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half_john

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  1. cool... that actually looks good for a vanguard, might get that armor too
  2. my my, it already feels like I'm hitting my head on a brick wall...
  3. well I know they aren't shot from the sky... but they're coming from the sky... that's actually what I would like to see
  4. Well, I didn't know where to post this, so I decided to post it here. It's not really a big complain, and the game has been a lot of fun, but I've always found it strange that mortar volley (troopers' big AoE spell) is shot from our rifles... shouldn't it come from the sky? Sure, this way it's harder to tell who's doing the spell (we could fix that by implementing a "point" gesture), but it would be a lot more awesome if it felt like the trooper is commanding a mortar team beyond the map that can fire mortars anywhere needed. Anyway, overall I love the trooper, I just thought this would make him even more awesome.
  5. I play as a Vanguard trooper and I've always wanted to be the low/medium dps type of guy who can take a pretty huge beating because my heavy armor reduces all incoming damage. In a game like Age of Conan, being a Guardian didn't count because gear did not matter in pvp (a big design mistake IMO) and I remember when I played WoW a few years ago, Warriors and Paladins were tough to take down, which would fit their design. How is it in SWTOR? I tried warzones a few times, but it's so fast paced (or maybe I'm getting old) that I can't really see if it takes longer to take a trooper down vs an assassin. I kinda hope armor counts, cause otherwise I would feel like working to get the better gear is meaningless.
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