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KLGr

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Posts posted by KLGr

  1. Initially I read TOFN re-roller... and I was thinking "OMGOMG Finally a thread about those silly and cheap re-rollers, rolling in TOFN and not even being bothered to buy the recruit PVP gear". :p:p

     

    Problem is serious though... Re-rollers cant even be asked to pay for the recruit gear and enter WZs with their orange/blue gears.

  2. my big question is where all the crybabies who were calling out Sorc/Sage nerfs pls.

    they must have either left the game crying or finally got good enough to take one down and then chalk it up to 1.2 nerfs.

     

    Nah... we are here being sustained by the delicious and super tasty sorc/sage tears. Good job BW. keep up the good work in balancing the heal classes. Btw, ops and mercs still need the one aoe ability we can spam and fill 1/3 to 1/2 of the whole raid's health bars in the middle of the fight and while hiding behind a pillar.

  3. L2P or perhaps progress content in a more reasonable pace? People were complaining content is too easy... perhaps it was to easy if only 2-3 specific classes participated.

     

    As for the ground AOE I usually put it in the middle between the melees and me, and I move a bit closer so we can both benefit... range classes know this and they follow or set their tents in front of me...

     

    I am saying it again... you have it too easy... Even after the 1.2 changes you continue taking so many things for granted i.e. that the healer should be 30 m from the tank... what about the operative with an AOE based on proximity? Should he be moving back and forth so he can AOE heal melees and range every 15 sec ? What you are saying doesn't make sense.

     

    Stop complaining ... sorc is still the most efficient healer. The only difference is that now you have to pay attention to "banal" mechanics such as mana and plan the tank's burst damage if its CDs are down through bubbling and not a 1.5 sec mega splash heal on 100% occurrence.

  4. Mainly in ops (and less in 4mans) I consume just before my AOE, or rely on the warrior's crit or another healer's AOE. Its a team game, learn to coordinate with others ;)

     

    Stop complaining.. As an operative healer who switched to sorcerer for PVE, the class in 1.2 is just reasonable. No more easy mode semi afk healing. I enjoy the PVE much more now.

     

    The PVP is a mess I agree... that healing burst will be missed. But, its time for sorcs to learn proper PVP healing instead of sitting in a corner and spamming consumption and AOE.

  5. I am in a similar position (only a couple of levels lower)

     

    So far, I ve tracked the following relevant points in the 1.2 patch notes

     

    PvP vendors no longer sell Champion Bags.

     

    ..and thats it basically :confused::confused::confused:

     

    So, you will not be able to buy the chamption bag after 1.2. But, if my memory serves me well, I read somewhere that we ll be able to by directly champion commendations, which will be slightly more expensive from bags (around 5-10% tops). I am not entirely sure though.

  6. Tbh i feel you not helping the team any with a hybrid spec. I doubt you can keep any tank(ballcarrier) up gimping your critheals like that :/

     

    I rather go full out heal or full out dps. Tho i rarly wz solo so prob why i dont care for hybrid specs.

     

    nice vid tho props for thinking out of the box :)

     

    I think in his hybrid spec he delivered more dps than the pure dps... so there is not much he could have done to help his (bad) team.

  7. I left WoW to come here because the personal heroic stories and companions made this game a lot better than WoW. Making this game like WoW would decrease its quality.

     

    Then perhaps there are better games for you. That is, if you are saying that you like this game because of a very short story line of your first companion, some random clicky click cliché dialogs and a storyline. Most modern MMORPGs nowadays offer storylines.

  8. Todays gamers take easy as fun. They don't even know how fun challenging content is. But what can you expect from people who change game every few weeks because it's get boring so fast. Guess what easy =/= fun, easy = boring.

     

    Todays gamers take grinding as an accomplishment. Its something that has dominated even within the FPS community (both players and devs/publishers) with the introduction of "RPG" elements as they like to say it, such us levels, upgradable gear etc.

     

    If we want to start with the "back in the day" stories, we can go back in the day where it was enough to kill your friends again and again and again and again in 5 to 10 mins matches with everybody having access to the same basic gear, in home / student halls / computer labs / internet cafes LAN parties.

