Jump to content

Kinnara

Members
  • Posts

    10
  • Joined

Reputation

10 Good
  1. "You may say that Bioware or EA have no communication skills. In which case you'd be wrong, as they HAVE communicated. Just because you're not happy with what they have had to say does not mean they lack communication skills." But I did not say that they have no communication skills, I expressed that they are lacking them based of the facts gathered so far. As I mention before communication skill will effect teamwork, management and leadership. "And, what does Bioware and EA's supposed lack of communication skills have to do with the people that are playing the game?" Anyone who does not notice the lack of communication skills in Bioware and EA's most likely are lacking those skills too, that is why I see a problem not only with this game but with life as well. I am sad but that does not stop me form tying to express my thoughts to others as well asking them for theirs.
  2. "A quick update on today's invites, and a little preview of tomorrow. Today, we invited people who had pre-ordered up to the very beginning of October (roughly). Tomorrow, we're going to be inviting the same number of people again; that will take us up to the last week or so of November. On Friday, we'll be inviting even more, and we'll give you an update on that tomorrow. You'll see more servers coming online tomorrow, and almost certainly there will be some queuing. That was always expected. As a reminder, our plan here is to maintain healthy server populations post launch, and during the excitement of launch that will mean queues. That said, we'll be working hard to keep those queues reasonable." The whole plan was to avoid queuing and now look they say that the rest of waves may deal with queuing. I am losing interest in this game already.
  3. "And, you're saying that if people don't see a problem with how they're managing the early access launch, then they most likely lack social skills? How does that even make ANY sense?" Some of social skills include a hierarchy of skills related to communication, teamwork, management, and leadership. “The only thing I can see that they could have done different is to give estimates as to when people would get in.” Your statement above proves that you agree that they lack communication skills. Communication skill will effect teamwork, management and leadership.
  4. “I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise.” Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. You purchased the minimum amount of server and letting fewest player on one at a time, to see when are the servers are full, only by then you will add servers. If in the process, you screw half of your customers don't matter yes? As long as you are making a profit that's Winning I guess. “A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.” If you study this statement in more detail it will show that who ever is lunching this game knows that it wont have lasting appeal. In a way they are on negative side and do not consider the positive side to try to merge both sides together to create better outcome. I always try to look at both sides to find the truth in the middle. There are many ways to lunch games like this, for example if it was me I would fix the waves by adding bonus items to waves that are after the first one. The bonus would be a double experience item that will last x amount of time and the x amount of time bonus will incise with later waves. First wave no bonus experience item. Second wave 2 hours 2x experience item Third wave 4 hours 2x experience item. And so on. Whoever is in charge of lunching this game has done not the best they could in my opinion. They have neglected 60% or more of people who were wishing to play this game making them feel less and left out. Creators of this game may have good intentions but what good intentions can do if they are based on ignorance. The road to dark side is build with good intentions of ignorance. Anyway the lesson of life can be learned in many ways some may try to escape it by playing games but there is no escape from truth only denial. I ask If to live a lie is to deny life it self? Well, some may say that truth hurts? I say truth hurts only if it's meant to do so as well lie is for not all lies are meant to hurt. The greatest lie there is, is the one who lied that believes in it them self for they will not know the truth. Lie is not the truth but the meaning of it is.
  5. Hi, here is the link to live server status just in case you would like to see it. http://http://www.swtor.com/server-status
  6. Wow, you may see in the link below some of the early access fail consequences.
  7. Many have been waiting for their favorite characters to be brought to life yet not realizing that maybe they are the one who are in need of that instead.
  8. Many have been waiting for their favorite characters to be brought to life yet not realizing that maybe they are the one who are in need of that instead. The important thing about learning to wait, is to know what you are waiting for.
×
×
  • Create New...