Obviously this is playing out exactly as Bioware intended, but the point many are trying to make is this: Bioware's intentions are ****.
Look around. Every server is dying. I will see 5-10 people on a planet at a time, at most. The game plays out like a single player game that many people happen to be playing at the same time.
These legacy items are just another example of how Bioware fails to grasp the mindset of the playerbase at large. We want to be rewarded for our HOURS of play... and if they introduce items labeled "legacy", it is an obvious and common notion that these items will grow with our characters, and once they have outlived their usefulness on said character, they can be passed on to new characters.
The idea of an item that levels with your character does not break the current rewards system, it usually means a character can effectively make it through the game with said item without worry of having to upgrade every five minutes of gaming in order to stay relavent. On WoW, the leader in MMO's for YEARS, these items were a step below blue level items of the same level, but since they leveled with the character, it was OK to be a step below items at that level, since you did not have to worry about ever replacing that item.
Make these legacy items on par with Blues of your current level, but not as strong as the best rewards from flashpoints and heroic quests, but have them level up with the character. This would be a suitable reward for being A) loyal to a dying game, and B) devoting countless hours of our lives to this game.
The expectations and subsequent hard feelings over these legacy items does not surprise me, nor should it surprise Bioware. These items are garbage.
In a week when Diablo III is released, this game will come another step closer to the grave, sadly. This game could be so epic in the hands of the right designers.