For a while some melee DID have armor pen abilities.. and DID hit a bit harder than ranged.. albeit the ranged were hitting about just as hard and still have sweet burst... but that wasn't working as intended so they nerf batted those melee, and allowed the ranged burst to remain *cough* tracer spam. A lot of the problem is just that some classes possess far too much utility in pvp. Entertain me for a moment and consider the following: Assassins possess the ability to use an AOE knockback, a grip to draw opponents in, a force speed tech that is just bad *** in hutball or any oh **** situation. That's a melee example, I know, next we have the BH... if you're a tank you get a grapple, which bugs out 70% of the time, as I know from experience, but you can still roll a massive rocket punch, rails shot bomb combo as pyro for over 10k in 5 seconds. Merc tracer spam is rough because, despite having to apply stacks first (as the argument goes) not every situation provides a LoS.. nor does LoS help you reach your target, unload is the equiv to masterstrike/ravage but is ranged.. assuming you do storm into the merc to at least defend yourself, you will be knocked back immediately and opened up on again with tracer missile, while the game mechanics allow the merc to grab a coffee from the kitchen, as his character rotates itself in your direction; ultimately murdering the melee charging in for the second time with no REAL skill involved.
I particularly enjoy the l2p your class threads.. and I love little more murdering the people that ask me if im enjoying my nerf (operative) There are ways to play melee as effectively as ranged, without a doubt, BUT doing so does require much more "skill" than spamming 1 to 3 moves as you faceroll lawl on the keyboard. Before being ragged on and told to try the classes before I whine, I'll let you know that I have! Sure I could keep playing the easier classes, but I'm so tired of seeing 80% of my community playing BH/Trooper or Sorc, my raid groups are particularly tired of everyone being pretty much the same two classes. In truth, we only have operatives such as myself, or mara/sent for the buffs, clearing NM modes in pve content never requires the 30 rage stack raid buffs from mara, an operaitves heals or melee burst, it's just nice to have all the standard buffs, otherwise being a melee severely gimps the standard raid strats for burning a boss down before the enrage timer. HM/NM rankor strats particularly suffer from too many IF ANY melee in the raid.
Performing the same work as ANY ranged class allllways requires more work. More attention paid to debuffs on targets, anywhere up to 6 weaker hitting moves spread out over a longer duration to equal the 2 to 4 of a BH. I mean cmon guys.. the autoshot of a BH with cylinder procs does more damage than most melee skills when they dont crit.. and when the crit does land.. the skill might hit for 500 more damage and has a CD on its use; not ALL skills are weaker than auto shot from a BH, but a lot of them are ^^. Come on trolls do your worst, I'm waiting at the other end of the bridge.