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Krellik

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  • Location
    Glendora CA
  1. it auto kicks afk's and if you afk within the rez area it kicks you for nto leaving it after 30 sec's.
  2. scaling health for lower levels doesn't compensate for abilities. scoring system in the 3 match types is very broke and promotes selfish/solo game play. consecutive CC's on players is total fail. class balance is no where near where it should be for this type of pvp. not having any options for joining is not cool. being able to go from 10-50 by only pvping is laughable....
  3. I could mention the numerous pvp bugs and glitches that keep people from playing a full match. I could mention that not having an option on which broken pvp match type to play is complete fail. I could mention that scaling health for 10's against 50's is by nature... broken. But I won't.... >_> How about we talk scoring? It seems that completing objectives (eg: passing the ball in huttball, or scoring, or capping w/e else) doesn't pay out near as much as sitting back and ninja killing players. Huttball is pointless in terms of team play with exception of actually winning. The matches where I score 4 or 5 goals and pass a couple dozen times leaves me with > 1k objective points where as the Dbag who sits back and casts killing blows on everyone he see's can pull in 3-5k not doing anything except that (in terms of objective points). If this is the future of your pvp 'matches' then I suggest getting rid of them altogether and focus on world pvp objectives instead. I am not sure how a game that has been in beta for so long has so much fail in its pvp environments. Maybe I was spoiled by Blizzard for far too long? (talk all you want about WoW pvp, but it was never this broken following alpha/beta tests) Long live Vanilla WoW and 10 hour AV's I suppose...
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