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SwordinaBox

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Posts posted by SwordinaBox

  1. I didn't buy the game for the high res textures. I'm pretty certain it wasn't their selling point either. Wasn't on the list of 4 pillars.

     

    For me (whom sadly, many would happily slot into the "graphics whore" category), I remember looking at the game early in development thinking how god awfull it looked.

    Then later on, getting closer to release, seeing beta screens and their own media they put out and thinking what an amazing job they had done turning it around.

     

    Now the environments are okay (though I would love some more atmosphere from day/night and realtime lighting/shadowing), but the char model, gear texture and shadows we are getting are piss poor in todays standard and can be compared to AOC on low.

  2. Thank you both for the posts. I'm going to try this and see what difference it makes for me. A bit annoyed at BW/EA for this graphical fiasco...out of curiosity though, do I need to do anything in my .ini or does Inspector just bypass any changes I've made to it previously? L:ike many people I did those changes first to try and make the game look less ugly. x.x

     

    Inspector makes changes at the driver level where as the ini is engine, so depending on the settings used inspector will override the ini settings for things like aa and af.

     

    Edit to add that I'm using FXAA as it looks to me as good as 8xMSAA with 2xTrSSAA but without the performance hit.

  3. You obviously QQ before you get informed.

     

    The game would be too demanding with High res tectures on every character. You could maybe make a case for only your character beeing HD textures while the other remain the same so as not to strain the machine. But, hey... this QQ is probably gonna be more useful yes? :rolleyes:

     

    And for the record, the HD textures are used on the cinematics so no one fooled you. Try to make a proper case if you want something.

     

    You obviously swallow every bit of spin spat out before you get informed.

     

    Game too demanding on this ; i5 2500k/P67Pro/8GB DDR1600/GTX580/64GB SSD

    Then fail engine is fail.

  4. My sig says it all regarding this whole mess really.

     

    If you haven't already; watch UE3(.5) Samaritan video.

     

    Inb4 the "yes but you need the most powerfull rig on earth to run it" crowd; well for that particular demo yes, but the thing is it's highly scaleable and you could choose to turn things down a little.

     

    EAoware could of afforded to license it, but that Gordon fella seemed to have his heart set on the (at the time) incomplete heroengine.

     

    If you were to make out a side by side comparison feature list of a few good 3d engines, EAowares' version of heroengine would be put to shame.

  5. Looks like I posted this response in the wrong thread so I'll post here aswell as it seems more fitting to this thread. I've also added a little to it.

     

    TL;DR version = Most of this could be fixed with a customizable ui and/or addons.

     

    So I got a Scrapper to lvl 26, enjoying the game so far; but I've run out of action bars.

    That's pretty shocking at such a low level.

     

    Looking through the trainer list I still have a few abilities to pick up, then there's the ones from talent points.

    This is with no relic's on the bar either (gave up trying as they randomly dissapear?)

    and most of the standard class abilities hidden in the cover bar.

     

    Currently both bottom bars are filled and the right bar too.

    Now I could start using the left bar, but because the companion abilities decide to reset if I even so much as look at him the wrong way, I'm forced to keep his open or I'll forget to deactivate them and he'll do something stupid; like run in and aoe some cc'd mobs.

     

    I would much prefer more bars at the bottom and at a slightly smaller scale.

     

    Also the scrapper should have the cover bar replaced with a stealth bar.

     

    My favourite wow ui mods were xperl and archud but I normally just stuck with blizzards action bars because you could scale them and there wasn't half as many abilities.

     

    This combo really helped tidy the screen up and get all the needed info close to where you want to be looking.

  6. So I got a Scrapper to lvl 26, enjoying the game so far; but I've run out of action bars. :mad:

    That's pretty shocking at such a low level.

    Looking through the trainer list I still have a few abilities to pick up, then there's the ones from talent points.

    This is with no relic's on the bar either (gave up trying as they randomly dissapear?).

    Currently both bottom bars are filled and the right bar too.

     

    Now I could start using the left bar, but because the companion abilities decide to reset if I even so much as look at him the wrong way, I'm forced to keep his open or I'll forget to deactivate them and he'll do something stupid like run in and aoe some cc'd mobs.

     

    I would much prefer more bars at the bottom and at a slightly smaller scale.

     

    My favourite wow ui mods were xperl (mainy for raid frames) and archud but I normally just stuck with blizzards action bars because you could scale them and there wasn't half as many abilities.

     

    This combo really helped tidy the screen up and get all the needed info close to where you want to be looking.

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