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Spy_WarHammer

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  1. if yer in a premade u guys need to coordinate and farm the other team, dont try to complete objectives in voidstar, or try to keep the middle node in civil war uncapped. The idea seems counter towhat should be done, BUT if you wnatto see crazy number you need to play a game within a game. P.S. take low slash out of the rotation, and save if for interrupts. And if yer not using biochem items then yer not in the game Good luck.
  2. well its seems i should have changed the title to "why traveling from planet to planet sucks". To those of you that enjoy this system, I guess you could ask BW to add long lines to vendors and space traffic while waiting at the orbital station to add more "depth" to the game play since inter-planet travel feels like im actually doing it with nasa now.
  3. LOL at anyone who thinks that the travelling in this game is fun... while on a planet everythingis fine, BUT the problem is getting from planet X to planet Y. If you like travelling more then playing a game something is wrong with you. I'm paying for an experience thats NOT supposed to be like getting on a damn airplane in real life. And for all you WoW kids, who didn't ask for a warlock summons pre summons stones? Who didn't use summon stones? Come on now folks.
  4. Im most modern MMO's traveling is fairly straight forward. You access a travel NPC/interface click your wanted destination, and then confirm the choice then you go to your destination (approx 3 choices/clicks). However, in this game a typical trip from any factions Fleet/main city takes 9 choices/clicks. First you need to get into your hanger(1st click), then you get into your ships instancs, and you need to click your ships door(2nd click). Now that you are inside your ship you again need to access the glatic map(3rd click), then you chose the desired destination(4th click), then you confirm your choice(5th click). Next you need to click your ships exit(6th click), next you land in an air lock(7th click), and then you need to travel from there to the orbital station(8th click) FINALLY you are close to where you wanted to go but one more speed bump the drop ship(9th click). Im sorry but this method of travelling to and from other planets is tedious and makes travelling a chore. Why is a game developed in the late 2000's this bad at effecient travel? A possible solution chould be to take some of the redundant choices out of the travelling interface to allow more rapid travel to and from desired locations. My idea would be to take the instanced hangers out and when i want to go to my ship via a class door, I am placed into my ship. Then when i travel to a planet i land in the orbital station, or god forbid the planets surface, and not a redundant airlock.
  5. The energy effecincy of Oprative and Scoundrels is something that baffles me. I have a 50Shadow, Valor 50+, and when I watch vids of Opratives its like they arn't even worried about how much their abilities cost. So I rolled one..... and Medium armor, self heals, SELF ENERGY BUFF!!, aoe CC, 50% armor ignore buff, and stealth make for a class that is too good on paper not to play........or nerf:cool:.
  6. Higher levels have more abilites then lower levels thats broken, period. If you enjoy facerolling pvp then you enjoy this broken system. Make brackets!!!!!!! Over-populated empire will quest while they sit in Q. Who in their right mind thinks warzones are remotely balanced atm? Its still early release and all, but I cant see my fkn char on the warzone mini map, and a level 30ish guy seems to be doing way more things then my level 13.
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