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KittyPrawn

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Posts posted by KittyPrawn

  1. I started practicing with this change prior to 1.2.

     

    I usually feel comfortable squeezing out 2 consumption per aoe instead of three, but it will always depend on the damage intensity of the fight. I found that 2 provides me generally enough regen to get through an entire fight, even in nightmare mode without taking too much of a drastic hit on my health. I also usually stagger the consumption. I will do one right before I drop the aoe, and my second one closer to the middle/end.

  2. Creating an expansion based on an april fool's joke.. Doubt wow will get that many new players to come back or new players at all. Maybe for just the first month or two but not more than that. And the majority of the hardcore players in wow weren't exactly super happy about it either ;)

     

    Pandas existed in the WC world long before the April Fool’s joke. Also, they were the probable candidate for the new alliance race in BC, but were scraped for Draenei.

     

    The people leaving wow to swtor will go back once SWTOR goes F2P which will be soon.

     

    If Warhammer Online isn’t F2P yet, SWTOR won’t be F2P anytime soon. Remember, WoW is the anomaly as MMO games go. Companies don’t have to have that many subscriptions in order to be profitable.

  3. So long as that last is an option, not automatic without you setting for that, I'm all for it.

     

    I didn't mean automatic in that it just placed you in the group without your permission. It's been a while since I played, but I believe a little pop-up jumped up that said there was an open group near by and asked if you wanted to join it.

  4. I'm just not sure how this is different than most MMOs. My leveling process was always solo, except for instances in previous ones. Even Guild Wars was a solo experience. They gave you a whole AI party if you couldn't make friends, which I guess makes it less solo.

     

    I would like to see them borrow from WHO and give you an option to see who is in the area of a group quest and the ability to group up with those people automatically.

  5. Back when I got to Battlemaster you'd only get around 500 to 800 Valor per warzone. It meant you had to put a lot of time and effort to get to your Valor Rank to 60. You really had to do hundreds and hundreds of warzones, but when you got there, you at least felt a sense of accomplishment.

     

    Now it seems with the current patch that you get around 3000 valor per warzone. So it's about FIVE TIMES EASIER to get Valor ranks.

     

    It reminds me of Vanilla WoW, when everything took a decent amount of time and effort and you felt a sense of accomplishment when you achieved a goal. Nowadays, WoW can be played blind-folded while spamming two keys on the keyboard. Over the years they just made it easier and easier and the sense of accomplishment achieving any goals just faded away.

     

    It seems after only 3 months, TOR is following this pattern, making things easier and easier just to stop people whining about how "hard" it is achieving goals in the game.

     

    I hope, for Bioware's sake, (and for people who don't want everything reduced to a "super-easy level") that the devs rethink this path...

     

    Since when is the amount of time you sink into something equivalent to difficulty. It isn't as if valor is only rewarded for winning or for how awesome you are. You receive valor regardless of win or loss.

     

    Really, Battlemaster equates to time. You can be the worst pvp player in the entire world, but if you pvp consistently, you will still eventually earn the rank. They only sped up the process.

  6. I originally had no intentions to play this game. It was still during its beta period, and I just really didn't care about it at all. I was kind of bored with WoW, but biding my time until Diablo 3. I know the Star Wars story, and I enjoy the movies

     

    My boyfriend received multiple beta invites on the final beta testing weekend. So, we decided to take a look at the game. We loved it!

     

    1. I like the voice over quests. I don't hate them even going forward. I may spacebar sometimes, but there are other times I listen to it. I feel a lot more involved in my character, and I love to hear the responses I may give.

     

    2. I love the planets. I love that on Alderaan there are mountains in the distance. I may never scale them, but it makes the planet seem like a planet.

     

    3. I love Huttball. I really do. It is probably one of my favorite Capture the Flag type maps I've ever played.

  7. The point I'm trying to make is it isn't random, and that something can be done.

     

    One of the biggest games released was Modern Warfare 2. This wasn't popular because it it had a great campaign, because in all honesty it was short and crap it was popular because of it's online features, one of them being customisation. Being able to get the guns you want and have them set up the way you wanted them was a big thing for people. I got pulled into cod7 because of this. Games need to reward people for what they do, whether it be an acheivement or an item, without it people will look for other games to play that will meet this want. with people getting NO LOOT AT ALL they will become bored with the game. It's simple psycology.,

     

    I want this game to succeed, I want my friends to play it but it's getting them to stay on after that first month. Anyone notice how the numbers have dropped dramtically since the game was released and yet other games don't drop as dramatically and continue to grow after that initial fall.

