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NotterTOR

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Everything posted by NotterTOR

  1. I unsubscribed 2 days ago. I'm really not the sort of guy who gives up on a game because it's not "perfect", and i know how hard it is to make something this grand. But i have to face the facts. the game was released in beta. i don't blame bioware, or even EA. they did what was best to gain the most value from the game. But i'm lvl 50. pretty much full Rakata. i don't do alts. the PvP is not interesting. Space combat got stale after 10 times. 1.2 is not gonna be our savior. because the game is just not that amazing. i really really wished it would be, but it's not, and that's perfectly fine. I don't see a reason to pay 15$ a month for this game, and that's about it.
  2. YOU JUST CONTRADICTED YOURSELF. you just said: you can still spam the gifts. except that you can't spam them. and that is exactly the point. you're not supposed to spam them, it's an incentive to use higher tier gifts. yes YOU CAN use lower tier, but it will take your 30 minutes. now you understand the point of the cooldown.
  3. The reason: if you could spam gifts without cooldown, you would just spam lvl 1 gifts until it would give no more affection. than you would spam lvl 2 gifts etc. there would be no point to the higher tier gifts. the only reason to use high tier gifts is because it saves you time by giving a big amount of affection.
  4. what i'm saying is that they can't split a team so that one would make hard and the other normal. it has to be the same team. now, the difference in this game between normal and hard, is not as massive as you'd think. it is mostly DataBase changes (takes 5 minutes to change). bosses do not get new abilities. the hardest part in developing that, is balancing and testing. for example: change bonethrasher cleave to do 10k hp damage instead of 6k. this is easy to change in the database.
  5. I don't see how is this gonna help, and i'm not saying that just for the sake of arguing. I am a programmer myself, and i know how development works, and this is not a possible solution. you can't just "cram out" content. period. not even easy one. it will have bugs, these take time. and i'm not even talking about boss fights bugs. that is, unless you want to have an empty corridor with mobs and have to reach the end. that can be done fairly easy. now, separating the content team into 2 difficulty groups. is pretty insane. you'll have 2 separate teams that would need to know the same fights, and would have to communicate between themselves to make sure there is even a difference between what they made. but i guess you meant they should work on separate content completely. well, now you have to make the artist make assets for twice the content and they won't be able to make those on time. you'll have testers find bugs in more content. you'll have to make sure there is difference between the content difficulty.. etc. etc. you get my point. there should only be 1 content team. they should focus on 1 task and make it of high quality. kaon under siege, is high quality. i want more of that.
  6. VegaPhone, what you're suggesting is impossible, or not accurate. what do you mean by "release content faster"? it takes a lot of time to design, create and test new content. they can't ship out new operations every month, unless you want to have operations that use the same assets as the previous ones, and with nothing interesting of note in them. i can assure you, end-game players will not be happy with that. they will be happier with content that has a steep difficulty curve that will take at least 1-2 months to complete. i admit i don't know how can bioware implement that, considering some guilds have cleared all content in two weeks from launch. EDIT: well you've edited your post. and your assumption that it takes 4 years to create these many warzones is completely off. it could have taken 3 years to develop the world and engine tools. and 3 months to create the warzones.
  7. I agree with this thread, even though it hurts me to admit it. the way the raids are structured in this game, are meant to be cleared in several hours. I can only compare these to what i have experienced before in WoW, where in molten core, we pretty much could only get "so far" to a certain boss, and then had to wait for next reset, so we could get that far again, but this time before slightly better gear, and get another boss. the difficulty of bosses in this game are not spread out the same. let's take EV for example (at least from my experience): Robot at the start > second boss (it is harder, the second boss is easier) third boss is a puzzle where fear is not important. 4th boss - gear is slightly important, in HM still possible without full columi) Soa - still don't have to have "the best" gear. and kragga's palace is pretty much the same: Bonethrasher can be pretty hard. then the 2nd bosses are easier. then the 3rd boss is still easier than bonethrasher, the 4th boss is the hardest. Kragga is very simple, and doesn't require the best gear. tldr: the bosses difficulty is not spread in a higher steps structure. each has it's own difficulties, but are all doable right at the start.
  8. lol... my god... i really wish you could listen to yourself.. so, you're saying they have "no idea" how to fix it. so by saying this, i'm guessing that means that the problem will NEVER be solved, right? well, i hope you are aware to the face they are applying a patch in the next 20 minutes, to address that issue. also, what would be the immidate response they should have acted in your eyes? nothing? or maybe even shut-down the game? what? well, i gues you'd say something like "they shouldn't release the patch in the first place". but then whiners like you, would say bioware are postponing to keep subscribers or some other paranoid crap.
  9. looks to me as if people are running out of things to whine about. what on earth is the problem with people talking about "useless things" in general chat? do you prefer it be used only for LFG and talks about the history of Nar Shaddaa? srsly, you can even remove the whole channel and/or ignore those people. just... plase, i beg of you, stop whining. as for you question, no. it does not disturb me.
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