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SkyEye

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Everything posted by SkyEye

  1. I was able to reset quest, when i was in group and on Telos. Hope it helps
  2. Just bring back good old Rage / Focus from 2.0.
  3. They are tauntable..., after you've been thrown by Tyths Inversion and taunt the bloody guardian, he did not turn to you. Sometimes happened that these idiots run to a tank who's under Tyth, hit him and after that they turn on guy who taunted them. But they didn't make it in time cause Tyth blow them up and gets too many stucks and you are ****ed. To hitbox issues... this is mmo there shouldn't be a hitbox issue this is not Overwatch or Call of Duty. I can understand why fps shoother games have hitboxes, but mmo...? Sound like incompetence of creators... never saw happened it in WoW.
  4. Sustain must have higher DPS cause Burst has damage spikes. If they've had same damage output, you (as burst) will have advantage of damage spikes that Sustained don't have. That's the Simple Fact and the reason why BioWare make a tab where Suistaned should have 5% more DPS than Burst. That mean Combat need a big nerf, cause at the moment he's above his planned damage output.
  5. Logicaly Suistan Discipline must have higher DPS output. If Sustain and Burst has same DPS output at the moment it'll be nonsense to play sustained, if you want same DPS output for burst and sustained tell me one reason why play Sustain? Sustain + Harder Rotation = Higher DPS Burst + Medium Rotation = Lower DPS
  6. Fury / Concentration is now one of the weakest class in the game, ofcourse someone can say that they have some CC immunity, but in PvE this Spec sucks. I dont think that 120-150 DPS buff is enough to get Fury / Concentration into planned DPS Position. Damage Groupings for Damage Dealing Disciplines (by BioWare) Melee Sustained Damage Dealers (up to +5% of target DPS) Annihilation Marauder / Watchman Sentinel Hatred Assassin / Serenity Shadow Lethality Operative / Ruffian Scoundrel Pyrotech Powertech / Plasmatech Vanguard Vengeance Juggernaut / Vigilance Guardian Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS) Fury Marauder / Concentration Sentinel Melee Burst/Ranged Sustained Damage Dealers (at the target DPS) Advanced Prototype Powertech / Tactics Vanguard Carnage Marauder / Combat Sentinel Concealment Operative / Scrapper Scoundrel Deception Assassin / Infiltration Shadow Engineering Sniper / Saboteur Gunslinger Innovative Ordnance Mercenary / Assault Specialist Commando Madness Sorcerer / Balance Sage Rage Juggernaut / Focus Guardian Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS) Virulence Sniper / Dirty Fighting Gunslinger Ranged Burst Damage Dealers (down to -5% of target DPS) Arsenal Mercenary / Gunnery Command Lightning Sorcerer / Telekinetics Sage Marksmanship Sniper / Sharpshooter Gunslinger I dont want to be rude, but i dont think that only 120-150 DPS buff will get Fury / Concentration on planned place in BioWare tab. Fury / Concentration (-2.9%) is now worst than Virulence / Dirty Fighting (-0.24%) i dont know what BioWare taking as standart, but this buff is ridiculous. Get Hightened Power back to 9% (up from 5%) and bring back Additional damage on Slash and that will do the trick. x-)
  7. Here are the changes for Fury and Concentration coming in 5.4. Note: All changes below are currently in development and are subject to change before being released. Marauder Fury Increased the damage done by Bloody Slashes by 35% Sentinel Concentration Increased the damage done by Burning Slices by 35% DevNotes: The Fury / Concentration discipline only needed a small boost to bring it up to its target DPS, so increasing the damage dealt by Bloody Slashes / Burning Slices was all it took to do the trick. -eric Fury / Concentration is now one of the weakest class in the game, ofcourse someone can say that they have some CC immunity, but in PvE this Spec sucks. I dont think that 120-150 DPS buff is enough to get Fury / Concentration into planned DPS Position. Damage Groupings for Damage Dealing Disciplines (by BioWare) Melee Sustained Damage Dealers (up to +5% of target DPS) Annihilation Marauder / Watchman Sentinel Hatred Assassin / Serenity Shadow Lethality Operative / Ruffian Scoundrel Pyrotech Powertech / Plasmatech Vanguard Vengeance Juggernaut / Vigilance Guardian Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS) Fury Marauder / Concentration Sentinel Melee Burst/Ranged Sustained Damage Dealers (at the target DPS) Advanced Prototype Powertech / Tactics Vanguard Carnage Marauder / Combat Sentinel Concealment Operative / Scrapper Scoundrel Deception Assassin / Infiltration Shadow Engineering Sniper / Saboteur Gunslinger Innovative Ordnance Mercenary / Assault Specialist Commando Madness Sorcerer / Balance Sage Rage Juggernaut / Focus Guardian Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS) Virulence Sniper / Dirty Fighting Gunslinger Ranged Burst Damage Dealers (down to -5% of target DPS) Arsenal Mercenary / Gunnery Command Lightning Sorcerer / Telekinetics Sage Marksmanship Sniper / Sharpshooter Gunslinger I dont want to be rude, but i dont think that only 120-150 DPS buff will get Concentration on planned place in BioWare tab. Get Hightened Power back to 9% (up from 5%) and bring back Additional damage on Slash and that will do the trick. x-)
  8. I've play this game since start and Bosses were hard to kill but it was fun. TfB, S&V, EC, Ravagers, ToS (exept Revan and Revanite Commanders) these operations was Hard to complete but it was fun wiping there. But Tyth Sucks... x-D Tyths Stucks, ok .Why not? Good idea. Adds, why random spawn? Nah, what the hell. But that interupt and no posibility to avoid Tyths pull. I belive that Tyth is too OP for first Boss on Hard Mode.
