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Magnouss

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  1. At least you finished it. I did it on Story Mode first. Found out I had to do it on solo mode. Was in the middle of killing the second boss and the server crashed. I'm going to read a book.
  2. It works if you choose either the arrogant or silly responses. Once I started doing this, the story became very funny. But you have to be willing to play it that way. Having played all classes male and female, I found the female smuggler annoying and the female consular bland. I made the consular an alien race and tried to pass it off as a cultural issue which helped a bit. For the best. Female IA, Warrior and BH are all quite good. Male Inquisitor and also the Male Consular I like for what I posted above. The rest I feel are all decent to good. Character VO and its quality is strong point of this game imo.
  3. Ardun Kothe Although I think many of the IA companions are well done, they don't fit my character. Of the available ones from other classes, Elara probably makes the most sense since I consider my Agent to be a Republic sympathizer. I'm hoping she will be available to other classes at some point.
  4. Yeah, if all I am getting is a chapter a month with no other new content, I'll just let my sub run out and resub for a month once Chapter 16 is done. I have no interest playing as HK and while I liked him fine in the story, it disappoints me they are bringing him back.
  5. Yeah, unless I know 20 gets me something interesting, I'm done at 10. Wish there was more to this than a number.
  6. How about giving companions a bonus say 25% to one of the three roles (Heal/Tank/DPS). That way you can use whatever companion you want but if you want a little extra for a particular situation you can grab another companion. It also might give people a reason to get more companions to influence 50.
  7. I agree with a lot of what you are saying here. For me, with high Influence and Presence, we should feel like we are competing with our companions strength wise. Otherwise, what is the point of increasing those. Of course that will make trash content trivial at higher levels and I think that is fine. You should feel OP then against trash and strong mobs. This is why I want strong companions. But, for something like Star Fortresses, it should be challenging for a player with a high influence/presence companion, not a 30-40 minute grind through trash. Halve the time. Get rid of most of the trash and design more difficult encounters.
  8. I would like this. My Agent essentially made that choice at the end of the main story. It would also be nice if we could group cross-faction. We have been working together to some extent the past 10 levels anyhow.
  9. Ugh. I tried doing the HK quest last Christmas timeframe and spent 45 minutes in the Jedi Temple on Coruscant and came up empty. That was enough for me. As for the OP. I give it a 7/10.
  10. It sounds like they will still be weaker then they were pre-4.0 with decent gear. Someone with the numbers can confirm. If that is the case, I'm not sure why this would be acceptable. You go from 10 levels of affection to grind to 50 levels of influence only to have a companion weaker than they were before? Imagine if you heard about this pre-KOTFE and they told you there was going to be this new companion system where they started out a lot weaker than they currently are, but now you can grind from 10 to 50 influence so that they will be only a bit weaker than before. If they want content to be less trivial than create some content that is more difficult instead of nerfing the companions. I was doing the final boss fight in KOTFE over the weekend and I was sitting at full health the entire time. The problem wasn't an OP companion, it's that the fight itself was not made interesting or challenging. I don't understand the crowd that wants a companion but wants them to be weak. At rank 50, I want a companion that is nearly as tough as my character so I feel like I have to play may best to out compete them. For people that want a challenge (me included though not all the time), we should want them to create more challenging content. To me the whole process has seemed backwards.
  11. Yeah, when you add a grind to 50 levels of influence, you need to make it worthwhile otherwise people won't do it. At 50, they should be very close to a player's effectiveness imo. Otherwise, just revert it to pre-4.0 and let us gear our companions again.
  12. Interesting post. I will check this out. I have 3 characters at 10 and several others at different ranks. Having said that, I don't see myself grinding past 10 until I know there is a real purpose. And even then I can't imagine doing it on any alts. I prefer the wait and see approach cause currently it appears to be a pointless grind.
  13. Exactly!!!!! I actually felt like a Jedi for once. Sigh. Oh well.
  14. It does seem that they are just trying to calm all the furor by asking for this feedback.
  15. I have seen numbers posted a couple times. One person did a comparison of healer companions at several different influence levels now vs what they were getting with their decked out companions pre-4.0. Even at influence 50 it was barely half of what they were getting pre-4.0 with those companions. I can't verify the legitimacy, but it looked like an honest post.
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