Either: Fix the current returns with option 1: Make each slicing mission be profitible, somewhere in the middle of where it is now and where it was then. Then extend the mission run time to counteract the profitiability. Make it take 2 hours to run one mission and you've just cut the credit flow by 400% without making people pissed that half the missions cost more money than they make. Remove credit missions with option 2: Take out all direct credit missions. Implement a "Slicing Kit" mission that gives a consumable green, blue, orange or purple slicing kit of the appropriate level that can be used on equal or less gear to create an available aug slot on that item. This would kill a few birds with one stone (Making augs useful, preventing credit farming etc.) and this tradeskill would be like any others, a money sink and not a money oasis. Thoughts?