     

    So stop blaming the new generation of gamers as lasy for not wanting to grind. Because the concept of grind in games the "MMORPGisation" of even FPS games was introduced by a generation of players who thought they could replace skill with time. It is not a coincidence that when online gaming became a product and was monetised through the transition of from LAN parties to MMOs, the then younger generation demanded gaming to be less skill focused and more grinding oriented... after all they had more time to play from the older players who gradually finished school/college/uni...

     

    Now its your turn to sit in the corner as for once, the generation of gamers who pay your bills define the content. Gaming is a very mainstream multi-billion business. Filthy casuals rule. If you don't like find another game... but then don't blame the devs for bugs. They probably cannot earn their paycheck if only 100 ppl subscribe.

  9. If it shuts down then yes, you get a victory. I've had this happen once.

     

    So your post is irrelevant.

     

    Τhe victory goes to those who have achieved the more objectives by the time the game is terminated. So if team A wins by 2-0 and after 5 mins some of them quit hence starting the sequence without being replaced (in low pop servers at odd hours) those of Team A who remained could win the game. In most games that wouldn't make sense... but imagine a team who struggled to go to the third room in VS seeing their opponents roflstomping them in the first 10sec...

     

    I don't think the OP was describing a scenario like that, but it could happen. It doesn't make sense....but it could happen for the "lolz".

  10. Originally Posted by Graburr

     

    the slots were compensation for people that couldn't participate phase 3 (because it was supposed to happen on a fixed date, not over a certain duration), not because the servers bugged out (which they didn't, the script bugged out and phase3 was stuck or didn't start, and half the server population in one place made players drop)

    And? The final stage of the first event failed to materialise. You may call it whatever you like, but that is what happened.

     

     

    instances were adjusted to LK level in 1.2, when they introduced the random lfg-feautere. in comparison bioware manages to bug stuff that was fixed, like the boss in cademimu that you can only kill by exploit him

    It took Plutonous 6 months to get fixed... Needless to say all the shortcuts and paths that shouldn't exist in instances.

     

    and tor limits instances to ~100 players. in the end it limits the load

    50 < 100

     

    contrary to popular belief, the majority does not roll 3+ alts, especially not in a game where 4 classes can practically do everything. and I rather have a company spend money on more critical features than the first 6 levels you see for 2 hours.

    Not talking about classes, talking about races. Its unacceptable for a 2011 MMORPG to have all races in the same area.

     

    they never did. people "implied" it because a lot of mythic devs went to trion and it uses the same engine. beta hype != fact

    I remember the "we will add RvR if people ask for it" very well.

     

     

    and wow copied their BGs from fps. there's only so much you can do with objective based pvp

    That is a really immature argument... and FPSs copied from playgrounds?

     

    and the industry standard would be...?

    A Bethesda game... :p (btw term "standard" in "industry standard" implies fixed point... I don't think there is an MMORPG that has achieved that)

  11. For all of you comparing SWTOR and Rift launch lets remember a couple of stuff about Rift.

     

    1. First world event patch finale (RoS) failed in some EU servers (not sure about US), whole battlegroups went down and we were compensated with 2p and 18-20? slot bag

     

    2. Instances were bugged and their difficulty was constantly adjusted. It took them months to fix exploited instances with glitches

     

    3. Cap in 50 rendered players in the map. Its really easy to fix a stable graphics machine if you can only see 49 ppl around you

     

    4. All starting areas the same with all the quests equal. Really? For a 2011 MMORPG having all races starting at the same point?

     

    5. Betrayal of the RvR heavily anticipated feature... in the end devs said "we never promised anything".

     

    6. 2.5 out of 4 WZs direct copies from WoW

     

    7. C-L-A-S-S I-M-B-A-L-A-N-C-E and FOTMing

     

    And these are all related issues to the launch.

     

    Rift had definately a more stable launch than SWTOR, but not an industry standard by far. And the fact that they didn't have so many problems can be attributed to certain shortcuts they took and also to a much less demanding and smaller community.

     

    Btw if you think that SWTOR PVP forum is full of QQers you should have a look at Rift's PVP forum with constant cries for nerf/boost due to Trion's insane attitude in stimulating interest through FOTM, lack of world PVP and faction imbalances (due to free guild server transfers) and annoying BGs. Pretty much the same stuff :)

  12. Its only an exploit if it fits certain criteria, and BW will announce it as such. If they do term it an exploit you will be at risk of being banned for using it.

