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Lyon

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Everything posted by Lyon

  1. No servers are full. I saw someone streaming and logging in, they showed the servers. 10% of them are "Standard", the rest are LIGHT. The website is WRONG, it is BUGGED. Derp.
  2. Originally Posted in the wrong section @.@. Why hello there, any who stopped by and actually will read this. So in the most recent(The last) beta testing weekend, I played a Jedi Guardian, so I didn't spoil any of the story for myself, to test out the skills to see how I would feel overall about them, well during the process, I managed only to hit level 26, but I believe I have discovered the build I will be using when the is released, and the order in which I will put the points into the skills. Here is a visual of what the skill trees shall look like: http://www.torhead.com/calculator/skill#101fMGcubrouRZhG.1 Now, we get onto the text representation of the build: Immortal Tree Tier 1 Battle Cry: 3/3 Quake: 2/2 Enraged Sunder: 2/2 Tier 2 Intimidation: 0/2 Last Out: 2/2 Guard Stance: 3/3 Tier 3 Heavy Handed: 2/3 Unleashed: 0/2 Invincible: 1/1 Blade Barricade: 3/3 Tier 4 Thrown Gauntlet: 1/2 Revenge: 2/2 Shield Specialization: 2/2 Tier 5 Sonic Barrier: 2/2 Crash: 0/1 Backhand: 1/1 Force Grip: 1/1 Tier 6 Sweeping Fury: 3/3 Dark Blood: 2/2 Tier 7 Crushing Blow: 1/1 Vengeance Tier 1 Single Saber Mastery: 0/3 Decimate: 3/3 Improved Sundering Assault: 2/2 Tier 2 Accuracy: 3/3 Dreadnaught: 0/2 Unyielding: 0/2 I feel that this build generally covers all bases that will be needed for PvE especially, Now, I will go into how I initially spent the points to get some constructive criticisim from people who've been playing the class for awhile. Level 10-12 = Decimate Why? Because considering Smash is our only CC move to start with, it's nice to beef up our power until we get Soresu form. Level 13-14 = Improved Sundering Assault Why? It does additional stacking of reducing armor, I personally think that is more helpful then going the building an additional rage point early on, as it lowers the defense and makes the target more gankable to your companion/group mates as well. Level 15-16 = Enraged Sunder Why? Well this one is fairly obvious as well, now you get the additional oomph to your Sundering assaults. Level 17-19 = Battle Cry Why? Because it’s a free threat attack with a decent threat generator that you will be using throughout your life. Level 20-22 = Guard Stance Why? Because it adds additional defense when in Soresu form by another 6%, which equals 12% defense all around. Level 23-24 = Last out Why? Because it lowers the cost of an awesome move which also generates yourself more defense once you're around these levels due to another skill you acquire directly after this Level 25-27 = Blade Barricade Why? Because it gives you an additional 6% defense when you use Retaliation, which you will be using a lot in conjunction with your attacks. Level 28-30 = Heavy Handed Why? Additional damage, some may say it isn't very tank like, but if you can't help drop the target quicker with skills you will be using a lot, what should you get instead? Level 31 = Invincible. Why? Because it's one of your tanking skills, though just like the others, it has a nasty cool down. Level 32-33 = Shield Specialization Why? Because you get an additional 4% chance to activate the shield, that makes it generate a LOT more, and will absorb a lot more then one may think Level 34-35 = Revenge Why? Because it is most definitely more useful then Thrown Gauntlets. Level 36-37 = Sonic Barrier Why? Because your Force Screams will now generate an additional shield to absorb damage for 10 seconds, at 100% chance. And due to screams lower cool down, you'll be getting that additional shield with 2 seconds in between each Scream. Level 38 = Backhand Why? To generate more threat and it's just to be a ****** as well. Level 39 = Force Grip Why? To unlock the next tier, and because not having to channel choke is amazing. Level 40-42 = Sweeping Fury Why? Because I find it more useful for surviving then Dark Blood, it helps quite a bit for a lot of your skills Level 43-44 = Dark Blood Why? Only other option up there, and it -is- useful. Level 45 = Crushing Blow Why? It's the top of the tree, can't leave that bare. Level 46-47 = Quake Why? Because it lowers the enemies Accuracy, and any lower in Accuracy is good. It will help, even if only minorly. Level 48-50 = Accuracy Why? To cap it off, and to allow you to have more overall Accuracy, will help quite a bit in reality, considering everyone starts with 90% Accuracy, without any gear buffs you’re already hitting more often then them, even if only slightly. Well, there you have it. It's not really a LONG read, but it surely isn't a small post, sorry if it seems clunky to any who DO read it, but I appreciate any and all input, I am VERY much looking forward to the games launch, and I will see all of you there! Well, not really see you there, but you know what mean lmao.
