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Boli-Finador

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  1. Solved... unless you play an alt which is encouraged by the story-like nature of the game and the legacy experiance. - which is my main gripe you need *soooo* many resources to RE out purple crafts at endgame but you have to log onto your account ever 30min to send them off again even if you are playing an alt.
  2. I may be alone in that I don't mind the constant RE to upgrade gear but one thing which bothers me is the constant need to send my companions out to obtain resources to craft with! Every 20-30min sending them out again with no ability to queue at all; which means that in order to obtain the resources needed to RE to purple you pretty much have to stay logged onto your account once every 20-30min for hours, days or even weeks at a time. Obviously you can travel around the planets and harvest various rocks but I'm thinking long term; what's to stop BW adding a function into the missions to autorepeat them up to a maximum of 10. So instead of 2,000 creds you spend 20,000 creds and log off allowing your companion to run the same missiosn 10 times in a row or better yet log to an alt and get back to enjoying the game from a different angle Even if the return from all the 10 missions was 50% less it woudl still be a better alternative than having to log into your same character every 30min or so. This is not a sandbox game nor is it solely concentrated on any major crafting but right now harvesting takes up *waay* too much time. This is a story driven game and once you finish most of the quests in your character you will want to start on other characters following their stories as well or run instances with your "main" gearing up for greater challenges. Maybe you could purchase week long harvesting missions? or just generally have the option for longer missions. So instead of sending your guys off befor you went to bed and waking up to find 2 grade 6 crystals. You could send them on a much longer mission which lasts 6 hours instead of 20min and return with 20 grade 6 crystals. I quite like the crafting system in this game and gathering resources isn;t that big of a deal when you're getting lower grade items - as you are more likely to be playing the story itself so ts easier to send them off again. but when you get to grade 5 & 6 you are more likely to be playing alts more regually and don;t want to have to keep logging on your other characters to send them harvesting again - if you had 8 max level toons you coudl literarlly spend all day logging each one in turn sending them on missions and goign to the next one.
  3. But she is not a true padawan... which is why I referenced the Phanton Master/Padawan relasionship as it is more like that than our actual apprentice. Anyways kira is pretty tame to *some* storylines
  4. Think of Obi Wan and Qui-Gon in Phantom; Obi Wan is a pretty independant Padawan although he defers to Qui-Gon and they are more older/younger brother than teacher studant relasionship; (similar to Anakin/Obi-Wan when they were Master/Knight rank). Youngling Kira certainly is not so whilst she will occasionally defer to your "experiance" she is more your equal than your studant. I've got to admit it is sweet when she does defer to you
  5. * Sabre throw is thrown in a much wider arc and does damage to surrounding enemies when thrown at a target. * Opportunity strike and Pommel strike have been changed so you can cast them reguardless of the state an enemy/player is in. They do however do *additional* damage should the target be knocked down/stunned etc. * Casting force leap whilst in combat allows the Jedi Knight to jump directly back away from combat this does not generate focus however but resets the recast timer on sabre throw. Of all the three sabre throw being an AoE ranged attack gets my vote the most ... its really rough when initially attacking to get that initial agro on the *entire* group without wasting the duration of force leap on AoE taunt (thus depriving you of your oportunistic strike)
  6. Key binding things is faster for most things; HOWEVER clicking allows you to have access to more abilities. Even the most ardent keybinder will still use a mouse for movement, view and none keyboard selection; this means that you only have one hand resting on the keyboard. Rest your hand there and you'll see that you could prob cover from 1 to B with ease although \, z and x will be hard to reach as are numbers over 5. You could have CTRL-[1-5] ALT-[1-5] SHIFT-[1-5]; indeed many do but since you are clicking 2 keys at once this can cause issues with moving your hands off WASD which ruins the whole point of the speed and efficiency; in general if you have to ALT-[1-5] these abilities should be abilities you will press at rest, such as your buffs or your meditate button. As a game matures you will gain more and more abilities - indeed when I left EQ2 I had 9 hotbars of 12 buttons large comepletly filled with macros, buffs and attacks. 5 of which were purely combat; that's 60 buttons with no global cooldown and needing to move and cast continually (I MTed and OTed raids at the highest level for years). There is no way you can physically map all the abilities you'll ever need onto a keyboard; eventually you'll run out of space. It may be ok now... but somewhere down the line you'll reach a point when you are thinking of CTRL-SHIFT-1 to cast an ability it just gets rediculous. So the most efficient means to play is actually using a combination of clicking AND key mapping. Keymapping for the speed/efficiency and clicking to give a better range of abilities * Keymap your important abilities and several attacks. * Use your mouse on hotbars for your "DPS rotation"; in general you can only enter a true DPS rotation when you don;t need to click elsewhere/select/turn camera etc etc... Keep tweaking untill you've found a balance - I assure you you'll find it much easier to play once you get the hang of it... even just moving your basic attack to keymap -1 will help .
  7. I think I got them... a recipie bonus from doing a mission. I'll have the check the name when I get back home tonight tho.
  8. A separate reverse engineering skill bar is EXACTLY what this game needs. Crafting is too random and unlike almost everything else in this game (social, valour, even legacy which doesn't actually *do* anything right now) doing something a lot doesn't make it any easier. if the chance to learn a purple is currently 0.5% then if you RE thousands then it should be closer to 5 or 10% so once you finally become a "level 50 reverse engineer" you can go back and discover all your purple/blue recipes.
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