What if all stuns that affect player's last only half duration of a non player target. Non-player target would be the current time for any stun, examples would be enemy NPC's. Note the standard 60 second stuns already work like this at a much less ratio, 4 seconds (This should stay the same given the cast time). In regards to the mass amounts of stuns, being stunned, then having a full resolve bar (activated) then being rooted to where I cant get in range (melee) to attack a ranged player is not justified and there by killed (you cannot even leap to the target). Another point to add on to having a full resolve bar activated is that some slows work when others don't, honestly if you have a full resolve bar there should not be anything that should stop or affect your movement. Resolve should cancel all stuns, slows and roots.