For everyone wondering why we aren't still running around in Daoc. Dark Ages was created as a pvp game. The first several years were awesome. There was no gear grind. There was no end game grind of any kind. Realm abilities were nice but the most powerful ones could be gotten fairly quickly leaving the rest as mostly modest stat boosts. The problem was Mythic decided to compete for the pve endless grind market. They turned their backs on the core of their own game. Epic loot, master levels, legendary weapons all served to remove the even playing field that existed before. When the game started you leveld to 50 got a couple of groups together and quickly did your epic quest for which you got a full suit of level 50 armor and that was it. After that you just played rvr. After atlantis you got to level 50 and you still had a long grind in front of you. Epic loot, Legendary weapons (which had to be leveled), Master Levels. All PvE crap that was a big *** road block to rvr. That began the slide, a steady loss of player base which is brutal for a game based on group play. When all three realms have 500 to 1k people online rvr is a blast. When all three realms combined are less than 500 rvr sucks. WoW has been successful by staying true to its core design. A PvE game with a endless gear progression system. Doac died because it took a pvp game and tried to tack on a pve progression system. The steady decline of player base and as a result revenue stopped any major upgrades from occurring. Thus, you have a game with dated graphics, ancient ui, and all the pve crap that killed the game is still there. Although they put in short cuts, the imbalances from all the pve crap and extra 'levels' still cripples the game. Add in a 15$ a month fee and there ya go. If EA took a group of programmers and modernized the graphics and ui of the original game, implemented the class balance that took place over the first years you would have a successful game. The problem is that no pvp only game will ever come anywhere close to the popularity of WoW. The community simply isn't large enough. ( might help ourselves here if the pvp crowd could stop being such a large collection of ******es. If we as a community were nicer and not so intent of driving away other segments of the gaming population developers might be more willing to take a risk on a pvp game...just a thought.) The ultimate game would be one that could marry the pve of WoW to the rvr of Daoc. ( yes other games had great pvp but Daoc appealed to larger numbers and companies like large numbers). Not sure it could be done as the gear progression of wow would (actually did when Mythic tried it) kill daoc rvr. And a Daoc endgame with little character progression wouldn't work for a wow pve system.