  3. SWTOR The Old Republic Another batch of emails has gone out. Good news, this one was a bonus wave, we still have one more to go today! And that's what they said a minute or two ago. Now we will await for them to continue to say ONE MORE, like Jackie Chans uncle in the cartoon, ONE MORE THING.
  4. Everyone don't forget, Reid did post this "@A11StriK3R We never said everyone would get in on Day One, and we're starting slow deliberately. We'll get to you." Apparently there is some method to the madness of this slow start, aside from giving everyone an aneurysm.
  5. I guess this will become every ones theme song by the time the day is over, at the rate things are going.
  6. This build was mainly made with the idea of being a tank in mind, I played the Beta as a JG (Didn't want to spoil the story for SW), and used this build for it. I played alone and found the occasional group for Heroics and never really had that much of an issue. I managed to hit 28 in roughly the 3 days I got to play. I played -a lot- though, was trying to test the Legacy system for my friends who didn't get in. Your companions will be your issue off the bat though, they will pull aggro from you regardless until around 13-14. Then you get Soresu form, and you fall into place. And it isn't -needed-, nothing specifically is, it's just depending if you want to spend Credits to change your stuff or not. Really, I throw the first 5 points into Vengeance so I can hit harder. There is no real downside, you just won't step into your shoes, so to speak, until you get Soresu form.
  7. And now you whine about your arrow to the knee. Still a whiner O:
  8. So much hate, I didn't expect to get in the first day, or even the third. But after seeing the only 4 waves a day thing, I can jump in on that wagon I guess. At the rate they're going, if they went in monthly order, anyone who ordered in August can expect to play on the 19th. Lololol. This post is slightly sarcastic. Personally am not mad or anything really, just saying what appears to be the case at the moment anyways.
  9. I'm having issues deciding this one, I will probably just roll with a Human, but I may try to see how lenient the creation is with the Purebloods, see if I can make one that is more of a half breed look, and depends on how the hair styles look with said race lol.
  10. Indeed, Jaesa sounds like an awesome companion, at least to me. Who doesn't like the psycho woman? Maybe watching The Addams family, and seeing Wednesday as a kid had that effect on some people. LMAO.
  11. See, I was originally going to throw Crash in there as well, and Dreadnaught, I had the crazy idea of being a guy who would let everyone get a few free shots off on an NPC, Crash obviously hits at the start of the fight, 2 second stun, and then I would have Backhanded the NPC for another 4 seconds, figured it would have been an opener lol. But I decided against it ultimately. Maybe I will do that on my JG in the future just to mess around lol. But thanks for the opinions~ Glad to know I have generally good opinions thus far haha.