     

    I want a bias written into this, i want joe bloggs to run his jedi through several flashpoints and although the gear may be the same each time I want him to get regular stuff, because that makes him think I'll play that again beacues I may get this instead of what I have been getting.

     

    My original point was I got 1 item out of 20 possible drops, and before you say it, I never got duplicates or items that were for me that I couldn't use. I have made this observation with my sith juggernaut and not my bounty hunter who incidently got the same pair of boots and nothing else on 3 out of 5 runs which i enjoyed playing. Thing is he got something.

     

    How is it not random? Are you trying to tell me that your character, upon creation, was pre-determined to get only X type of loot from Y dungeon?

     

    Just because you've only seen 4 of the same gloves doesn't mean that other loot doesn't exist. There are multiple types of loot that drop off each boss.

  8. People like that are going to be angry no matter what. If it wasn't your gear, it would have been something else.

     

    Your best course of action is just to put him on ignore and move on with your life. Likely, he won't ever add anything useful to conversation nor be willing to actually offer sound advice.

     

    There are people in warzones that may help you. They're usually a lot more polite when things are going wrong. They may offer suggestions to the team, but usually without being a bully.

  9. Does this discussion fully matter anymore? Bioware has confirmed that they are indeed allowing multi-spec in the future. You'll likely have to respec less than you might be now.

     

    I'm just curious at when the costs drop or reset. I have had times where I paid 5k to respec to healer, played one warzone, and then went to respec back to dps and it was only 1k.

  10. The "game clock" in the SWTOR client is just asking your PC what time it is, not their servers.

     

    ^ Don't use the game clock as judge of server time. The game clock will ALWAYS reflect your local time. It brings some mass confusion for my guild since we have some Brazilians and Newfies on an East Coast server.

  11. On my operative, I prefer not to use a healer companion. As another said, I am learning to play her better because I don't have heals on harder fights. I may die a few times until I figure out what I'm supposed to do. I may also end up sacrificing the companion before the encounter dies.

     

    I have discovered that if I am not smart with either kiting or interrupts, then the fights are generally a lot harder than they need to be. Fights I struggle with but then learned to interrupt end up being a breeze.

  12.  

    2. Loot Drops - WoW has these down, a good ratio of loot drops allow people to enjoy the game. This is where SWTOR if failing. Now I know these drops are supposed to be random, but you can't have that otherwise you will end up alienating some people. I ran Black Talon Flashpoint with a Character 4 times and all I got was a pair of gloves. The real problem with that was watching other people with me getting duplicates for modable chest armour that they were already wearing.

     

    And people ran into this same problem with WoW. It's random, and it isn't the game's fault if you're unlucky.

  13. The idea isn't that the ability is there for constant spamming or rotation addition. It is more like a feat of strength.

     

    Have you ever heard the story about a person being trapped under a car and a single person lifts the car and gets the person out? I look at it as a similar thing. It is part of a "heroic moment" ability that is useable every 20 minutes and ONLY with a companion out.

     

    It is basically an OH SHI- button. A feat of strength to turn the tide on what might be a losing battle. Adrenaline is pumping, you're about to be killed, you close your eyes and lash out with your hands to save yourself, and in the heat of the moment, you summon up this inner well of force and choke the hell out of your assailant.

  14. George Lucas said:

     

    The color of light-saber blades has no particular meaning. The problem we faced when working on the old films was the lack of special-effects proficiency. We didn't have the technical means to create light-saber blades of infinite color varieties. Also we only see three Force users with light sabers in the old films so there was no reason to have more than the green, blue and red light-saber blades.

     

    When I started work on the prequel trilogy, we obviously had the ability to create any color of light-saber blade. However, to retain continuity between the trilogies, I thought it best not to expand the range of colors for light-saber blades.

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