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VeliusVerdyne

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Everything posted by VeliusVerdyne

  1. No one here seems to be mentioning the 10% damage cut to lacerate... Not sure how many of you are actually concerned with the state of the PVE raid operative, but in full rakata with the enhancements swapped out in favour of power/surge on the council based fight.. you have to switch places with a TANK because you cant kill the normal council member that dps ought to be assigned to. You end up hitting enrage timer, and even if you dont die, the mob will reset... this occurs because you cannot stun those targets in order to utilize backstab outside of the opening of the fight which HS is used for. Sure they boosted backstab damage... they also increased its cooldown. effectively obliterating its sustained damage, lacerate being the only frontal option you have nerfed by 10% to save 5 energy? ***** please... Operatives weren't having energy based issues in raids.. at no point was energy starvation an issue for concealment while blowing your entire load, explosive probe included. Honestly, I switched to the lethality build for dps in the end, which I shouldn't have had to do, because that's the hybrid tree, and barely outperformed concealment as things stand now. Losing the crit chance in that tree is not going to feel nice on lethality energy maintenance either. Bioware has lost countless individuals as is due to slow release of content; entire guilds are cancelling their subscriptions and moving on to other things.. some consider returning for 2.0 .. but with the lacklustre legacy rewards, horrible all around class changes (this goes for BH as well, advanced prototype has NEVER EVER been good as burst damage or sustained damage, yet it receives some of the point insignificant alterations plausible) Honestly, they only class that got any love was mara by the looks of things, and one more raid is going to keep many of us entertained for 1 to 3 weeks at best. Congrats bioware, you lost another operative and 30+ other subscribers(my guild ran three ten man nightmare groups, one or two of the floaters may stick around and whore themselves out to other groups.) The only thing more shameful than these piss poor patch changes was the ending to ME3, likely designed to allow you to charge for some more DLC just to see the real ending? Who knows, but it sucked regardless.
  2. The problem with making chests give items/credits relative to player level is that the lowbie planets will be camped by high levels. I just happened to be in the area and irritated by it, as many others have. When bioware provides me with "productive" again then I'll "move on" but since im wearing full rakata on two characters now and reset isn't until tomorrow so that all of the content can be wiped out in 2 hours again, I'll continue to be irritated that a level 14 can stroll around illum, corellia etc. and irritate the players that deserve to be there looting a chest; in the event that they happen across the box. There'd be much more on the ah for sale if low levels had to use a gathering profession to make money, rather than being lazy "scum of the universe". Champs around the box? not really needed, just mobs of the zone's level range would suffice. AGGRO mobs not neutral.
  3. That's the beauty, he had random letters for his *********** name lol... and none of the mobs in the area AOE so I cant even get him ganked that way. The fact of the matter is, the little **** shouldn't be allowed to access correlia until he's worked up to that point level wise; if someone my level range grabs a chest I'm waiting on then fine, but some scrub looking to cheat the system and camp a box all day should be banned immediately with a credit card/payment method cancellation with no chance at playing the game again.
  4. No class should wait til 50 to be fun in pvp where as others **** babies at level 10 period
  5. Please add a level requirement to planets, It's pitiful watching gold farmers or scrubs that hit level 14 freshly roaming around level 50 zones camping all the security boxes. At the very least, put some god damned mobs around them that aren't neutral; to weed out the farmers that, honestly, don't deserve to be looting level 50 boxes until they level their scrub *** up.
  6. For a while some melee DID have armor pen abilities.. and DID hit a bit harder than ranged.. albeit the ranged were hitting about just as hard and still have sweet burst... but that wasn't working as intended so they nerf batted those melee, and allowed the ranged burst to remain *cough* tracer spam. A lot of the problem is just that some classes possess far too much utility in pvp. Entertain me for a moment and consider the following: Assassins possess the ability to use an AOE knockback, a grip to draw opponents in, a force speed tech that is just bad *** in hutball or any oh **** situation. That's a melee example, I know, next we have the BH... if you're a tank you get a grapple, which bugs out 70% of the time, as I know from experience, but you can still roll a massive rocket punch, rails shot bomb combo as pyro for over 10k in 5 seconds. Merc tracer spam is rough because, despite having to apply stacks first (as the argument goes) not every situation provides a LoS.. nor does LoS help you reach your target, unload is the equiv to masterstrike/ravage but is ranged.. assuming you do storm into the merc to at least defend yourself, you will be knocked back immediately and opened up on again with tracer missile, while the game mechanics allow the merc to grab a coffee from the kitchen, as his character rotates itself in your direction; ultimately murdering the melee charging in for the second time with no REAL skill involved. I particularly enjoy the l2p your class threads.. and I love little more murdering the people that ask me if im enjoying my nerf (operative) There are ways to play melee as effectively as ranged, without a doubt, BUT doing so does require much more "skill" than spamming 1 to 3 moves as you faceroll lawl on the keyboard. Before being ragged on and told to try the classes before I whine, I'll let you know that I have! Sure I could keep playing the easier classes, but I'm so tired of seeing 80% of my community playing BH/Trooper or Sorc, my raid groups are particularly tired of everyone being pretty much the same two classes. In truth, we only have operatives such as myself, or mara/sent for the buffs, clearing NM modes in pve content never requires the 30 rage stack raid buffs from mara, an operaitves heals or melee burst, it's just nice to have all the standard buffs, otherwise being a melee severely gimps the standard raid strats for burning a boss down before the enrage timer. HM/NM rankor strats particularly suffer from too many IF ANY melee in the raid. Performing the same work as ANY ranged class allllways requires more work. More attention paid to debuffs on targets, anywhere up to 6 weaker hitting moves spread out over a longer duration to equal the 2 to 4 of a BH. I mean cmon guys.. the autoshot of a BH with cylinder procs does more damage than most melee skills when they dont crit.. and when the crit does land.. the skill might hit for 500 more damage and has a CD on its use; not ALL skills are weaker than auto shot from a BH, but a lot of them are ^^. Come on trolls do your worst, I'm waiting at the other end of the bridge.
  7. Why is it that when we run an op the loot will all go to a single person, supposedly at random, *********** over anyone else that put in just as much effort? This is a retarded loot system. Bad enough to get screwed on random loot, but the same person getting dupes is ridiculous.. fix your **** bioware. I love the story and the general gameplay, but you epic failed on pvp loot bags and raid loot rules. organized raiding guilds need an effective method of allotment, quit treating us like a pick me up group that needs net nanny regulations to develop "fairness".
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