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Skuke_Likewalker

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Posts posted by Skuke_Likewalker

  1. Open world pvp within the general idea of warhammer, meaning tiers every 10-15levels , bolster to lower level chars within a tier and different scenarios/war fronts/war zones ... whatever for each tier.

    I know i am being way to general but a bit tired to go into details atm , apologies.

  2. Since the thread was very politely shut down i am bringing it to the appropriate one .....

     

    I would like to thank BioWare very much for the worse buy i ever made & for showing utter incompetence to address pvp issues. Clearly you are clueless !!!!!

     

    Sorry but i won't buy this "new game give it a chance" crap, simply because during the years of development i am sure you had all the time in the world to look around and see what players like/dislike, and good or bad stuff other games had and come up with a better and refined product.

     

    Your game has been cancelled and uninstalled and actually now my pc works as intended woot!!!! :)

     

    P.S.

    Your devs are actually getting payed to come up with this kind of bull shi t updates ????? Just curious.

  3. Not sure what you have against the Mythic employees...but some of them were and still are awesome designers.

     

    Warhammer failed because of management not the development team, and the billing company. You had people at top levels making decisions about classes they played without concern of the actual game.

     

    BioWare screwed up some fundamental pvp principles, fairly sure the Mythic folks red flagged this, and was told to put it in anyways.

     

    But troll on brotha, troll on.

     

    True story !!!!!

  4. As i write this there are about 30 imps camping the taxi area of the reps base on Ilum (Bloodworthy server). This is your idea of world pvp ????

     

    Thank you very much for the worse buy i ever made & for showing utter incompetence to address pvp issues. Clearly you are clueless !!!!!

     

    Sorry but i won't buy this "new game give it a chance" crap, simply because during the years of development i am sure you had all the time in the world to look around and see what players like/dislike, and good or bad stuff other games had and come up with a better and refined product.

     

    Your game has been cancelled and uninstalled :) .

     

    P.S.

    Your devs are actually getting payed to come up with this kind of bull shi t updates ????? Just curious.

  5. The problem with crafting in general (apart from Biochem's specific issue) is its relation with how fast a character levels up.

    By the time one crafts an item for their level it has already become obsolete by what can be bought from a vendor.

    And of course the end crafting items which require HM flashpoint boss drop.

    What if someone does not really fancy pve ???

    It is a pity because the system looks interesting , though like many other things in this game it seems not very thoroughly thought of if at all.

  6. It is not a single ability,plus that guy was buffed up and the standing up does not give an extra 3 secs,the knockdown for scoundrels is 3 secs i do not know about agents.

     

     

    Was talking from my experience as a gunslinger.

    And please correct me if i am wrong , but after i get knocked down from an IA all i see is one animation and i hear the same sound , now unless they gave the same animation & sound to 2-3 different abilities i don't think i am wrong.

  7. I spent 5 hours playing the other day and ended up 0/3. I even won 2 of them and they didnt even count towards the daily.

     

    True story , happened to me as well

  8. For the sake of argument, let's say every class can do the same damage. Fine, but what every other class cannot do is the same amount of damage coming out of stealth while the other player lays face on the ground and takes it...

     

    In addition the other classes incur some sort of penalty for their most damaging moves, such as trooper/bh having to root themselves.

     

    Allow me to add something here here .....

     

    Stealth with no time use or mana/force/energy penalty, that can be used in combat and is instant thus not interuptable.

     

    And after the initial knock down the spamable use of a single ability that does insane damage and to my opinion that can not be considered burst , i understand burst damage what comes out of a combination of abilities.

     

    Not to mention that after the knock down the standing up animation (which does not allow any kind of movement) alone gives an extra 3 second advantage.

  9. Again NO they can not period ! Plis stop lying to cover up for developers that cant create game balance. As a lvl 50 commando in PvP gear valor rank son 60 i do have a clue.

    As a PvP vetaren like so many others here we actually know what we are talking about.

    Video speaks for it self as it does ingame every minute. The BioWare devs knows this , they have all the damage stats on their systems but they will never realease that info because it would only prove what a bad job they have done in TOR when it comes to these classes.

     

    And as players are saying ingame, if they cant fix this issue alot of people

    will unsub period. And belive me, that will hurs EA far more then a few happy

    players who can remain OP with a sub in the long run.

     

    Agreed and adding the fact of lack of TIMED combat log (like WAR has) that would add extra proof.

  10. I have not seen yet anyone address the problem / FACT , that there are classes that need to go through 3-4 abilities in order to do some burst and some times those abilities are channeled, and on the other hand we have classes that just push one frigging button and that is it !!!!!!!!!!!!!!!!!!!!!!

    That alone makes the pvp system here completely broken, not to think of other parameters that have been mentioned in this forum again and again.

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