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akrokz

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    Australia, Perth
  1. My thinking was towards kiting and maybe Huttball...
  2. I'm looking at running something like the link below; http://www.torhead.com/skill-calc#401Mf0zZZhrbkrrGdGo.1 Countermeasure + Counterstrike (Talent) act's as a 2nd trinket. What you reckon... It also has some nice bonuses such as; Adrenaline Probe: Endorphin Rush + Lethal Purpose (16energy straight up and 30sec CD reduction). Escape: Adhesive Corrisives (30sec CD reduction) Keep in mind i have not tried Lethality as a spec i am purely working of Theory and other comments. Looking forward to testing it out. (seems kinda of a dot dot kite (cull Crit spec) oh with heals haha). If anyone has tried this out let me know with some feed back please..
  3. I only used one of the MMORPG's on the market (the biggest one at the time) WoW...
  4. So all I'm seeing is alot of people complaining about the class Operative - The dmg is nice but that is why we have medium armor. The class is played by alot of ex WoW player that played the rogue and tho's skills have been transfered to this class, alot of ex-Hunters are playing it aswell as Leathality tree is alot like that playing style but with DoT's. I could complain all day about any class it simply comes down to the the gear and skill of the player. Obviously some classes have some advantages over other class but that's the game RNG and how you handle the Situation
  5. I would Say the better spec would be Medicine/Lethality as you will already be at range healing so to avoid dmg Lethality suits and supports Medicine build. I would spec something like this; http://www.torhead.com/skill-calc#401rcfMdh0RzZhcZGbbk.1 on the DPS side of things you will be mainly using; Corrosive Dart (DoT) Corrosive Grenade (DoT) Fragment Greade (AoE) Autoshot if you look too i specced Chem-resistant Inlays, Survival Trainning and Sedatives to Maximize Self Heals & Survival. Please dont under estimate the use of SLEEP DART! 50% dmg reduction (as in they only do 50% dmg) to the target for 10sec's = WIN a good OP should never go down 1v1
  6. Here you go mate, not sure if this is correct but this is what i am specin; http://www.torhead.com/skill-calc#4010cZGhModkrffzZhr.1
  7. TBH i don't like the look of the Pyrotech tree at all, it seems to revolve around close combat and reducing CD's. Maybe it's just my personal pref, but if i wanted to play close combat i would of rolled a Sith Warrior haha. But then again i could be wrong i haven't actually tried out Pyrotech and as i said in my previous post i am only lvl 16 so have alot to see & learn i guess. thanks for your input tho mate
  8. I have been playing a Mercenary and currently lvl16 and although I'm only a lowbie atm i have started specing Bodyguard as i mainly play PvP heal's and found the lack of healers withing WarZones. This is the spec ill be aiming for; 13 Bodyguard / 28 Arsenal / 0 Pyrotech http://www.torhead.com/skill-calc#300rdR0kzZrIkrorzokc.1 This is a Hybrid spec and i choose it for these reasons; Healing side of things 1/1 Kolto Missle AoE Heal and 5% healing buff for 15sec 1/1 Power Sheild & Surgical Precison System Reduces Push back by 100% when Shield active and 70% when not. 1/1 Kolto Vents When ever you vent heat you pretty much heal for 7% of total health over 10secs (handy top up) 2/2 Empowered Scans Imporves healing done by 6% and helps build charge for CSC 1/1 Supercharged Gas Give's me that 1min CD for an extra 10% healing & dmg on tho's clutch moments 2/2 Integrated Systems 2% healing received and done 2/2 Custom Enviro Suit Increases total Endrance by 2% and all healing received by 6% (nice little bonus). All in all that gives me essentially 19% + healing base and 29% when CD's poped and 100% non-interupterable casting, if you want to count Mandalorian Iron Warheads as base healing too that gives me another 20% + healing on top of that for your Kolto Missle. (that 49% + healing on Kolto Missle for 15sec, Just crazy). DPS side of things; I didn't go all out for DPS as in 31 to Heatseeker Missles i sub'ed out some 3 points out of Arsenal to gain Kolta Missle instead in the Bodyguard tree. (more viable in my play style and like to heal). I focused on 3 primary DPS moves heres the break down; Railshot Unload Trace Missle 3/3 Ironsights 9% increase in Aim (Increases both Dmg and Healing) 2/2 Mandalorian Iron Warheads 6% + dmg to all missles 1/1 Upgraded Arsenal 3% extra Tech crit chance (will be maily using CSC) 1/1 Muzzle Fluting Reduces heat cost of Trace Missle by 9 (nice when i am spamming it) 3/3 Stabilizers No more/less interupts in channeling Unload and Trace Missle 2/2Target Tracking 30% Crit Bonus dmg on Unload (very nice for 2pts) Obviously 1/1 Trace Missle (a given) 2/2 Power Barrier 100% chance to grant 2% dmg reduction over 15sec when using Trace Missle (as i will be spamming this i ability i thought it was worth it 10% dmg reduction is handy). 2/2 Jet Escape Reduces the CD of Jet boost by 10sec and Determination by 30sec (As i am aiming for a range build both Jet Boost and Determination are vital in my build to get away and to knock back to get a quick heal or range on a target). 1/1Tracer Lock Tracer missle increases dmg to your next Rail shot by 6% stacks 5 times (Thats a 30% increase in dmg on your next rail shot so as i spam Trace Missle then boom finish up with a heavy hitting Rail shot after stacking it 5 times). 1/1 Riddle Simply and sweet 33% increase in dmg on Unload 3/3 Barrage Tracer Missle has a 30% chance to reset to CD on Unload and increases the dmg by 25% (VERY NICE) 1/1 Light'EM up Additional heat Sigature (This helps and adds to your Rail shot burst). Let me know what you think of the spec if you do end up trying it and just to stress my point again this is aim'd at PvP. Would like to see other spec you guys have come up with too.
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