     

    BW have not announced it is an exploit. To this end, your classification of this is null and void. However feel free to "exploit" the use of this "bug".

     

    Definately not an exploit... it works as intended 10+ vs 8 in a WZ...

     

    Great thinking there :rolleyes::rolleyes:

  13. I wouldn't whine so much per se about the empire being OP, but I made the mistake of playing a light server and when I do get into pvp after a ridiculously long queue time, the majority of the enemy team are in fact sorcerers and they all queue together.

     

    When I see 8 empire players running at my team of 5 or 6, I honestly think "what's the point?" Granted the game is a little over a month old, but still it's just frustrating that I have to take a loss simply because my faction does not have enough people.

     

    But some advice that I could give to people struggling like me, find/create a guild and get a full team to pvp with. When we have 8 people, all in vent, we always dominate.

     

    Is it possible to get 8 people from the same guild in WZs in light server or you are speculating?

  14. PVP wise the IA medic shouldn't be at the list as a healer... its a great hybrid though if you want to pug and get medals. As a pocket healer or in a premade don't expect much. You try your best but you still achieve the 2/3 output of an average sorc.

     

    The 31 talent is complete useless and the 31 pt setup has no energy regen abilities, minimum cc and won't give you the 75k dps medal even in voidstar.

     

    For PVE its ok and the storyline is awesome... but for PVP if you are playing with friends you are gimping them.

     

    No idea if BW is doing something about it.

  15. guys.. nvm the poor OP.. he OBVIOUSLY HAVE NO IDEA about what a real MMO rly is.

     

    Dude... we play just a couple of hours per day on average, we took our time to level up, we try to enjoy all the aspects of the game, we maintain a positive angle while noticing the obvious negative aspects of the game. We are the 99% of the playerbase. As opposed to all the elitists burnt out players who engineered the game in order to reach first and complete end game so they can later blame it. You are the 1%. So why don't you go back to the real MMO you used to play and leave as alone to enjoy this fake MMO?

  16. Point 1 doesn't make any sense. Regulating population in such an intrusive way is something that even China hasn't considered despite their one child policies. It will create tons of crying if ppl cant create alts, or friends cannot play together. Most importantly, it will wake up the silent majority who minds their business and doesn't crawl all day the forums qqing and raging all over the place.

     

    Point 2 though is very precise. As an extra incentive for mobility, I would add free or minimum cost transportation for the side controlling less nodes and expensive transport for the other side. Costs should somehow be scaled to reflect ingame economy and should be monitored and adjusted in every patch.

     

    My main issue with OP's point 2 and my addition, is that it raises complexity to a pointless level. It attempts to regulate and instill a specific behaviour in the players. This will not work. Players want to earn as much as possible, with less effort. They will complain and they will find a way of breaking the system like they always had. It saddens me having to say this, but the only thing that would make Ilum work is making the PVP zone something between what it is now (4 instances map) and a WZ. Match player population but skip the "defeat/victory" of traditional warzones.

  17. 150 kills are for the weekly quest. Progressing through the 150 kills is possible through the dailies. Ideally, in 5 days you will have completed the 150 kills if you have completed the dailies.

     

    Its not that you have to first complete the daily so the kills for the weekly to start counting.

     

    Are you really complaining about getting you 5 hrs to complete a weekly quest?

     

     

    :confused::confused:

  18. This is NOT world pvp. World pvp would be putting a cap on the number of empire and republic players who can be in the zone at the same time giving equal numbers. Ilum is full right now with 30 republic players and probably 70 empire (assuming the cap is 100). World pvp is something FUN it is NOT being zergged down by a 2+:1 ratio at 5 fps.

     

    No, that would not be world pvp. It would be like a big warzone... like AV in WoW.

     

    World PVP is not supposed to be fair. It was, is and always be a zerg / blob even in games where there arent any faction, or if there are there is no faction imbalance. People always choose to fight battles they can win (or they think so), so there is no incentive for a group of 10 to fight a group of 50, or for the group of 50 to split so they can give the others a fair chance.

     

    What is need is the zone to have such elements which will force the groups of 50 to split, and / or guerilla tactics to work.

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