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Argonzwow

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  1. This is where I stopped believing the post, you aren't going to find 15 (or hell probably even 2) WoW players who will rush to save something in Moonglade...people rarely bother running to save a faction leader that's 10 feet from where they're standing and waiting to do their heroic. Funny thing is I played WoW after playing this game and I couldn't be bothered to stay logged in long enough to check my mail, WoW just lost it's appeal after this game came along.
  2. I'd say it's about where it should be, not ridiculously simple like WoW is nowadays but not so hard people can't be bothered to play unless they're either hardcore MMO players or gigantic Star Wars fanboys who have to play the game just to see how it plays out. My laundry list of previous MMOs - Ultima Online (1998?-2001, or whateer year it was released my memory from that time is pretty choppy). Everquest 2 (2-3 months), Rift to about 20, Age of Conan to about 41 (no one I knew continued to play otherwise I probably would have stuck with it for a while longer), WoW (mostly private servers, retail for maybe two years on and off), Dynasty Warriors Online (few months), Three Kingdoms Online (maybe a month, game was just a TK version of Jade Empire etc.), DC Universe (3 or 4 months), Warhammer (on and off over the course of a year, eventually just playing a trial account for the lowbie PVP), Star Trek Online (on and off since it's release, been a few months since I booted it up though). I played several more but their names escape me or I just didn't get past about level 5...the reason my time with each MMO was so short is my general lack of attention span for a game that doesn't pop, the fact that I made it to 23 on this one says a lot.
  3. Seems like Kira is the answering to beating this guy, I had him down to just under half before he beat me with T7 but using Kira I beat him with about a third of my health left and Kira almost full.
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