  9. Are you planning to fix a Sages/Sorcs bugged Telekinetic Wave?
  10. No Gunships, no Bombers and it will be fun again.
  11. I've finished EV, EC, TfB, DF, DP all on Nim Rav and ToS Hm. I have problem to do three times in a week beat same operations for almost two Years.
  12. This is enough! I've been waiting almost two years for new Operations. I will not pay anymore to play Single-player based MMO. I loved this game and what most I loved people in it, but enough is enough and this is the last nail into coffin. Many guilds crumbled cause there is no New challenge in the game and this (biggest expansion yet - without proper group content) will kill rest of the guilds.
  13. Oofalong could You upload Concentration / Fury guide on Dulfy?
  14. I play Sentinel from start so i know how Watchman works, but i dont believe that BW change Watchman/Annihilation back to 2.0. But before 3.0 has Cauterize/Rupteure 6s duration, hit every seconds and proc reset cooldown of Cauterize/Rupture, now we have low damage DoT wich you must spam every 4 GCD and hit every 2 seconds. So you wanted Hard hitting DoT and you get just shorter Duration of Cauterize and lower DPS? You got Overload Saber, that's Hard hitting DoT.
  15. Why sould someone fought for reducing duration of Cauterize? Why you fought for nerf? I think it sucks... every 4 GCD is Cauterize. DPS was lowered about 100-150 dps. I think it wasn't necessary.
  16. Concentration: Increase Damage dealt in Heightened Power from 5% to 9% and increase time duration from 6s to 8s to maintain it through the whole time of fight. Watchman: Increase time duration of Cauterize from 6s to 9s. Self-heal should be 2% of your maximum Health, when your Burning damage crit. Carnage: Increase Damage Dealt by Precision Slash, Increase time duration of Precision and give him Global Cooldown. That should be the start for Sentinels in 4.0
  17. Look for all Parses on the Internet... dummy/bosses and tell me. Did you saw Sentinel/Marauder as the Leader of Leaderboards? If you find one just let me know.
  18. I'm full 192 gear with cca 104 Alacrity r. (2 augments with Alacrity) 100% Acc 25% Crit chance rest is Power & Power Surge My highest dps on dummy was 4457
  19. Yeah some fights. But every Ops should be available for all classes. Melee DPS damage are ridicolous against Ranged DPS damage. Melee DPS should have highest damage in game cause the mechanics and movement reducing their damage in fight. While RDPS just stand on spot and somethimes run from Circle.
  20. Why BioWare make Melee DPS almost useless? I've been even kicked from random Group cause i'm melee DPS. And i'm not bad DPS. Bulo 8HM - 3 845 DPS Saber Squadron 8HM - 3 434 DPS Malaphar 8HM - 3 780 DPS But it's nothing... compare to RDPS it's nothing. Melee's after 3.0 dont do a lot's of damage and take much more by the Bosses. In End-Game Content in 3.0 is too many mechanics which restrict Melee DPS's. Will be there changes for all Melee DPS classes?
  21. These changes are good for PvP only. New operations are created for rDPS and melee dps are almost useless. Even the raids refusing melee dps for Op-runs. Sentinels are now Underpowered.
  22. Only thing what holds you in this rotation is Master Strike like in every rotation. And other thing... you must use Master Strike before Concentrated Slice, cause the 6set bonus makes Concentrated Slice auto-crit after using Master Strike.
  23. I use Force Exhaustion right after Focused Burst, cause all damage from DoTs and Crush dmg after FE ends are in Heightened Power buff. It's good for burst also... you finishing Master Strike with Crush dmg from Force exhaustion and activating Concentrated Slice instead. You get 20k dmg in 0,5s if your Crush is critical hit. Average damage from FE is around 7,5k and its my 4th greatest damage dealing skill after 1. Focused Burst 2. Concentrated Slice 3. Master Strike Rotation looks like this: http://s12.postimg.org/ryujn1qgt/Rotation_Concentration.jpg
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