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Umbradivus

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  1. I’m curious why there isn’t more outrage about Operative and Scoundrel healers. Operative and Scoundrel healers currently enjoy a gross advantage in PvP combat over both Sorcerers and Sages as well as Mercenaries and Commandos. Operatives and Scoundrels possess more methods of crowd control and escape than any of their counterparts, are more maneuverable while healing, are nearly immune to interrupts, and have a resource system that provides an utterly inexhaustible supply of healing. Empirical evidence of their superiority is readily available by simply observing the results of several warzones and assessing the amount of healing provided by an Operative/Scoundrel and the amount of damage required to kill one (i.e. their Damage Taken to Deaths ratio). After minimal observation, one will quickly notice that Operatives/Scoundrels supply equal or superior amounts of outbound healing while routinely absorbing 150-175% more damage per death than either the Sorcerer/Sage or Mercenary/Commando. Given the magnitude of this imbalance, I would have expected more displeasure from not only the PvP community in general, but from healers in particular. Why does this considerable inequity remain unaddressed?
  2. I have had far more problems with stun/immobilize/knockback producing teleporting and other erratic movement since the 'fix' in the 1.3 patch. Whatever changes were applied have only exacerbated the problem.
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