xfightx
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Posts posted by xfightx
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You'd like to think that was the case, but it doesn't work out that way. You'll see when the patch goes live.
if focused fire can not be done in swtor so there is no reason playing pre-made in pvp..
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So, heres the deal with PvP in the next patch from what I've seen tonight:
It doesn't matter how much dps your team has, because healers + tanks work way too well together. Just did a voidstar against a team of 2 tanks 4 healers 2 dps. Our team couldn't kill anything, and they just defended the doors and capped the doors by existing. Huttball worked much the same. Can't kill anyone, just whoever picks up the ball gets the cap. CC the pedestal when the ball spawns, and you win!
Novare Coast. 3+ healers on each team. Just sat around shooting flurry of bolts at whoever tried to cap a turret because neither team was ever going to kill anyone.
have you heared about focsed fire
even if 20 healers heal 1 target, if it get focused it drop dead flat.
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i see more negtive changes then positive
thx to georg the fanboys will be happy that scoundrel/opetives get nerfed and they can forfil there weat jedi dream now ;P
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Both Commando/Merc healers and Sage/Sorc healers are getting toned back a bit, especially with regard to their healing output in warzones.
so what the problem ppl will roll scoundrel/operative healers:) they got buffed and with 3 upperhands they can provide insane burst heal ;p
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if bioware was smart they could just put buff on person who got attacked by shootfirst that for next 5 seconds he is immunie to it
and remove the cooldown
also add +3% posion resist to all classes and remove the nerf from resist
also remove 3% crit bouns from all warhero gear and
and not removing the 3% crit from our talent
everything fix
p.s what healing nerf u talking about in 1.2? is there some new buff in warzones?
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I've seen a scrapper kill a guy in 3 hits.
Lucky streaks happen, especially against undergeared targets.
in 1.2 ?
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Thanks for this thread Pedia.
I thought the point you made earlier about the impact of nerfs to healers was interesting. Do warzones feel generally more lethal now?
still doing 5600+ single hit is way too much even for beast or skilled or eliest or w/e u call it
and i dont think part of beast is reason for 5.6k+ its gear + spec
taht why i am curious why the hell did they nerf scrapper when sentinel doing 2 shoot kills
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*** in end of ur video there is sentinel who did 5609 dmg single hit ;OO
and you did 3500+-
now tell me why did they nerfed scrappers? i forgot
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fEW questions
so you saying scrapper is still viable dps spec in pvp to take out healers?
and does scrapper viable for pve (flashpoints)+(raid) for exmaple i do not wanan play dirty fighting...
and could you plz screenshoot the fresh lvl 50 pvp set and the stats + bouns on it
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do you think the 1.2 patch will effect skilled players who play scrapper?
will they still be good ?
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yes using pugency during burst is lower my burst dmg...
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yes but if u waste 55+ energy on just to make ur enemy goes 35% hp and u regen like 5%
it still very unlikly u will kill him
unless he is undergeared:P
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so now basicaly in pvp lets see
flechette rounds(pre load )- 15 energy
shootfirst-17energy
backshoot - 5 energy
now if we got proc
suckerpunch 10 energy
so i wasted over half bar just to provide burst that
sentinel/tropper can do with even less energy waste?
i am confused;O
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just rolled mara atm lvl 16
everything going as planned:P mobs insta die;p fun fun and pvp is much more fun then scrapper;x
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what u say i should choose for ranked WZ!!
?
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so 1.2 hit and bring the nerf hammer
i am thinking re roll to following classes for ranked warzones
gurdian or sentinel ?
or shadow infltration ;O
what u recommand
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does it also remove the bouns gain 30% incrase in crit dmg for backstab,tendon,shoot first?
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Lol, you are a Tracer Missile Spammalong player. but first you say TM does at least 4k damage and then you say 3.5k damage.
you actually believe yourself?
plz stick to the subject. this is no argue threat:P
dont wanna it go offtopic with flamers like u
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pedia any answer ?
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People say this, but we are still having to work the crappy free attack into our rotation more than the other DPS classes.
Georg says our(Ops/Scoundrels) damage is within 5% of Marauder's. He doesn't say ahead or behind though. And he doesn't say how much within everyone else.
thats bring few issues
Did they make scoundrel/operative only for pvp 0_o when they focus this game for pve too
cuz it better bring sentinel then scoundrel scrapper to raid..
atleast sentinel can buff..
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i have from my experince for example my Bh full rakata+ some columi
i never get over heat and the dps is insano the crits are alot higher then most scoundrels i see in videos
its like Trace missle - 4k -4.5k x 3 times then heatseeker 6.5k
then 2 tace missles 3.5k each again and railshoot 4k
and sometimes unload for 2.5k each..
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you saying ur dps in line with same geared Commando ,sentinel,sage (dps's)
hmmm when they crit for 6k and 8k commandos ?
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But as scrapper u can not do high dps in pve..
since u most of time will use ur flurry bolts.
cuz each skill u use eat energy like hell. even if u use pugnacy and coolhead u still run fast out and dry
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will dirty fighting be more dps in pve?
Pedia's 1.2 PTS Thread
in Scoundrel / Operative
Posted
the 100% amror ignore comes from mid tree and the focus is from right tree
dont mix 2 things;p