  12. Why hello there, any who stopped by and actually will read this. So in the most recent(The last) beta testing weekend, I played a Jedi Guardian, so I didn't spoil any of the story for myself, to test out the skills to see how I would feel overall about them, well during the process, I managed only to hit level 26, but I believe I have discovered the build I will be using when the is released, and the order in which I will put the points into the skills. Here is a visual of what the skill trees shall look like: http://www.torhead.com/calculator/skill#101fMGcubrouRZhG.1 Now, we get onto the text representation of the build: Immortal Tree Tier 1 Battle Cry: 3/3 Quake: 2/2 Enraged Sunder: 2/2 Tier 2 Intimidation: 0/2 Last Out: 2/2 Guard Stance: 3/3 Tier 3 Heavy Handed: 2/3 Unleashed: 0/2 Invincible: 1/1 Blade Barricade: 3/3 Tier 4 Thrown Gauntlet: 1/2 Revenge: 2/2 Shield Specialization: 2/2 Tier 5 Sonic Barrier: 2/2 Crash: 0/1 Backhand: 1/1 Force Grip: 1/1 Tier 6 Sweeping Fury: 3/3 Dark Blood: 2/2 Tier 7 Crushing Blow: 1/1 Vengeance Tier 1 Single Saber Mastery: 0/3 Decimate: 3/3 Improved Sundering Assault: 2/2 Tier 2 Accuracy: 3/3 Dreadnaught: 0/2 Unyielding: 0/2 I feel that this build generally covers all bases that will be needed for PvE especially, Now, I will go into how I initially spent the points to get some constructive criticisim from people who've been playing the class for awhile. Level 10-12 = Decimate Why? Because considering Smash is our only CC move to start with, it's nice to beef up our power until we get Soresu form. Level 13-14 = Improved Sundering Assault Why? It does additional stacking of reducing armor, I personally think that is more helpful then going the building an additional rage point early on, as it lowers the defense and makes the target more gankable to your companion/group mates as well. Level 15-16 = Enraged Sunder Why? Well this one is fairly obvious as well, now you get the additional oomph to your Sundering assaults. Level 17-19 = Battle Cry Why? Because it’s a free threat attack with a decent threat generator that you will be using throughout your life. Here's what it looks like at Lvl.19: http://www.torhead.com/skill-calc#101cMZhM.1 Level 20-22 = Guard Stance Why? Because it adds additional defense when in Soresu form by another 6%, which equals 12% defense all around. Level 23-24 = Last out Why? Because it lowers the cost of an awesome move which also generates yourself more defense once you're around these levels due to another skill you acquire directly after this Level 25-27 = Blade Barricade Why? Because it gives you an additional 6% defense when you use Retaliation, which you will be using a lot in conjunction with your attacks. Level 28-30 = Heavy Handed Why? Additional damage, some may say it isn't very tank like, but if you can't help drop the target quicker with skills you will be using a lot, what should you get instead? Here's what your tree will look like at Lv.30: http://www.torhead.com/skill-calc#101cMGchZhM.1 Level 31 = Invincible. Why? Because it's one of your tanking skills, though just like the others, it has a nasty cool down. Level 32-33 = Shield Specialization Why? Because you get an additional 4% chance to activate the shield, that makes it generate a LOT more, and will absorb a lot more then one may think Level 34-35 = Revenge Why? Because it is most definitely more useful then Thrown Gauntlets. Level 36-37 = Sonic Barrier Why? Because your Force Screams will now generate an additional shield to absorb damage for 10 seconds, at 100% chance. And due to screams lower cool down, you'll be getting that additional shield with 2 seconds in between each Scream. Level 38 = Backhand Why? To generate more threat and it's just to be a ****** as well. Level 39 = Force Grip Why? To unlock the next tier, and because not having to channel choke is amazing. Here's what your Skill Tree will look like at lvl.39: http://www.torhead.com/skill-calc#101cMGcubrozZhM.1 Level 40-42 = Sweeping Fury Why? Because I find it more useful for surviving then Dark Blood, it helps quite a bit for a lot of your skills Level 43-44 = Dark Blood Why? Only other option up there, and it -is- useful. Level 45 = Crushing Blow Why? It's the top of the tree, can't leave that bare. Level 46-47 = Quake Why? Because it lowers the enemies Accuracy, and any lower in Accuracy is good. It will help, even if only minor. Level 48-50 = Accuracy Why? To cap it off, and to allow you to have more overall Accuracy, will help quite a bit in reality, considering everyone starts with 90% Accuracy, without any gear buffs you’re already hitting more often then them, even if only slightly. Here's what you're skill tree shall look like once it is finished: http://www.torhead.com/skill-calc#101fMGcubrouRZhG.1 Well, there you have it. It's not really a LONG read, but it surely isn't a small post, sorry if it seems clunky to any who DO read it, but I appreciate any and all input, I am VERY much looking forward to the games launch, and I will see all of you there! Well, not really see you there, but you know what mean lmao.
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