I could mention the numerous pvp bugs and glitches that keep people from playing a full match. I could mention that not having an option on which broken pvp match type to play is complete fail. I could mention that scaling health for 10's against 50's is by nature... broken. But I won't.... >_> How about we talk scoring? It seems that completing objectives (eg: passing the ball in huttball, or scoring, or capping w/e else) doesn't pay out near as much as sitting back and ninja killing players. Huttball is pointless in terms of team play with exception of actually winning. The matches where I score 4 or 5 goals and pass a couple dozen times leaves me with > 1k objective points where as the Dbag who sits back and casts killing blows on everyone he see's can pull in 3-5k not doing anything except that (in terms of objective points). If this is the future of your pvp 'matches' then I suggest getting rid of them altogether and focus on world pvp objectives instead. I am not sure how a game that has been in beta for so long has so much fail in its pvp environments. Maybe I was spoiled by Blizzard for far too long? (talk all you want about WoW pvp, but it was never this broken following alpha/beta tests) Long live Vanilla WoW and 10 hour AV's I suppose...