When I play my Mercenary--standing back with my group blasting away--I feel like I'm effecting the battle, doing my part. I'm a part of a team: there are healers tanks and myself all playing our part--like well-oiled machine. This is the team game, the game where working together wins the day. When I play as my assassin or operative, it's a whole different game. I'm not a part of a "team;" I'm by myself. I have a different role: my job is to take out a healer. When a stealth player has to take out a healer in a group of 5+ enemies, there's a sliver of time given to him before every enemy focus fires him down in an instant. He will have no healer support, no back up of any kind: he's alone. It's 1 vs 4+ with the goal of killing one healer; there's a slim chance of escape. I believe the "stealth" game is often misunderstood. It's viewed as being "unfair" because in 1v1 a healer doesn't stand a chance. The thing is, that's the point. In 1v1 the healer isn't supposed to stand a chance. The healer is a part of a team. The healer has a tank's protection, a group of DPS willing to change targets in an instant. Playing stealth is an intensely rewarding and equally difficult game. We're not in the game to rack up big damage numbers or kills; we're in the game to subtly effect the tide of the battle. It's a thankless job, and that's OK--but we need a few things to fulfill our role. We need burst, CC and escape, that's it. Take some time to think on the role of the stealth player, whatever class/classes you play. Remember what we do, what we don't do, if you don't keep this in mind you will always be bitter: after the next patch we ops/scoundrels/assassins/shadows will still take down your healers in an instant, because that is what we do: anyone who doesn't like this will never be satisfied unless he comes to terms with the role of a rogue class.