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Ansha

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  1. Also, what Nerfs? Can I get a link? Not for open world PVP.
  2. Definitely, my computer isn't good.... I get decent fps, but it drops quite alot when introduced with heavy particle scenarios.
  3. Yea, hopefully they actually bring it through. Although as they've said, it might de-populate key areas. We'll see.
  4. It's extremely unfair, for republic players and slow for the empire. Today, I joined a group for the Ilum daily. Nearly a full ops, we just went around killing smaller groups of republic because there isn't enough of them. To add onto that, even if there were a even amount of players on each faction, as of right now i can see groups dominating certain instances, and completely shunning each other out. Do to the imbalance.
  5. On a side note, this could even be added to all instances... for all server types. From a faction point of view, interacting with just one faction can feel standard while interacting with your rival faction will add a little more excitement and immersion.
  6. To go even further into depth, I would like fully customizable gear. Select the base (shirt), what portions of armor visuals are added, decals/colors.... ect. To put it bluntly for you, I think it's an obsolete feature.
  7. I'll have to agree with him, it'll just be a f2p server... people won't go there to test.
  8. I do agree, with the hood up and down option. As for the bubble chat, i'll have to disagree with. It can ruin immersion, and in higher populated areas... can cause confusion of who is speaking, or be hard to see through various scenarios. My suggestion, for the future UI, is to have the ability to separate your different chats. Into tabs, and different windows.
  9. Player Count Balance In general, this is for Ilum, due to the problematic issue of Empire "over-powering" the Republic. Control the general/faction population With this addition: A Ilum instance has a population of 0, the player cap is set to 30. The Faction cap is set to 15 Republic, 15 empire. Once the factions have even'd out, the player cap raises to 40, allowing for 5 more Republic and 5 more Empire. This will continue in-till the instance hits it's maximum population, or shrink accordingly. Issues Once an Instance hits it's maximum population but more Empire leaves than Republic. We can have statistics, of those who are contributing to the war effort. Those who are least helpful/afk, will be shuttle'd back to the "command center." This will only come into effect when there is an in-balance. With the exception of Afk's. Feel free to post criticism This post may be updated.
  10. I believe, as of this date. The top pvp weapons are in-fact light sabers.
  11. You mean destroying everyone that is inferior to your stats? ...because I think you're trying to imply that marauders have that survivability inless you have of pocket healer, which in that case everyone's indestructible?
  12. That's like giving us survivability, but taking it away. We don't need a nerf, just that heavy armor.
  13. We are not useless, we just have no survivability. I believe the original idea, was for marauder's to have Heavy Armor. I believe that we should have heavy armor, like many others want. This would solve our issues. I don't mind juggernauts getting a buff, besides the fact that marauders are the "desperate" ones here.
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