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SnickerJew

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Posts posted by SnickerJew

  1. Appreicate this is being addressed in some form and capacity.

    As many others have addressed above me it should be worth looking into how the Wings of Nihrot is currently being distributed, or lack there of. I am in a group where we have run the instance well over 80 times and have seen it drop once total. It should at the very least be converted to a Bind of Legacy drop to where this instance can be incentivized to be run more than once a week on 'mains' only since the NiM version will not even be in consideration for an extended period of time. 

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  2. Well, 220 gear dropping on nim is one thing. Offhand (instead of chestpiece) 220 being a drop from hm/nim dread council is the second thing. But... can anyone explain to me why the hell dread council(!) nightmare drops wings of the architect mount? (no rancor anymore)

     

    Obviously not working as intended. I see no reason for them to move the vanity items/mounts around from instance to instance. It would be nice, as always, to get at least some sort of response about a PvE matter, but clearly this just isn't anything they are concerned with.

     

    I also find it hard to believe that Devs had no idea that NiM drops were only 220's and not 224's with all the posting that has been going on here. I truly hope he was being sarcastic in that Twitter post.

  3. Dude, the only real way to do NiM is with a healer who is lacking their only meaningful zero-cooldown heal.

     

    What about a DPS who's trying to push so hard to beat/get through enrage they're either maxed on heat or out of energy? Those are my kind of NiM fights.

  4. I agree with Sang on this one. There are some other bugs that definitely have a higher priority that aren't even touched yet and the respec bug is absolutely one of them. So you have another week of doing NiM "undergeared." I am personally happy about this as I enjoy a challenge and don't want to be BiS right off the bat on top of making content easier for me. Should this be fixed or at least addressed, yes. Am I upset it isn't yet? No.
  5. Is that the case? That would mollify me a lot on the stupidity of it as a consumable. You would probably still need to auto-detect it though, because there's nothing stopping someone from zoning into a NiM instance, popping the buff and then going to their ship to parse. They can't strip the effect on phasing (could they?!) since a single miss-click or DC would remove the buff from a very expensive consumable.

     

    The item says once you zone out of the instance you lose the buff, so I think it's safe to assume it isn't possible to see this on a dummy parse without some crazy exploit of sorts, or if its broken.

  6. I'm not sure, but your post read like this is a service that is here to benefit you and that it's the only reason for existing. Might I remind you that Mari does this for fun. She works on it in her spare time to create something, and luckily, is nice enough to share it with all the rest of us.

     

    So if Mari says something isn't going to fly, it isn't going to fly. She owns it. You can bring up what ever points you like to help make it better, and maybe that is your intention, but from where I sit, and the way you typed that post, you come across as ungrateful and unaware of the privilege (not right) you have to using this system.

     

    Lets try again shall we.

     

    So civil as always. Don't you realize you're supposed to burn the witch?

  7. Something to think about here…

     

    There's currently a lot of "prejudice" in the meta caused by many, many high skill players simply not playing certain specs. Most of the unfavored specs are in a better place than most people believe. Marksmanship, for example, is actually competitive with Virulence when correctly played! It's just that very few people play it optimally (most use a rotation which either doesn't use enough Snipe, delays Ambush, delays Sniper Volley, or some combination of the above). Moving outside snipers to other ranged specs, I've gotten some awesome numbers out of Lightning (beats snipers on just about anything 8/10, though obviously trash for both apex bosses). Operatives have basically all glommed onto Concealment as the one true spec, but Lethality actually bests it on a huge percentage of the fights in the right hands (e.g. mid-500s on Core burn). Powertechs go all AP-happy, forgetting that Pyro actually does much higher sustained damage.

     

    Looping back to Virulence, I really don't think it's over-performing. It seems like it is, because most of the really insanely good snipers out there are playing Virulence. In general though, due to the immobility, the rigidity of the rotation and the low burst, I feel like Virulence needs to be ahead of IO and only slightly behind Madness (if Madness were correctly balanced). By that metric, it's doing just fine.

     

    Agreed with 99% of that, but I can tell you Concealment on core is pretty dreamy as well. I've done 4.1k DPS as Concealment on that ball of dummy parse.

  8. Bottom line is Imp ops was way easier than rep ops, better healing and dps, with a less geared group can't be argued with and the fact we experiance less bugs on the impside than we do rep side is not somthing to dismiss.

     

    Sorry you're still wrong. There may be very slight differences between imps and pubs that the Devs literally don't fix, but none of this is enough to warrant that one side is by far greater than another in terms of raw numbers output (heals, dps, or dtps). But whatever helps you sleep at night I suppose.

  9. I know quite a few Operative/Scoundrel DPS who play the class in PvE content. I have personally done 10/10 HM on my Concealment Operative and the only downside the the class is the little to no AOE. Besides that, the single target damage put out by Concealment in particular is one of the highest in the game. Fun fact, Concealment Operative is the 2nd highest non-Bounty Hunter Machine Core damage, on Revan HM, because of how powerful the burst really is (if you're curious Carnage Marauder is somehow above them).

