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Loganfeur

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10 Good

Personal Information

  • Location
    I consider it the Outer Rim but for everyone else its nearly the center of the universe
  • Interests
    Girls, gaming, writing
  • Occupation
    I baby sit my parent's basement.... j/k it's really their summer home
  1. So I took the helpful survey that I was asked to take, but the survey was very narrow in its questions. At the end, the survey asked for specific suggestions that could make the game better. It literally said, "Be Specific". However, it only gave room for 60 characters. Pure nonsense. I realize that most corporations do not have time to go through hundreds of thousands of surveys, let alone long winded suggestions. However, even if this was just a way to make us feel involved, don't you or EA or the third party who made the survey think that 60 characters is a little small for a good suggestion? So in an effort to give meaningful feedback I am going to give you my actual answer right here. I realize one forum post from one reasonably intelligent subscriber likely won't matter. At all. However, for what it is worth... The chapters are too linear and while we do have meaningful choices, they do not affect your experience that much. I would like to see more nuance in the chapter design and writing, I would like to see battles that can be won or lost, as opposed to battles that just take longer to win. I also think more nuanced opponents would be good; series villains that work against what the player is doing as opposed to a pre-set number of cut scenes. I realize that is more money, more work, more time, and more work for the voice talent. But a dynamic nemesis who could end the character for good (did I just suggest perma-death? Perhaps, perhaps not.) would really be a step in the right direction. Fewer screaming nut jobs and more Thrawn style geniuses. How would I implement this? An intelligence (as in information, not IQ) system where character action reveals what the character is doing. The story enemies respond to that. With a subtle approach (less killing, more negotiating) the enemy knows less and thus responds with less force or is made vulnerable in some way.. The more brutish and less subtle player approaches however, broadcast their motives and the enemy moves against them in stronger ways. And THEN make sure the subtle approach is also rewarded with XP. I would also implement a weekly Server PvP Dungeon where players from both factions can PvP against EA/Bioware employees. Maybe the highest rated Guild or three get to go up against employees. I would also suggest that, if the game is going to move forward then you need to add a third or fourth faction. Criminals and Eternal Empire. Move Smugglers and Bounty Hunters into that faction? Have a Royal Knights Class? I have no idea for sure but new character options can increase replay-ability. Thank you
  2. Companions have a lot of space to grow. Its going to be (if its not already) a sub-game in itself of decking out companions in the best gear and most unique appearance changes. Let's get past launch for a month and then see where they go.
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