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xfightx

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Posts posted by xfightx

  1. Its ofcourse not like like 2 button pushes and boom 5.6k, that bust has to be prepared. Because the of gui this is not easy, but if you master it or if gui gives a better notification you can do a lot of damage every 10-15 sec. The sentinal has a hugh burst damage potentional for blade storm, if everything alligns then you get a 100% armor ignor, 100% crit chance and some other buffs for some extra 40% damage.

     

    But if you compair this to the bust scroundrel have out of stealth we are missing out on 70% armor ignor and a the 100% change to crit. Although we have a 30% armor ignore for 6 sec, its still a lot less potent. I wish they made our dot as good as the jedi dot tree.

     

    On the subject of heal/tanks in warzone, samething happened in WAR, a good premade with tank that know what he is doing is very hard to beat. In these cases Guard is the most powerfull tool in the game and a good tank will switch guard to who ever is under focus. To win assisting, target switching, trying to find the weakest link, presurring healers to burn recources ect. I really wonder if we will see scrappers in the top rated warzone teams.

     

    Greate thread btw :)

     

    the 100% amror ignore comes from mid tree and the focus is from right tree

    dont mix 2 things;p

  2. So, heres the deal with PvP in the next patch from what I've seen tonight:

     

    It doesn't matter how much dps your team has, because healers + tanks work way too well together. Just did a voidstar against a team of 2 tanks 4 healers 2 dps. Our team couldn't kill anything, and they just defended the doors and capped the doors by existing. Huttball worked much the same. Can't kill anyone, just whoever picks up the ball gets the cap. CC the pedestal when the ball spawns, and you win!

     

    Novare Coast. 3+ healers on each team. Just sat around shooting flurry of bolts at whoever tried to cap a turret because neither team was ever going to kill anyone.

     

    have you heared about focsed fire :o

     

    even if 20 healers heal 1 target, if it get focused it drop dead flat.

  3. Both Commando/Merc healers and Sage/Sorc healers are getting toned back a bit, especially with regard to their healing output in warzones.

     

    so what the problem ppl will roll scoundrel/operative healers:) they got buffed and with 3 upperhands they can provide insane burst heal ;p

  4. if bioware was smart they could just put buff on person who got attacked by shootfirst that for next 5 seconds he is immunie to it

     

    and remove the cooldown

     

    also add +3% posion resist to all classes and remove the nerf from resist

     

    also remove 3% crit bouns from all warhero gear and

    and not removing the 3% crit from our talent

     

    everything fix

     

    p.s what healing nerf u talking about in 1.2? is there some new buff in warzones?

  5. Thanks for this thread Pedia.

     

    I thought the point you made earlier about the impact of nerfs to healers was interesting. Do warzones feel generally more lethal now?

     

     

    still doing 5600+ single hit is way too much even for beast or skilled or eliest or w/e u call it

    and i dont think part of beast is reason for 5.6k+ its gear + spec

    taht why i am curious why the hell did they nerf scrapper when sentinel doing 2 shoot kills :)

  6. fEW questions

     

    so you saying scrapper is still viable dps spec in pvp to take out healers?

    and does scrapper viable for pve (flashpoints)+(raid) for exmaple i do not wanan play dirty fighting...

     

    and could you plz screenshoot the fresh lvl 50 pvp set :) and the stats + bouns on it

  7. so now basicaly in pvp lets see

     

    flechette rounds(pre load )- 15 energy

    shootfirst-17energy

    backshoot - 5 energy

    now if we got proc

    suckerpunch 10 energy

     

    so i wasted over half bar just to provide burst that

    sentinel/tropper can do with even less energy waste?

     

    i am confused;O

  8. People say this, but we are still having to work the crappy free attack into our rotation more than the other DPS classes.

     

    Georg says our(Ops/Scoundrels) damage is within 5% of Marauder's. He doesn't say ahead or behind though. And he doesn't say how much within everyone else.

     

     

    thats bring few issues

     

    Did they make scoundrel/operative only for pvp 0_o when they focus this game for pve too

    cuz it better bring sentinel then scoundrel scrapper to raid..

     

    atleast sentinel can buff..

  9. i have from my experince for example my Bh full rakata+ some columi

     

    i never get over heat and the dps is insano the crits are alot higher then most scoundrels i see in videos

     

    its like Trace missle - 4k -4.5k x 3 times then heatseeker 6.5k

    then 2 tace missles 3.5k each again and railshoot 4k

    and sometimes unload for 2.5k each..

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