     

    Anyway, Concealment itself is honestly the best playing spec in the game IMO rotation wise and I believe more people should play it in PvE content.

  10. It's because the mount briefly enables in the process of activating Rocket Boots (you can see this if you watch the ability icon). Makes a lot of sense, actually…

     

    In any case, a no AC revanchist is pretty cool. Out of morbid curiosity, how much core damage did you do?

     

    I believe he did 600k total damage and 100k core damage.

     

    Edit: Hi friend!

  11. There's a couple of bugs that are favoring one side and not the other. For Snipers, they get a 5% damage increase to Corrosive Grenade, while Gunslingers get a 5% damage increase to Thermal Grenade. Not equal there. Also, Gunslingers have a bug where all contingency charges detonated after the first stack of Smuggler's Luck is consumed with Sabotage Charge crit. None on imp side.

     

    These things still haven't been fixed either. I've addressed it to BW multiple times but no dice.

     

    I forwarded along the level 40 talent bug & it is recognized by the devs. I wondered why I was parsing a bit lower on my slinger :p

  12. Well, at this point, maybe it's sonic rebounder that has to change ?...

     

    This I agree with completely. It's insane to think how many mechanics you can completely negate with Sonic Rebounder. This is more of an issue then the old school raids/mechanics themselves. I like the idea of giving it a 3-5 min CD, but I personally think it shouldn't be raid wide at all. If anything, just for the user pressing it.

  13. I've always been curious with WoW raids how long a farm clear takes. Consider the 13 boss current stuff, is it an ~2hr farm clear or significantly longer?

     

    I was put off by W* when I heard GA was like a 5 hr farm clear due to all the trash. I'd rather fight bosses on different classes in different roles than fight trash mobs all week.

     

    Currently farming Heroic Hellfire Citadel on a weekly basis and it takes roughly 3-4 hours including AFKs, trash, loot, etc. As long as you're 1 shotting bosses clearing the instance should be a 1 day raid, but for most it might take more than 1 day to do so. Of course this time will go down as people get higher geared, but this is currently how long it takes my group.

  14. So the essence of my question is the following: how difficult in general operations content in SWTOR is in comparsion with WoW raids? Is difficulty heavily depends on class (mdd, rdd, heal, tank)? What about difference in story/hardmode/nightmare? Also maybe someone can compare rotation diffiulty from classes in WoW and SWTOR?

     

    Hey there,

     

    WoW & SWTOR raids are 2 similar yet completely different beasts. In SWTOR, this current tier of Hard Modes (because there was no Nightmare RIP) was very dependent on class/group composition for world progression kills considering the first few guilds to full clear 10/10 ToS & Ravagers were comprised of virtually all Bounty Hunters. WoW does have a few fights where having a Druid Tank could benefit you more than a Warrior to deal with certain mechanics, like Tyrant Velhari, but SWTOR felt a little more imbalanced for this tier of content. Also this tier of content in SWTOR was a melee DPS' hell. It was very difficult to perform as well as other ranged classes because of all the mechanics, like Torque's floor vents, you had to deal with while ranged classes could sit back, relax, and spam their rotations. This is an issue mainly because melee aren't parsing higher than most ranged, which is a class balance issue. If you take all of this aside, the raids this expansion were actually a blast to learn all the mechanics for & execute properly.

     

    The easiest way to describe the differences in difficulties from WoW to SWTOR would be Normal = Story, Heroic = Hard Mode, & Mythic = Nightmare, but this isn't exactly the case. With this last tier in SWTOR only Story Mode & Hard Mode were released for ToS & Ravagers, so the developers tried to make a "Hardmare" tier by merging Hard Mode & Nightmare Mode into 1 as what appears to be a failed experiment. In WoW when you go from Normal to Heroic you mainly see a difference in damage output as well as HP increases from NPC's & bosses where as in SWTOR when you go from Story to Hard there are 1 or 2 mechanics differences on boss fights, which is a nice change. Of course from Heroic to Mythic as well as Hard to Nightmare you see an increase in everything from HP to damage output as well as additional mechanics in an attempt to make the encounters truly a challenge, but overall the Mythic encounters I've seen in WoW are generally more challenging and unforgiving than SWTOR (and no I'm not even referring to pre-nerf Blackhand or currently Mythic Archimonde [which looks insane btw]).

     

    Also, in regards to the rotations difficulties, I would argue that most rotations in WoW are very simple after they removed a lot of the abilities classes had, but both games are generally in the same boat as far as difficulty to execute the rotations is concerned. Both games have classes that are super simple, like MM Hunter & AP PT, to some more difficult rotations, like Demo Lock & IO Mercs. The only differences between how the classes play is in WoW you have an auto attack that goes by itself compared to not having that in SWTOR. Besides that, playing classes in each game feels very similarly.

     

    Hope this post was informative & I didn't rant for nothing :p

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