The biggest problem with this game is clearing content to get a resource, quest item or a chest and have some jerk sneak in and steal it from you. I am fed up with this behavior and I blame Bioware for it. It is not that difficult to program and attach resources, quest items and chests to the mobs that have to be cleared for it. Guild Wars 2 has gotten around this by giving each person their own loot table. Resources don't disappear until you harvest them even if someone else has already done that. There is no kill stealing or need to take huge risks to jump in and grab something first and deal with the mobs after that because some jerk is waiting for you do do all the work while he claims the reward. Bioware, instead of spending your efforts on the SGR publicity stunt, why don't you do something truly meaningful and protect players against antisocial behavior?