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Megadeeps

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  1. I will also note that currently every piece is augmented with: http://www.torhead.com/item/gPgrOJh/advanced-skill-augment-22
  2. I already have the BM implants augmented to add more Cunning/endurance. Just comparing the base stats across the two. Looks like a measurable dps loss to swap, since the BM also have more cunning as well as the additional power.
  3. Scrapper specced in full Warhero gear with the exception of my two implants. I can't justify moving from http://www.torhead.com/item/cVbpqIo/battlemaster-enforcers-implant to http://www.torhead.com/item/bmqiJUb/war-hero-trappers-mk-1-enhancer Reason being that currently self buffed I am over 35% crit and at the soft cap. I would rather keep the extra power and buy more set pieces to swap out my accuracy enhancements for straight power and surge. So have you guys upgraded just to upgrade or add a bit more endurance? Or is anyone else sticking with the Battlemaster implants?
  4. If so I haven't noticed. Seems like a talent with minimal usefulness. Any thoughts?
  5. My main is a Jugg named Hasselhoff. Legacy name is Baywatch. Lord Hasselhoff Baywatch.
  6. Going with Orvish here. Tried to reset the quests but I can still not abandon them. Hopefully it will be ironed out soon, otherwise I will have to make a return trip to Tatooine...
  7. Or do they just fill up your quest log until you get pissed enough to go back and do them? Seriously, you force me to take these bonus quests then give me no authority to abandon them. Anyone have any input on this?
  8. have my level 38 Jugg and I noticed in Warzones even after a backhand or Chilling Scream these never become active. Am I the only one having this issue? Challenged a friend to a duel to test the madness and still no luck. Am I missing something or are these currently PVP useless?
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