototype Cylinders - Gives us another 3% critical strike chance for our special attacks when we are using CGC. 2/2 Hot Iron - We use Flame Burst A LOT as a Pyrotech, so any extra damage we can give it is worthwhile. Shield Tech Tree - Tier 1 - 3/3 Intimidation - Gives all of our fire damage 6% more OOMPH. Thats what im talking about . 2/2 Rail Loaders - Makes our infamous Rail Shot hit even harder! Combined with the previously mentioned Rain of Fire, as long as our target is on fire, Rail shot will now do 15% extra damage ! ........ And thats my build and reasoning! NOTE : I ALWAYS TRY TO STAY AROUND 40 HEAT. IT WORKS BEST THIS WAY FOLKS! WATCH YOUR HEAT IM- Incendiary Missile UL - Unload FB- Flame burst RS - Rail Shot RP - Rocket Punch ROTATION - SINGLE TARGETS - When engaging single target, I open like this - Open with Incendiary missile... its our longest lasting DoT and automatically sets the target on fire, cause most of our abilities to hit harder. We need our target to be on fire so that it takes more damage ! After the missile, you can choose to either use Unload, or rush the target to get in range for Flame Burst. If you use Unload first, haul *** up to the target afterwards and use Flame burst. If you use flame burst first, skip unload for now. Next we rail shot, it refreshes the DoT from CGC that was applied by flame burst. We immediately Rocket Punch afterwards, and if it procs Rail shot... WE RAIL SHOT! Thats the point of this spec. It will refresh the dot from Flame burst again. Flame burst until Rail shot procs or hit unload and then flame burst. IF rail shot isn't proccing, watch your Heat and make sure it doesnt get to high above 40. Spam Rapid shots a few times to give rocket punch a chance to refresh and keep our heat low IM > UL > FB > RS > RP > RS IF IT PROCS, UL if its up, FB > RS if it PROCS >RP (repeat) v FB if RS doesnt proc > WATCH HEAT, FB as needed and Rapid shots. AOE TARGETS - Tons of AoE? Death from above! (make sure the tank has agro before blasting this off) Death from above not an option? Utilize Explosive dart and position yourself to do maximum damage with Flame Thrower! Thats about it for AoE. We really don't want to spam Flame Sweep (it builds way to much heat too quickly when spammed) and most of the time the AoE from group members will add up to dead mobs. If they are alive, finish them off quickly with rocket punch, flame burst, or even rail shot. Its 4 A.M. and i know this is sloppy. Make suggestions and ill fix it! Don't agree with my build? Please state why and be constructive, not some rude pompous ***! THANKS FOLKS!
  6. off hand only?!!? I mean, Powertechs need a weapon too :/
  7. Is the only place to do it still for Empire on dromund kaas? Or is there a vendor in the imperial fleet? Thanks in advance!
  8. I apologized because he asked to ban me, Mr. Ranger.
  9. Well, I am not in the game yet ( preordered december 7th, it looks like they got everyone from that day at like... noon and below >.<) but thats ok. I am mega excited about starting first thing tomorrow after my last final. As for all the rage of the forums, I understand people's anger, but hey.... We are still getting in relatively quick tomorrow. Still got the entire weekend and a Monday to play early! I guess my one gripe is that my buddies are level 25+ already. It's my fault for not pre-ordering sooner, but I can live with that. I won't say that I agree with you on this whole "wave" business Bioware, but in the process you have had a relatively smooth launch thanks to it. I look forward to enjoying your game tomorrow. Now for the hard part... convincing one or 2 of my friends to start over so i have some leveling buddies! >.<! See you all in game tomorrow :D:D
  10. there isnt gonna be a bonus wave..... im sorry to break your guys hearts. We will be in tommorow.
  11. no they don't troll. go back and look again. 54.99 for the game + 5 dollars for the pre order = 59.99. MATH IS HARD
  12. i mean, they went up to dec 7th. i submitted my code on the 7th. GOD DAMNIT. why why WHY am i not in!?!??!
  13. ugggggh i did dec 7th, and i hate all of you who are getting in who ordered on dec 7th. /cry
  14. final wave out, im dec 7 and did not get in. zzzzzzzzzzzzzzzzz
  15. Let me guess. You want a quest hub that is within, say, 3 minutes of walking / vehicular travel distance like WoW had, right? Even though, at the start of WoW, quests took you to different continents entirely and tooks hours to complete. Go away Wrath baby, this game does not need you at all.
  16. Congrats on one of the worst early release starts ever Bioware. Unreal. My friend in the game sees a whopping 43 people in dromund kaas on the black vulcars server. TOO MUCH TO HANDLE THE SERVERS ARE GONNA CRASH!!! Fail.
  17. I can't wait to see these forums once the final wave for the day goes out. ooooh man
  18. ONE MORE TO GO? Bioware, please call Trion for tips on how to do an early release properly. What a complete failure.
  19. I can't believe how big of cowards and complete wusses Bioware is being. Are they really THAT scared there servers will crash? With 100 up already? I mean jesus christ, look at Rifts launch. Rifts early game access launched, and almost immediately, 1,000,000 people were trying to log in all at once. To counter this, Rift started cramming out new servers fast to adequately deal with all of these people. Hey, things leveled out, everything worked, and no server crashes (that i remember, its been a while, but i'm pretty sure there wasn't). Then they offered free server xfers once a week later on so that friends who didnt get to roll on the same servers got a chance to hook back up. It all worked out swimmingly, and they are still pretty successful. Enter you, Bioware, who, with your extremely shoddy management and poorly advertised "Early Game Access", have pretty much tripped over a branch whilst trying to walk down the path of MMOs, instead of trying to start with a jog. Hell, you already have a leg up on Rift with 50 US and 50 EU servers ready to roll, with the capability of making more. And then you thank us for patience and "helping you warm-up the servers"? I'm pretty sure we did that already with that beta weekend. Please proceed to grow a pair and actually let us into the game. We have waited long enough.
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